





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
Designing a fun 2P co-op powerup system was a big challenge in Lovers in a Dangerous Spacetime. Take a behind-the-scenes look at our process in a new Gamasutra Deep Dive. [img=http://i.imgur.com/YAFLSTe.jpg] ...But why was a combo system more engaging than just adding more gem variety? I think it’s because we were engaging a player’s imagination — they would try to predict what certain combos would result in. If a Beam Turret resulted in a railgun weapon, and a Metal Turret resulted in a swinging space flail, what could a Beam-Metal turret be? Players would want to see if they were right, and fill in that space in their mental chart of upgrades. Full article on Gamasutra.
[ 6276 ]
[ 2456 ]
[ 1899 ]