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[olist]
1.Fix the issue where the newbie UI blocks the close buttons of the Black Market and Star Tavern. 2.Adjustments for Hydra below Alert Difficulty 4: Pride Head: Attack interval increased by 10 seconds Envy Head: Attack interval increased by 10 seconds Wrath Head: Attack interval increased by 5 seconds Sorrow Head: Attack interval increased by 5 seconds Folly Head: Attack interval increased by 5 seconds 3.Warehouse capacity adjustments: Default Alert Difficulty: 10 slots Alert Difficulty 6: 8 slots Alert Difficulty 8: 6 slots 4.Train No. 2, Unlock description corrected to "Clear the game once to unlock."
Greetings, Commanders! Today marks the official launch of Break Siege! This is a train-themed real-time roguelike deck-building game! Just like the name suggests, youll be constantly building your own deck as you fight your way through the relentless forces of the Imperial in intense, fast-paced battles. We hope you enjoy the thrill and excitement this game has to offer! The game now supports Steam Deck, and Mac support will be included in future optimization updates. If you encounter any issues during gameplay, please feel free to join our official Discord group (https://discord.gg/mzxbyr4seY) and provide feedback. Well continue to refine and improve the game based on your suggestions. Of course, we also welcome everyone to share the play experiences and insights with us in any time! Lastly, if you enjoy Break Siege, wed be incredibly grateful if you could leave a review on our Steam page and recommend it to your friends. Your support and encouragement mean the world to usthank you for being part of this journey!
Attention, Commanders!
Our real-time roguelike deck-building game [Break Siege] will be participating in the Eastern Game Fest Sale 2025 from 10:00 AM (PT), April 23 to 10:00 AM (PT), May 2, 2025!
And thats not allthe game will officially launch globally on Steam at 11:00 PM (PT), May 7, 2025!
In Break Siege, youll constantly construct your own deck, breakthrough the imperial forces in intense, real-time battles.
To carry out the resistances critical mission, you must take control of an interstellar train capable of traveling between planets, outmaneuver the imperial pursuit, and fulfill your destiny.
If you like what you see, dont forget to add the game to your wishlist and join the official Discord group: https://discord.gg/mzxbyr4seY to share your feedback and connect with fellow players!
Greetings, dear frineds!
Our game "Break Siege" is now featured in Steam Next Fest, and we're actively gathering your real-time feedback. Now, let me introduce the elite enemies you'll encounter in the demo version.
Discord: https://discord.com/invite/pHaphwxyEj
Hyena Eagle
As Imperial elite troops, they employ wolf pack tactics to encircle targets. During combat, they continuously summon Hyena Eagle followers for support while unleashing rapid-fire missiles that penetrate shields.
TT Eagle
Equipped with two strategic jamming devices "Iron Tooth and Copper Tooth" this foe requires you to disable both devices to neutralize its threat.
Fog Eagle
Dubbed "Sky Scarecrow" by the Imperial elite troops, this unit coordinates drone swarms despite having no offensive capabilities itself. Its assault drones (C. torquatus) initiate suicide charges when ammunition depletes.
Meanwhile, disruption drones (P. torquatus) gradually overwhelm players with intense electromagnetic interference.
These are the elites you'll encounter in the Next Fest demo - each demands your full attention.Beyond them, you'll also face diverse minions with specialized attacks and the overwhelming presence of boss-class aircraft carriers.
Finally, stay tuned for the latest updates and remember to share your gaming experience directly with developers in our community!
.Added Pursuit Level system: Each triggered pursuit battle increases the level, with higher levels unlocking more challenging enemies .Added option to disable pursuit force entrance animation in Settings .Card info panel now displays tags (toggleable in Settings) .Enemy info panel now shows active buffs .Added smoke effect visualization when train HP drops critically low .Added pause button to speed control interface .Optimized the logic of the residual prompt interface in the surrounding strongholds .Fixed various crash bugs .Improved localization for English texts
Hello everyone! To welcome Steam Next Fest, we've prepared a plethora of content updates for the demo! Let's check it out.
Modification Factory
In the game, players can obtain a new type of card called "Carriage Blueprints" through various means. These cards do not occupy deck slots and do not affect the combat process. However, they can be used in the modification factory to upgrade carriages, thereby enhancing the train's combat effectiveness.
