




🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
I hope you look forward to the full game!
Fixed an issue where selling an equipped cue would crash the game
Fixed ball information for slime balls and mimics
Fixed an issue where bridges and rack slots would cost nothing to purchase
Fixed an issue where sinking an echoed ball into a heavenly pocket would give 1000 losses and/or crash the game
Fixed an issue where pockets would not purchase
Fixed an issue where the pocket tooltips did not reset
Fixed the tooltip for big and small slime balls
Wishing well pocket can no longer target the cue ball
Fixed the ball info menu not properly displaying the echoed effect
Fixed an issue where text in the stash menu did not appear
Fixed an issue where balls would be pulled into a magnetic pocket when in a bear trap
Fixed pocket tooltips not displaying the correct effects
Fixed an issue where some items in the shop would take cash but not purchase
Fixed a rare issue where the game would not end if an 8 ball sinks during the transition to shark phase
Penrose rack price increased to $42
Additional prize pool ball price increased to $5
Hot pocket bonus decreased to to 5 per stack
Hot ball bonus increased to 10 per stack
Scratching when using Exhibition felt no longer costs a life
Max stalls when using Exhibition felt have been reduced to 15
Pockets now close immediately upon reaching requirement, and re-open when shark setup completes
Magnet pockets now only effect large balls if the pocket can sink it
Felt background colors of items when using Exhibition felt have been corrected
Fixed an issue where the restock counter would not display properly
Increased price of bridges
Increased rarity of bridges
Decreased price of rack slots
Removed polishes that change balls into other balls
Changed Space Cadet's difficulty to easy
Fixed an issue where balls with temporary effects would display info incorrectly
Fixed an issue where Oba Doba's curse effects would nullify all score
The ball info menu has been expanded into its own info card! Pressing on a ball will open a small menu, with a button to open the larger menu.
[img src="https://clan.cloudflare.steamstatic.com/images/45069500/71a6f1a52f5b208d057b1a297524f75b7dde6f81.png"][/img]
Also, the prices for every cue has been reduced! Now creating a collection to swap between will be much cheaper!
Misc fixes:
Fixed Bomb not returning balls from sinking pocket
Fixed Shop ball not giving a restock coupon
Fixed an issue where pocket tooltips would not reset even when restarting the game
Fixed an issue where menus would break when defeating a Pool Shark at the same time as running out of lives
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This server is for all things Children of Madness are making, with special channels for feedback and bug reports!
Ball base score buttons have been added to the rack selection screen
During rack selection, the chosen ball will now follow your mouse
The ball info menu now shows on hover instead of on press.
A full rework of the ball info menu has begun, so please look forward to that in a future update.
Misc fixes:
Fixed the tooltips of multiple pockets
Ice fishing hole
Soda can
Off-road tire
Neck pillow
Broken window
fixed an issue where pocket items would not be consumed
Orange: Added solid ball scoring
Lemon: Added solid ball scoring
Watermelon: Added striped ball scoring
Mars: Added solid ball scoring
Uranus: Added frozen ball scoring
Neptune: Added frozen ball scoring
Pluto: Added frozen ball scoring
Hockey puck: Added frozen ball scoring
Basketball: Added rubber ball scoring
Bowling ball: Added solid ball scoring
Eyeball: Now scores an additional time in targeted pocket
Fixes
Fixed Molehill rack
Fixed Mt. Everest rack
Fixed Mt. Rushmore rack
Fixed Mt. Fuji rack
Fixed Mt. Vesuvius
Fixed Mt. Olympus rack
Fixed striped ball polish not properly changing balls
Fixed solid ball polish not properly changing balls
Added clarification about cursed balls to Gabaghoul's boss description
Added clarification about locking your aim to the tutorial
Fixed a bug where the cue ball and eight ball could be deleted
Fixed the pockets tooltips not resetting on a new run
Updated tutorial to include stash menu, and more cue inventory details
Fixed an issue where stash balls would sometimes remain on the table when not in the rack
Fixed ball materials not having proper physics
Fixed layering issues on glass balls
Fixed the scratch penalty on Classic and Secondhand felts
Added the ability to remove balls from your stash
Added an animation to the Pool Shark selection screen
Added an animation when a Pool Shark arrives
The stash menu is here!
You can now see your current stash of balls when in the shop or selecting prize pool rewards
You may also notice a couple extra indents outside the rack there.
In addition to the stash menu, I've also added the ability to expand your rack!
Rack slots can now be purchased in the shop.
The rack can hold up to 18 additional slots, making for a maximum of 33 balls.
Finally, all visuals for every ball have been adjusted.
If I did it right, everything should look just about the same, but stutters when new balls are created will be minimal.
As a result, there may be visual errors that slipped through the cracks.
I hope you enjoy this update!
-SkeletalGadget
There's a lot more to Drop Pockets than just pool balls. From hockey pucks to the planet Jupiter, each ball has the power to carry your run or stop it dead in its tracks.
Pool Sharks wait at the end of every round, ready to cut your run short by applying new rules to the table. By changing physics, adding obstacles, or just flooding the table with balls, these bosses demand your best.
Rack up your points and get rich quick with items and upgrades. Combine dozens of Chalks, Racks, and Cues for many potential builds and ride your highs to success in Drop Pockets!
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