King's Keeper
Clment Andraud Developer
Clment Andraud Publisher
2025-03-24 Release
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Patch Notes: Build 17866571Important
Old saves are not 100% compatible, the room system has been partially recoded. If you reload a savegame on the old version, all your rooms will lose their type. You can remove furniture or workshops and rebuild them to regenerate the room type, but it's advisable to start a new game ;)
Patch Notes
Rooms
- Added lists of available rooms, with the conditions and type of bonus they give in the room window.
- The maximum size of rooms has been reduced to 150 tiles, instead of 500. The 500 size was far too large, was of no interest in gameplay terms, and could impact performance when the detection script ran.
- Fixed a bug that meant workers almost never had the sanity malus need a room or need a dining room.
Combat
- The combat system is now more dynamic, with characters attacking directly when they get within range.
- Improved auto-targeting system: characters will prioritize nearby characters who are either not yet targeted by another character, or who are the least targeted. This prevents 20 goblins from targeting the same worker, for example, if there are others within range.
- Fixed a bug that made character attack speed almost useless.
- Slight increase in the speed of arrows and crossbow bolts.
Harvesting
- Increased harvesting time for various resources, particularly stone and ores.
- Mining stone now gives one stone each time (previously 50% chance).
- Cutting a tree now gives between 1 and 2 woods (before it was always 2).
Performance
- Room detection script performance improved
- Improved performance of the automatic targeting system
- General performance improvements when there are dozens of characters (worker or enemy) on the map.
Demo
- Fixed a problem for the demo, where raids were generated ad infinitum and crashed the game.
Enjoy the game and have fun :)
[ 2025-03-26 12:38:15 CET ] [ Original post ] King's Keeper is a colony simulation and base-building game set in a medieval fantasy world.
Context
In a world where night is permanent, your King and his “workers” will have to survive, fight and build what may be the foundations of a new Kingdom.
Features already available
Procedural generation: The map is randomly generated with each new game.
Job system: miner, woodcutter, farmer, blacksmith, craftsman, clothier and more. Configure each profession on each character using a priority system.
Raids: Enemies such as Goblins, Cyclops and the dreaded Night Walkers will regularly attack you.
Tower Defense: Build powerful towers to repel raids.
Base building: Building a dormitory or bedrooms would be a good start...
Needs and sanity: Take care of the needs of your “workers” and your King to prevent their sanity from plummeting.
Game Over: If your King dies, the game ends.
Craft: Harvest and craft resources for your base and equipment for your workers.
Skills: Each task performed by a “worker” will earn him XP in the associated skill, and he will become more efficient over time.
Light/Dark: A worker will prefer to sleep in the dark, and work with light. Some enemies will be invisible in the dark...
And many more :)
Upcoming features
Reproduction: Short of manpower? Select your 2 best workers and have them reproduce.
Trade: Export surplus production and import all kinds of goods
Prestige: Increase your prestige by upgrading your base, which you can use to unlock technologies or improvements, which may also attract attention...
Quests: Your King will have demands. He's the King, after all.
...
MINIMAL SETUP- OS: 64 bits or ProtonMemory: 4 GB RAMStorage: 1 MB available space
- Memory: 4 GB RAMStorage: 1 MB available space
- Storage: 1 MB available space
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FANATICAL BUNDLES

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HUMBLE BUNDLES

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