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Gimmick! 2
Bitwave Games Developer
Clear River Games Publisher
2024-09-05 Release
Game News Posts: 17
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Public Linux Depots:
  • [0 B]
OMEGA 6 The Triangle Stars is OUT NOW


It's Takaya Imamura Day! Or, as its also known, the launch day of OMEGA 6 The Triangle Stars! Thats right, today marks the long-awaited release of the legendary Nintendo illustrators latest adventure. And its a truly special one. OMEGA 6 The Triangle Stars is a retro-inspired space adventure for anyone who has ever fallen in love with the 16-bit aesthetic of the 90s. It tells the story of the androids Thunder and Kyla as they search for a new planet for humanity. https://www.youtube.com/watch?v=x4utzzsS9Rg One of the absolute best things about OMEGA 6 The Triangle Stars is the vast number of wonderful creatures and aliens youll encounter on your journey. But thats hardly surprising. After all, Takaya Imamura is the man behind characters like Captain Falcon (F-Zero), Fox McCloud (Star Fox), and Tingle (The Legend of Zelda). Hes also joined by Shinobu Amayake, who worked on the soundtrack for Stunt Race FX. A true 16-bit composer, in other words! But enough talk. Its time for you to head into the cosmos. A grand adventure among the stars awaits! https://store.steampowered.com/app/3128580/OMEGA_6_The_Triangle_Stars/


[ 2025-02-28 14:27:40 CET ] [ Original post ]

Win an epic OMEGA 6 The Triangle Stars bundle!


Hey all! OMEGA 6 The Triangle Stars launches on Friday, February 28th. Now that's a reason to celebrate! We're giving a packed OMEGA 6 bundle. Follow to enter: https://gleam.io/KFNKT/omega-6-the-triangle-stars-launch-celebration-giveaway We're giving away the following to one (1) lucky winner

  • Nintendo Switch OLED Console. Approximate Retail Value (ARV) $349.99 USD.
  • A physical copy of OMEGA 6 The Triangle Stars on Nintendo Switch. Approximate Retail Value (ARV) $34.99 USD.
  • A CRKD Nitro Deck Retro Purple Limited Edition with Carry Case. Approximate Retail Value (ARV) $69.99 USD.
  • An OMEGA 6 prequel comic sign by Takaya Imamura.
Additionally, five (5) winners will receive a digital game key for OMEGA 6 The Triangle Stars on Steam or Nintendo Switch. Good luck!


[ 2025-02-25 09:45:33 CET ] [ Original post ]

DARK HORSE AND LEGENDARY GAME DESIGNER TAKAYA IMAMURA BRINGS THE COLORFUL CAST OF OMEGA 6 THE TRIANGLE STARS TO ENGLISH MANGA FANS


Imamura's adventure "Omega 6" manga is available in English for the first time! Based on the upcoming pixel-art adventure game Omega 6 The Triangle Stars, Dark Horse Comics presents Takaya Imamura's (Star Fox, F-Zero) Omega 6, a complete story in one manga volume. This will be available for English readers in October 2025. Translated by award-winning manga translator Zack Davisson (H.P. Lovecraft's The Colour out of Space, Cat + Gamer), the 16-bit video game revolution is coming to comics!
Creator Takaya Imamura had this to say about bringing the original manga to English readers in conjunction with the game. "I sincerely hope that my manga and games can be enjoyed by people regardless of where they live, and it would make me very happy if my work delivers an exciting and thrilling experience!" In Omega 6: After awakening from a rejuvenating months-long stasis, androids Thunder and Kyla are ready to spring back into bounty-hunting action! With the aid of some peculiar magic fruits, the pair enter a nearly invincible berserker state. However, there's a catchonce the effect wears off, they will age rapidly and become feeble until they can return to their recovery pods. Their current target, an assassin named Petrogaze, carries an appealing $300 million credit bounty on his head. The job seems easy: the duo plans to power up, bag the bad guy, and be home before dinner. But Petrogaze is much tougher than anticipated! Forced to consume their fruits early, the bounty hunters are suddenly on a life-or-death timer. Dinner's gonna have to wait! "The videogame version is a totally different story, confirms Junji Seki, Game Director and President of Happymeal. Set in the same world as the Omega 6 comic, full of drama-infused encounters and battles with the 100 plus unique aliens created by Imamura-san. I hope you enjoy the adventures of Thunder and Kyla in the game as well as the comic; you may even discover characters making an appearance in both!" Omega 6 is an action-packed ride, with 216 pages (5.75" x 8.25") of retro-futuristic fun in a paperback left-to-right style. Lock in on your target when it arrives in bookstores and comic shops on October 21, 2025 for $14.99. Pre-order now from TFAW, Amazon, Barnes and Noble, or your local bookstore, or visit Comic Shop Locator for more details and stores near you. Wishlist Omega 6 The Triangle Stars on Steam! https://store.steampowered.com/app/3128580/OMEGA_6_The_Triangle_Stars/