Gear Combination
Each "Carriage Blueprint" has two gear attributes. The higher the level of the same gear stacked, the stronger the effect you can obtain. The modification of carriages is full of strategy. Moreover, every time you acquire a "Carriage Blueprint," the gears are randomly generated, ensuring that each adventure is filled with surprises and fun.
Train Enhancement
Each time you enter Modification Factory, five train enhancement options are available. Players can use resources to strengthen the train as needed to deal with a variety of enemies.
Peripheral Stronghold
The Peripheral Stronghold is the focus of this update. Now, a varying number of peripheral strongholds will be generated around each major stronghold. Each peripheral stronghold has different functions, which makes the route selection no longer singular.
Here are some of the peripheral strongholds:
Transit Station - A place where mercenaries gather.
Transfer Warehouse - Where you can accept cargo escort missions.
Repair Workshop - Where you can use resources to repair the train's durability.
Forge - Where you can use resources to enhance cards.
Dismantling Yard - Where you can use resources to remove 1 card.
Recycling Station - Where you can sell various goods.
Biomass Recovery Bay - Where you can treat injured mercenaries, which requires time.
Enemies
This demo added two new elite enemies and one new boss enemy.
Join the official game community to share your thoughts and don't forget to add the game to your wishlist on the Steam store page either~ It's very important to us. Thank you again for your support!
https://discord.gg/pHaphwxyEj
Holle Wishing Everyone Happy New Year! On this happy day, we also bring you the latest information about the game. Now the game in the stronghold surrounding will generate a variety of peripheral stronghold, each peripheral stronghold has a different effect and revenue, players to the choice of route to add a lot of considerations, let me introduce some of the stronghold.
Hello
Optimization update has arrived again, this time with the following content:
add-Increase the recognition of card surface types
add-train main gun prompts and currently locked enemy identification in combat scenes
add-Help add plugin card introduction to the interface
update-Brighten the text color of the information panel
update-Further lowered the volume of the music
Fix-the display error of hook type artillery reinforcement
add-Modified the enemy attack prompt
add-enemy information description
update-Increase the feedback effect after the train is attacked
balance-
Thermal barrier => Get 4 shield points, with an additional 1 shield point for every 6 [buff0] on the field
Thermal barrier+ => Get 4 shield points, with an additional 2 shield point for every 6 [buff0] on the field
Reactive armor => Clear all [buff0], restore 1 healthPoints value for every 10 layers of [buff0]
Reactive armor+ => Clear all [buff0], restore 2 healthPoints value for every 10 layers of [buff0]
Hello
We have collected everyone's suggestions and made the following optimization updates
add-Battle increases adjustable speed
update-The speed of train travel on the big map has increased
update-Adjusted the behavioral logic of elite enemies
update-Close button resource replacement for black market, tavern, factory, stronghold, and event panel
add-The size of the stronghold icon in the scene has increased, and the display UI for the stronghold name has been added
Want to keep up with the latest news about the game? Join the Discord community on the right side of the shop page and follow us!
Break Siege is a train-themed deck-building rougelike game in which you constantly construct your own deck and breakthrough forces of the Imperial in intense, real-time battles.
・In order to complete the important mission given to you by the Rebel, you must drive an interstellar train that can travel between different planets, breakthrough forces of the Imperial's resistance, and ultimately complete your mission.
・Each playthrough is a new procedurally-generated adventure, traveling from planet to planet in a variety of styles, encountering all sorts of unexpected events, acquiring equipment to strengthen your train, and recruiting all sorts of mercenaries to join your team.
・Every route is brimming with possibilities. Will you tread carefully or dance on the razor’s edge? The decision is yours to make!
・Unlike turn-based combat, real-time battles are more intense, thrilling, and smooth.
・Combined with deck-building, it offers you a completely different combat experience.
・Each train offers a rich and unique selection of cards for you to choose from.
・Familiarize yourself with the special effects and mechanics of each card to master your battles with ease.
・Failure is not the end; every adventure is a journey towards becoming legendary.
・With each adventure, unlock different cards, mercenaries, and abilities that will become your boost to break through the sieges.
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