King's Keeper is a colony simulation and base-building game set in a medieval fantasy world.
Context
In a world where night is permanent, your King and his “workers” will have to survive, fight and build what may be the foundations of a new Kingdom.
Features already available
Procedural generation: The map is randomly generated with each new game.
Job system: miner, woodcutter, farmer, blacksmith, craftsman, clothier and more. Configure each profession on each character using a priority system.
Raids: Enemies such as Goblins, Cyclops and the dreaded Night Walkers will regularly attack you.
Tower Defense: Build powerful towers to repel raids.
Base building: Building a dormitory or bedrooms would be a good start...
Needs and sanity: Take care of the needs of your “workers” and your King to prevent their sanity from plummeting.
Game Over: If your King dies, the game ends.
Craft: Harvest and craft resources for your base and equipment for your workers.
Skills: Each task performed by a “worker” will earn him XP in the associated skill, and he will become more efficient over time.
Light/Dark: A worker will prefer to sleep in the dark, and work with light. Some enemies will be invisible in the dark...
And many more :)
Upcoming features
Reproduction: Short of manpower? Select your 2 best workers and have them reproduce.
Trade: Export surplus production and import all kinds of goods
Prestige: Increase your prestige by upgrading your base, which you can use to unlock technologies or improvements, which may also attract attention...
Quests: Your King will have demands. He's the King, after all.
...
Hello !
Here's the DevLog for last week, happy reading :)
Materials rework
There are currently several materials in the game (wood, stone, iron and gold) that can be used to build structures (wall, door or floor), furniture (table, chair...) or items (sword, armor...).
Material bonuses for items were already in place, for example an iron sword will do more damage than a wooden one, but for the various buildings the bonuses had not been implemented... until now.
Gold is the material offering the best bonuses, followed by iron, then stone and finally wood.
Here's an overview of the various bonuses:
- Bed : Fatigue regeneration
- Torch: Radius
- Ballista: Enemy detection radius
- Table: Hunger regeneration
- Chair: Fatigue reduction
- Well: Minimum number of squares between 2 wells reduced
- ...
Regarding floors, the material used will increase the movement speed of characters moving on them (WIP)
For walls and doors, no particular bonus.... So why build a wall out of gold and not wood? Because I've also implemented a material resistance system:
- Wood: No resistance
- Stone: Fire-resistant
- Iron: Fire AND seismic resistant
- Gold : Resists fire AND seismic fire AND corrosive fire
Fire and building destruction are not yet implemented.
Bugs/QOL
As I do every week, I've spent a lot of time fixing bugs and adding QOL when I can, so I won't list them, but I'll mention them anyway.
Thanks and see you soon :)
Minimum Setup
- OS: 64 bits or ProtonMemory: 4 GB RAMStorage: 1 MB available space
- Memory: 4 GB RAMStorage: 1 MB available space
- Storage: 1 MB available space
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