[ 2025-02-13 19:00:42 CET ] [ Original post ]

Happy Birthday, Toaplan! Snow Bros. Wonderland is on sale!


It's the TOAPLAN Arcade Masterpieces 40th Anniversary! And what better way to celebrate an anniversary than by offering some great discounts? Since this is the 40th Anniversary (and not the 30th, 20th, or even the 10th), you get 40% off Snow Bros. Wonderland! https://www.youtube.com/watch?v=MfOEWzJbNQ4 This cool game was released as recently as last year and is not only a fantastic comeback for the Snow Bros. brand but also one of the most fun co-op games in recent years, supporting up to four players in couch co-op. Don't wait another 40 years. Grab it now: Snow Bros. Wonderland https://store.steampowered.com/app/3214870/


[ 2025-02-13 10:25:22 CET ] [ Original post ]

Omega 6 The Triangle Stars - coming to Steam in 2025


Omega 6 is the latest game from the legendary Takaya Imamura. Imamura, who previously designed characters for F-Zero and Star Fox among many other projects, now invites us into a brand-new universe where humanity is searching for a new planet. Joining you on this journey are two androids, Thunder and Kyra, along with over 100 other colorful characters. It promises to be a 16-bit-style adventure unlike anything you've seen before! The Steam version of Omega 6 is set for release in 2025, and the game will also be coming to the Switchboth digitally and physically. While the extra content hasnt been fully decided, something special is definitely being prepared. By the way, did you know Omega 6 actually began as one, before the game was created? That's rightthis new universe was first crafted by Imamura-san in manga form. And now the story has come full circle, as a series from Dark Horse is in the works (its already out in France). Welcome aboard the Omega 6 spaceship, friends. Are you ready for an epic adventure among the stars? Wishlist Omega 6 The Triangle Stars today https://store.steampowered.com/app/3128580/OMEGA_6_The_Triangle_Stars/


[ 2024-11-11 07:27:30 CET ] [ Original post ]

October Patch 1.4

IMPROVEMENTS

  • Characters in the game will now blink
  • Updated art assets
  • Updated reaction animation for Ohagis
  • Added more flames to buckets
  • Updated cameras
BUG FIXES
  • Fix crash when restarting level to quickly after dying
  • Fix a bug where Yumetaro could stay at a checkpoint even though the level was reset
  • Fixed some fire halos not being culled correctly
  • Boss music fixed at final boss
  • Fixed flickering textures


[ 2024-10-29 14:36:40 CET ] [ Original post ]

News for our Japanese players

SteamGimmick! 2 202495 202496(UTC)2,800 202496 2024919(UTC)3,900 2,800 500Steam 3,900 1,500Steam Steam Gimmick!2(:Steam ) info-sunsoft@sun-denshi.co.jp Steam () https://www.sun-denshi.co.jp/privacy/


[ 2024-10-18 12:59:40 CET ] [ Original post ]

Gimmick! Legacy Collection available now!


