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Dwarf Legacy
Wulo Games Developer
Wulo Games Publisher
January 2026 Release
Game News Posts: 7
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Dev Log 1: Movement and Aiming

Reading time: 3 min When developing Dwarf Legacy, I wanted every aspect of the game to emphasize precision platforming. The shooting mechanic was no exception. Traditional twin-stick controls divide player's attention between aiming at a distant point and managing their character's movement. This approach didnt work for my game, as players needed to focus on the hazards directly surrounding the character. This challenge led me to rethink and prototype a new system.

Introducing Weapons


Playing the game without any weaponry, I found the most enjoyment in avoiding danger, jumping away from swarms of enemies, circling around them, and progressing through levels while keeping threats at bay. Once I mastered the movement mechanics, it felt natural to position the character relative to enemies: to the left, right, above, below, or at diagonal angles. This inspired the idea of limiting aiming to predefined directions.
Instead of free aiming, I clamped the shooting angles to the nearest 45 increments based on the right sticks position. If the right stick wasnt used, bullets would always fire straight up. This system felt intuitive until I introduced multiple bullets.

The Multiple Bullets Issue


I loved the concept of firing bullets in multiple directions simultaneously. Initially, I implemented a system where one bullet was always fired straight up while the second followed the right sticks input. However, this design was frustrating. Players often felt like they were wasting the upward bullet, especially when trying to aim precisely. Additionally, circling around enemy swarms became cumbersome, as players had to continuously adjust the right stick to track enemies. This friction led me to abandon the right stick altogether.

Position-Defined Aiming


To me, movement and positioning are the most compelling aspects of precision platformers. This sparked a new idea: what if aiming was entirely tied to the character's position and state? Shooting could then be simplified to a single button press. In Dwarf Legacy, the character exists in one of three states: [olist]
  • Standing on the Ground
  • Hanging on a Wall
  • Flying in the Air [/olist] I designed the aiming directions based on these states. Heres how it works with a two-bullet upgrade: [olist]
  • On the Ground: Both bullets fire upward.
  • On the Wall: One bullet fires toward the level, and the other fires diagonally upward.
  • In the Air: One bullet fires upward, and the other fires downward. [/olist] Here is how it looks in motion:

    Shooting From the Ground



    Shooting From the Wall



    Shooting In the Air



    Future of This Feature


    Simplified aiming has significantly improved Dwarf Legacy. Its intuitive, enhances the core precision-platforming mechanics, and allows for additional bullets amount upgrades by adding new directions to the predefined states. Additionally, Ive designed some enemy AI to benefit from these mechanics. For instance, enemies often hover diagonally from players, making them easier targets when the character is hanging on a wall.

    Free Demo Coming Soon


    A free demo is coming soon to Steam, where youll be able to experience this feature firsthand. Im excited to see how players adapt to and enjoy the refined aiming system. Wishlist Dwarf Legacy Now! https://store.steampowered.com/app/2426280

    See you in The Mountainhome!


    Wulo, Solo Dev of Dwarf Legacy


    [ 2025-01-30 18:49:32 CET ] [ Original post ]

  • Prepare to embark on a daring journey into the depths of The Mountainhome. Climb treacherous vertical dungeons and reclaim your lost legacy in a world steeped in mystery and danger. Set within the abandoned halls of an ancient dwarven mountain cave, your wits, agility, and determination will be pushed to their limits in this captivating roguelite precision-platformer.

    Climb Vertical Dungeons

    Master the art of precision platforming as you navigate intricately designed levels filled with peril. Each ascent presents new challenges, from devious traps to relentless foes, ensuring no two climbs are ever the same.

    Gather Precious Resources

    Discover and collect valuable resources scattered throughout the depths of The Mountainhome. Bring your findings back to the expedition base to enhance your equipment and increase your chances of survival.

    Upgrade Your Gear

    Every decision shapes your journey. Strategically balance resource collection and equipment upgrades to maximize your potential. Tailor your gear to your preferred playstyle and adapt to the ever-increasing challenges of The Mountainhome.

    Challenge Yourself

    For the brave and determined, each level offers optional feats of daring. Conquer these formidable tasks to earn bonus resources, bolster your gear, and prove your mastery. Rise above your peers and earn your place as a legendary dwarf.

    Immerse yourself in the atmospheric world of a forgotten dwarven stronghold. Explore beautifully crafted environments, where danger lurks in every shadow and each step brings you closer to reclaiming your heritage. Will you have the courage to rise to the challenge and restore your legacy?


    MINIMAL SETUP
    • OS: Ubuntu 16 or newer
    • Processor: 1 GhzMemory: 1 GB RAM
    • Memory: 1 GB RAM
    • Graphics: 512 VRAM
    • Storage: 200 MB available spaceAdditional Notes: Controller recommended

    GAMEBILLET

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    MacGamestore

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