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Hey there, Over the past few weeks I've been thinking a lot about how to make Hexagod better state. I want Hexagod to be a minimalistic strategy game with surprisingly good depth for how simple the core mechanics are. Right now I think there are a few systems which don't align with that goal or even detract from it. As such I'd like to remove or rework those systems. In my head everything is on the table so please help me question any assumptions I'm making. Here's YouTube video I also posted today sharing my thoughts about Hexagod after the first few weeks of early access. https://www.youtube.com/watch?v=m_Lv3OvkVG0 As always thanks for checking out my game, I'm excited to see your feedback on these new ideas. Cheers, Aarimous
The old Hexagod is dead, and now a STORM rages across the Hex-a-world. The Oracle Theseus has chosen you to ascend as the next Hexagod. But first, you must prove your worth by completing his Trials of Ascension.
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