Gimmick! Legacy Collection includes not just one but two awesome platforming adventures for all fans of challenging, tight 2D experiences. Take the opportunity to buy them both at a price that will make all your friends Yumetaro-green with envy. (Or even bettertell your friends too!) The original Gimmick! game was released for the Famicom in 1992. And it was way, way ahead of its time. The advanced game physics, the vibrant game world, the expressive main character, and the fantastic soundtrack have made the game both legendary and unique. Unique, that is, until 2024! After 32 years of waiting, the sequel Gimmick! 2 has finally been released, building on everything that made the original game so great. Perfect controls, playful star physics, and incredible music (composed by veteran David Wise) are just a few of the things Gimmick! 2 brings to the table. Both Gimmick! Special Edition and Gimmick! 2 are based on the same core principle: easy to learn but hard to master. Both games offer a serious challenge while being forgiving and fair at the same time. Gimmick! Special Edition has been equipped with modern quality-of-life features such as rewind and quick save, while Gimmick! 2 includes a convenient fast travel system and generously placed checkpoints. Gimmick! Legacy Collection is yours for only $37.51 and is out NOW!


[ 2024-10-08 10:43:17 CET ] [ Original post ]

Patch 1.3.1

Hotfix addressing softlock in Arctic Ascent Hotfix addressing level design issue in Tadpole Temple


[ 2024-10-07 13:22:31 CET ] [ Original post ]

Hotfix

Amended Tadpole Temple leveldesign issue


[ 2024-09-26 13:21:57 CET ] [ Original post ]

Hotfix 1.3,1

Patch 1.3.1

  • Hotfix addressing softlock in Arctic Ascent
  • Hotfix addressing level design issue in Tadpole Temple


[ 2024-09-26 08:50:05 CET ] [ Original post ]

The first major Gimmick! 2 patch is here

Hi everyone! Gimmick! 2 released two weeks ago and today we're launching our first major patch on Steam that will fix reported issues, as well as adding some extra polishing. Full patch notes down below:

GENERAL


IMPROVEMENTS


  • Spear Ohagi spear hitbox reduced from 3 to 2.5
  • Updated death animations for multiple enemies
  • Hoho celebration animation updated
  • Flying Ohagi dive animation updated
  • Add Flying Ohagi alert state
  • Updated Yumetaro walk and jump particles
  • Updated Warp Door animation
  • Updated Barntaro idle animation
  • Updated faded out sticker when taken
  • Updated beam/rail visuals for moving platforms
  • Added more freedom to use Yumetaro's original horn with other horns unlocked
  • Hoho will now wave a pink flag if all chests and stickers from it to the next Hoho location has been taken

BUG FIXES


  • Fixed multiple cameras throughout all levels
  • Enemies pushed into slopes should no longer visually turn back
  • Updated rendering order so that the star always render behind pipes
  • Updated rendering order for roof bomb explosions
  • Fixed screen going permanently black if going to level select when dying and then opening a level
  • Fixed bug where Ohagi with headgear does not take damage after first hit
  • Fixed Crash if returning to level select through menu when dying

UI


IMPROVEMENTS


  • Added a separate image for removing hat to go back to no hat
  • Hint of location of chests in relation to Hoho checkpoints is now visible in the pause screen
  • Updated translations

LEVEL SELECT


IMPROVEMENTS


  • Removed blue outline on levels
  • Smoother rain clouds

MIDSUMMER MEADOWS


IMPROVEMENTS


  • Reduced distance to wall after checkpoint in cave to allow for more star usage
  • Updated assisted mode to make it less likely to trick assisted player in solving puzzles the wrong way

BUG FIXES


  • Sometimes the game could crash seemingly at random in Midsummer Gardens. This has now been fixed.

TADPOLE TEMPLE


IMPROVEMENTS


  • Added crumbling block after second checkpoint if dying while taking the track below frog statue
  • Updated art assets to expose platforms
  • Added more Fauna
  • Updated tiling textures

BUG FIXES


Updated backtracking cameras to make sure Yumetaro doesnt leave the screen Fixed music not starting if dying just before gate to Temple Fixed so the door completed is opening if Yumetaro died while it was moving Music from the middle boss now always stops after leaving the area

ARCTIC ASCENT


IMPROVEMENTS


  • Updated background so camera doesnt reveals empty areas
  • Updated second part of final descent to make direction more apparent
  • Added more Fauna
  • Updated lava tiling textures
  • Updated ice tiling textures
  • Arena was made a tiny bit friendlier while playing on assisted
  • Updated checkpoint trigger area in snowball pit in order to avoid accidentally missing it

