King's Keeper is a colony simulation and base-building game set in a medieval fantasy world.
Context
In a world where night is permanent, your King and his “workers” will have to survive, fight and build what may be the foundations of a new Kingdom.
Features already available
Procedural generation: The map is randomly generated with each new game.
Job system: miner, woodcutter, farmer, blacksmith, craftsman, clothier and more. Configure each profession on each character using a priority system.
Raids: Enemies such as Goblins, Cyclops and the dreaded Night Walkers will regularly attack you.
Tower Defense: Build powerful towers to repel raids.
Base building: Building a dormitory or bedrooms would be a good start...
Needs and sanity: Take care of the needs of your “workers” and your King to prevent their sanity from plummeting.
Game Over: If your King dies, the game ends.
Craft: Harvest and craft resources for your base and equipment for your workers.
Skills: Each task performed by a “worker” will earn him XP in the associated skill, and he will become more efficient over time.
Light/Dark: A worker will prefer to sleep in the dark, and work with light. Some enemies will be invisible in the dark...
And many more :)
Upcoming features
Reproduction: Short of manpower? Select your 2 best workers and have them reproduce.
Trade: Export surplus production and import all kinds of goods
Prestige: Increase your prestige by upgrading your base, which you can use to unlock technologies or improvements, which may also attract attention...
Quests: Your King will have demands. He's the King, after all.
...
Important
Old saves will not be compatible.
Patch Notes
Diplomacy/Factions
- You can now build a throne room (from a throne), which will allow you to unlock the diplomacy menu (more diplomacy-related features will be added later)
- You can send one of your workers on a reconnaissance mission to make contact with other factions.
- Unlocked factions will regularly send merchants (more faction-related features will be added later).
- Merchants will attack enemies within range, and vice versa... so protect them!
Trade
- You can now build a trade room (from a trade counter), which will be needed to buy/sell items to merchants sent by factions.
- Added a new item, Krown, which is the game's currency.
- Every item in the game now has a price.
Food/Hunger
- Basic rations now reduce hunger by 100.
- Fungus, Curmara and Bacca reduce hunger a little more.
- The game now starts with 14 rations, and characters start at 0 hunger (instead of 50).
- The hunger bonus for crafted rations has been reduced (sum of ingredients *1.5 => sum of ingredients *1.1).
- Added a Full belly buff if a worker reduces hunger to 0. This buff prevents hunger from rising for 4 hours.
- Workers will now eat several times in a row to reduce hunger as much as possible, avoiding wasting food (e.g. they won't eat a ration that gives -100 hunger if they only have the hunger bar filled to 10).
- The hungry and thirsty debuffs now arrive 1 hour after hunger or thirst are at max (instead of immediately).
Bugs
- Fixed a bug related to goblin item theft.
- Fixed a bug where, when loading a save, all workers assigned to rooms were set to none by default.
- Fixed a bug related to the deletion of a stockpile.
- Fixed a bug that caused workers to get stuck in walls and disappear from the map when loading a save.
- Fixed a bug related to invisible enemies.
QOL
- Stockpiles now have a darker color
- To move workers in tactical mode, the shortcut is now CTRL + Right-click. The simple right-click is now reserved for cancelling selection or closing windows.
- Sound added when a log is added.
- It is no longer possible to place a torch on a square that is already lit.
???
- Cyclops related event added...
Enjoy the game and have fun :)
Minimum Setup
- OS: 64 bits or ProtonMemory: 4 GB RAMStorage: 1 MB available space
- Memory: 4 GB RAMStorage: 1 MB available space
- Storage: 1 MB available space
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