Clairvoyance
P4 Studios Developer
P4 Studios Publisher
2024-08-29 Release
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Alpha 1.14.3Alpha 1.14.3
-Recolored most pages into dark mode
-Revamped text box to adapt size
-Removed some outdated splash arts
-Modified main menu UI
-Fixed again rooms not giving rewards thinking it is reinforced when it is not
-Fixed major bug where too many rooms were reinforced per encounter
[ 2024-10-03 17:17:16 CET ] [ Original post ] This game is still very early in development. Expect consistent bugfixes for the near future!WARNING: While in this early development state, save data is not guaranteed to be preserved in future updatesCLAIRVOYANCE
A love letter to 2000s stick figure fighting animations such as Xiaoxiao and games like Electric Man 2, Clairvoyance stands on the shoulders of giants from a bygone age. As a single-player 2D sidescrolling PvE roguelike fighting game where you can see a split second into the future, it aims to have you feel like a martial arts master while taking on multiple enemies at a time.YOUR BODY IS WEAK, BUT YOUR SPIRIT IS STRONG
The player has identical stats to the swarms of enemies. Brute force is not an option. However, due to your clairvoyance, you can see enemy attacks coming before they land. This allows you to feasibly battle large groups of enemies at once by planning your actions instead of relying purely on muscle memory or remembering attack patterns.NO ROOM FOR MISTAKES
Combat exchanges are short and lethal. There is no emphasis on juggling or extensive combo memorization. Being able to take 5-6 hits is already on the higher end of durability, and death in 1-2 hits is not uncommon, especially with powerful strikes to the head, which has the highest damage multiplier of any body part.UNIQUELY FUN GAME MECHANICS
A high degree of control is given over your body. You can bob and weave around enemy attacks in ways traditional fighting games have never allowed you to!
Attacks are decided by your stance instead of directional input, and can be custom mapped. For example, leaning low + kick might launch a knee strike, while standing tall and leaning forward can launch jabs. Some moves can only start their animation in one stance and end in another. This makes it faster or slower to transition between certain moves, unlike the directional input system.FIGHT YOUR OWN WAY
-Multiple martial arts styles, each changing up how you approach every fight!
-Highly customizable movesets
-Multiple weapon types
-Multiple characters, with unique stats
-Powerful upgrades to obtain in-game, ranging from explosive strikes to lifesteal
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FANATICAL BUNDLES

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