BUG FIXES


  • Fixed asset depths
  • Fixed minor tiling issues
  • Updated fires on all sources that use torches or braziers so they stay the same intensity
  • Fixed blocks that visually looked like platforms but were not solid
  • Added failsafe if entering the arena after it has been cleared
  • Added death protection in areas that could otherwise break the game

FISHY FACTORY


IMPROVEMENTS


  • Updated conveyor belts in various areas to allow for alternate ways to interact with level
  • Made path to hidden sticker secret a bit more obvious
  • Updated area in final boss to allow for more play patterns
  • Updated timing until Ohagis spawn in final boss
  • Updated slime position on whale
  • Added animation for sad whale while sick
  • Updated Whale Ride to allow for alternate strategies
  • Updated tiles with mix textures
  • Added fish in the water in Lakeside
  • Added extra Camera for fast players

BUG FIXES


  • Updated Ohagi in the machine animation
  • Fixed tiling errors
  • Whale could sometimes start swimming before player had reached it
  • Whale could push Yumetaro inside a wall with no way out
  • Rain should now properly turn off when returning to level select.

CLOUD CASTLE


IMPROVEMENTS


  • Update fire speed of arrow cannon to allow for cleaner play to get chest
  • Removed Ohagis on final boss while playing on assisted
  • Updated tiles with mix textures
  • Added bird fauna to Castle
  • Updated reveal area around Seagull
  • Updated animation and effects for final boss in the level

BUG FIXES


  • Fixed visual bugs in tileset
  • Altered one pipe to be one-way

SORCERERS SANCTUM


IMPROVEMENTS


  • Added trail to particles for Manto phase 2
  • Charge animation updated

BUG FIXES


  • Moving projectiles in level should now properly play sounds

CREDITS


  • Credits updated with new names

STEAMDECK


BUG FIXES


  • If run with Proton the game no longer ask for C++ install on launch


[ 2024-09-24 14:16:31 CET ] [ Original post ]

Hotfix patch-notes

Achievements: Seed of destruction is now achievable Progress can now reach 100%


[ 2024-09-06 12:38:13 CET ] [ Original post ]

Shoot for the Stars and Jump for Joy: Gimmick! 2 is here


The adorable yokai Yumetaro returns in a platform game bursting with charm and challenge. Brimming with colorful new characters, candy-soaked landscapes, gamers are once again invited to embark on an unforgettable adventure utilizing a unique physics-based Star mechanic which will challenge seasoned platforming veterans, and delight novices thanks to a new easier mode for those who prefer a more relaxing adventure. The original Gimmick! game was developed by SUNSOFT and released in 1992. It's been decades since gamers last experienced the tight platforming mechanics and fiendish challenge made famous by Gimmick!. The sequel is developed by the Swedish studio Bitwave Games. The fusion of Sweden and Japan shows with open fields inspired by Swedish Midsummer, and cold, icy mountains, while still staying true to the heritage of the original game. [previewyoutube=zybESjXGWdE;leftthumb][/previewyoutube] Smooth controls and sharp level design are super important but few things are as crucial for a video game as its soundtrack. A major reason we still remember all those classics from the '80s and '90s with such fondness is their music. The all-new retro inspired soundtrack of Gimmick! 2 comes from the celebrated composer David Wise. He has been writing video game music since the 80s for games all over the world such as Donkey Kong Country, Yooka-Laylee, Battletoads, and Snake Rattle 'n' Roll . Get ready to shoot for the stars and jump for joy!


[ 2024-09-05 13:07:51 CET ] [ Original post ]

Here's when you can play Gimmick! 2

Hey all! A couple of weeks back we announced the release date for Gimmick! 2. It will go live around 6 AM PT / 9 AM EDT / 3 PM CEST / 10 PM JST on September 5th. Hope you're as excited as we are! For our Japanese fans: Steam is the first place you'll be able to play Gimmick! in Japan, so get ready to enjoy a new adventure with Yumetaro! *Japanese console versions will be out in October.


[ 2024-08-30 12:31:07 CET ] [ Original post ]

Gimmick! 2 hits Steam on September 5th!

The original Gimmick! game was released on January 31, 1992. That's over 32 years ago! To say the least, it's been a long journey between the original game and its sequel. But the wait is almost over. Today, we are thrilled to announce the release date for Gimmick! 2. [previewyoutube=l6_91fggxKE;full][/previewyoutube] The game will be released on Steam on (drumroll, please) September 5, 2024! What an excellent start to the gaming autumn, right? Unlike the original game, which was only released in Japan and Scandinavia, the sequel will be released worldwide. Wherever you live, you and Yumetaro will be able to go on an adventure this September. Stay tuned for more updates!


[ 2024-08-14 14:07:04 CET ] [ Original post ]

Gimmick! 2 A first look at the gameplay


Hi everyone! Weve got two exciting announcements that wed love to share with you all today! Were happy to bring you the very first gameplay footage of Gimmick! 2. The team has been hard at work putting our new trailer together, and we hope youll like it as much as we do. The gameplay in the trailer represents the first two levels of the game, showing open fields inspired by Swedish Midsummer, cold, icy mountains, and caves filled to the brim with hot and deadly lava. Theres plenty more to come, and we cant wait to share further details about the game, the world, and its dangerous inhabitants in the upcoming months. [previewyoutube=8QwzURx2xBE;full][/previewyoutube]

Meet David Wise


Sure, smooth controls and sharp level design are super important. But few things are as crucial for a video game as its soundtrack. A major reason we still remember all those classics from the '80s and '90s with such fondness is their music. Fortunately, we have a true master on board for Gimmick! 2. Without further ado: The composer behind the soundtrack for Yumetaro's latest game is none other than David Wise! [previewyoutube=vwGTlvIc524;full][/previewyoutube] If you havent been sleeping in a hi-jinxed jungle for the last couple of decades, were talking about one of the most accomplished composers in the gaming world. He has been writing video game music since the '80s and is to thank for, among many others, the soundtracks of Donkey Kong Country, Yooka-Laylee, Battletoads, Snake Rattle 'n' Roll, and Diddy Kong Racing. Plus, he's a genuinely nice and warm-hearted person! For Gimmick! 2, David has composed spirited new melodies and also fondly interpreted a couple of old classics. The soundtrack was creatively directed by Pelle Cahndlerby and recorded live in Sweden together with Joel Bille. Wishlist Gimmick! 2 on Steam: http://s.team/a/2994880/ Make sure to follow us on social media @bitwavegames @clearrivergames for news on the game, content drops, and more!


[ 2024-07-18 14:05:58 CET ] [ Original post ]

A Classic Challenge Modernized

In Gimmick! 2, you once again meet the green little yokai Yumetaro. Decades after his first adventure he now sets out on a new quest in a world packed with interesting challenges, dangerous enemies, and hidden treasures. The game can be played in either a friendlier assisted mode, or if you’re up for a challenge play in the true-to-the-original “Gimmick!” mode!

Star physics

As a yokai, Yumetaro has the ability to summon and throw a powerful star that not only bounces, but also keeps the momentum of his movement. The Star can be used to activate switches, defend against enemies and even be ridden to get to those hard-to-reach places while exploring the secrets of the world. You can discover treasure, find shortcuts or set speed records by mastering the star's bouncing physics. Experiment with it to unlock its full potential. This is a game with true star power!

A Legendary Soundtrack

The composer David Wise hardly needs any introduction. In his work on the Gimmick! 2 soundtrack, he has both written completely new melodies and remade old classics. The soundtrack was creatively directed by Pelle Cahndlerby and recorded live in Sweden together with Joel Bille.

Blast from the past

The original Gimmick! game was released for the Famicom™ in 1992. It was localized and released in the West - but only in Scandinavia. This, combined with the fact that the game's physics and gameplay mechanics were far ahead of its time, made the game both fabled and beloved. With Gimmick! 2, however, there is no longer any doubt: this is a game that the whole world should have the chance to experience.

MINIMAL SETUP
  • OS: Ubuntu 22.04Storage: 2 GB available space
  • Storage: 2 GB available space
RECOMMENDED SETUP
  • OS: Ubuntu 22.04Storage: 2 GB available space
  • Storage: 2 GB available space

GAMEBILLET

[ 6442 ]

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MacGamestore

[ 1859 ]

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FANATICAL BUNDLES

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