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Drop Pockets is a strategic roguelike built on top of billiards.

Billiards like never before

There's a lot more to Drop Pockets than just pool balls. From hockey pucks to the planet Jupiter, each ball has the power to carry your run or stop it dead in its tracks.

Sharks in the water

Pool Sharks wait at the end of every round, ready to cut your run short by applying new rules to the table. By changing physics, adding obstacles, or just flooding the table with balls, these bosses demand your best.

Trinkets and baubles

Rack up your points and get rich quick with items and upgrades. Combine dozens of Chalks, Racks, and Cues for many potential builds and ride your highs to success in Drop Pockets!

Drop Pockets
Children of MadnessDeveloper
Children of MadnessPublisher
2025-08-08Release
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Very Positive (188 reviews)
Public Linux Depots:
  • [0 B]
  • [0 B]
v0.8.01

    \n
  • Fixed shop rarities of new items\n
  • Fixed [spoiler]Job Application\'s[/spoiler] unlocked icon not appearing\n
  • Fixed iron ball\'s point bonus showing inconsistently\n
  • Fixed return chalk giving additional scores when sinking\n
  • Fixed an issue where purchasing a chalk with an effect you already have would create a temporary chalk with infinite uses\n
  • Fixed 8 balls not properly costing extra health when scoring multiple times\n
  • Fixed Olive costing health when sinking\n
  • Fixed Olive and Demon core not properly counting as 8 balls when racking\n
  • Fixed an issue where items applying hot and gilded to balls and pockets would not apply properly\n
  • Fixed an issue where a ball\'s cash value would reset upon starting a new round\n
  • Fixed an issue where Dodgeball\'s cash bonus would not reset properly\n
  • Fixed an issue where Pluto\'s point bonus would not reset properly\n
  • Fixed an issue where Mercury\'s point bonus would not reset properly\n
  • Fixed an issue where Saturn\'s point bonus would not reset properly\n
  • Fixed an issue where Grapes\' point bonus would not reset properly\n

[ 2025-12-30 21:51:56 CET ] [Original Post]
v0.8 - The Shark Bait Update

The largest content update for Drop Pockets has finally arrived!!

\nAlso I\'m not dead!\n\nI want to extend my gratitude to everyone who has played Drop Pockets, and who waited patiently for this update to arrive. This is a huge update and took a lot longer than I thought to put together.\nThank you all very much, I hope you enjoy it.\n\n\n

TLDR:

\nAdded 15 new pool sharks (+50% total shark count!)\n\nAdded a bunch of new items\n\nAll stackable ball effects no longer stack and now multiply base score. Items have been added to raise a ball\'s base score. This functions the same way as hot stacks, but is no longer limited to multiples of 10. Pocket effects has been similarly changed.\n\nTo avoid confusion between sinks (score limit) and sinks (ball entering pocket,) sinks (score limit) have been renamed to health.\n\n\n\n

Spoilers below!

\n\n[hr][/hr]\n\n

Proper patch notes:

\n\n\n\n

NEW SHARKS

\n\n
    \n
  • Unlocked by default:[spoiler][/spoiler]\n[spoiler]Drops a random fruit ball when any ball is scored[/spoiler]\n
  • Unlocked by default: [spoiler]]The Late Count Gerald[/spoiler]\n[spoiler]Drops a cursed candle ball. Candle is snuffed if sunk. Snuffing candle permanently curses cue ball[/spoiler]\n
  • [Unlocked by default: [spoiler]Fat Goblin Princess[/spoiler]\n[spoiler]Enlarges half the table balls every turn[/spoiler]\n
  • Unlocked by winning a run on Classic felt: [spoiler]False Idol Girl[/spoiler]\n[spoiler]The first ball sunk is removed from stash (cue and 8 balls excluded)[/spoiler]\n
  • Unlocked by winning a run on Honorable felt: [spoiler]The Allegations[/spoiler]\n[spoiler]Cue ball is shot backwards[/spoiler]\n
  • Unlocked by winning a run on Exhibition felt: [spoiler]Yellow Paint[/spoiler]\n[spoiler]Points to two random pockets every turn, only chosen pockets score sunk balls[/spoiler]\n
  • Unlocked by winning a run on Secondhand felt: [spoiler]Loan Shark[/spoiler]\n[spoiler]Changes the table into a realtime stock tracker, multiplies all score based on stock prices[/spoiler]\n
  • Unlocked by winning a run on Neglected felt: [spoiler]Escape Artist[/spoiler]\n[spoiler]Closes all pockets if the cue is shot with too much power[/spoiler]\n
  • Unlocked by winning a run on Tournament felt: [spoiler]Photo Mode[/spoiler]\n[spoiler]Stops all ball movement after 1 second[/spoiler]\n
  • Unlocked by winning a run on Funky felt: [spoiler]Did you See it?[/spoiler]\n[spoiler]Drops a random number of invisible 8 balls[/spoiler]\n
  • Unlocked by defeating HE\'S GOT A BOMB: [spoiler]Bunker Bunnies[/spoiler]\n[spoiler]Bombards the table with air strike missiles[/spoiler]\n
  • Unlocked by defeating Mind Goblin: [spoiler]Updog[/spoiler]\n[spoiler]Adds reversed gravity to the cue ball[/spoiler]\n
  • Unlocked by defeating John Souls: [spoiler]Hazmatthew[/spoiler]\n[spoiler]Drops two Chernoballs. Chernoballs permanently disable sunk pocket.[/spoiler]\n
  • Unlocked by defeating Step-Shadow: [spoiler]Renaissance Fairy[/spoiler]\n[spoiler]Places teleporting portals on the table[/spoiler]\n
  • Unlocked by defeating Government Drone: [spoiler]Job Application[/spoiler]\n[spoiler]Locks inventory, cues and chalks cannot be swapped[/spoiler]\n
\n\n\n

NEW ITEMS

\n\nUnlocked by default:
    \n
  • Food ball: Olive - 8 ball with return scoring\n
  • Space ball: Demon core - 1.5x to all points, 10% chance to lose 2 health when hit, 8 ball\n
  • Junk ball: Magic Eight Ball - Increases a random pocket\'s points by 8 at the start of each round\n
  • Polish: +10 points to a selected ball\n
  • Polish: +$5 to a selected ball\n
  • Pocket modifier: +5 points to selected pocket\n
  • Pocket modifier: +$2 to selected pocket\n
  • Chalk: All returns score an additional time\n
  • Chalk: All shatters score an additional time\n
\n
    \n
  • Unlocked by defeating [spoiler]Fat Goblin Princess[/spoiler]: \n[spoiler]The Fattest Goblin, junk ball: +3 points when scoring food balls - junk ball[/spoiler]\n
  • Unlocked by defeating [spoiler]Job Application[/spoiler]:\n[spoiler]Jawbreaker, food ball: Also scores as an iron ball[/spoiler]\n
  • Unlocked by defeating [spoiler]Renaissance Fairy[/spoiler]:\n[spoiler]Pom-pom, sport ball: +2 base points to every racked sport ball at the start of each round[/spoiler]\n\n
  • Unlocked by defeating [spoiler]Photo Mode[/spoiler]:\n[spoiler]Fountain rack: all balls return at the table center[/spoiler]\n
  • Unlocked by defeating [spoiler]Did you see it?[/spoiler]:\n[spoiler]duct-taped cue rack: 40% chance to reform shattered balls[/spoiler]\n
  • Unlocked by defeating [spoiler]Hazmatthew[/spoiler]:\n[spoiler]Headstone rack: 2x all sink points, no return scoring[/spoiler]\n\n
  • Unlocked by defeating [spoiler]False Idol Girl[/spoiler]:\n[spoiler]Blasphemous glowstick cue: Adds a random pocket scoring when any ball shatters[/spoiler]\n
  • Unlocked by defeating [spoiler]The Late Count Gerald[/spoiler]:\n[spoiler]Candle cue:Hot balls now triple base score[/spoiler]\n
  • Unlocked by defeating [spoiler]Yellow Paint[/spoiler]:\n[spoiler]Trident cue:3x points if at exactly three sinks remaining[/spoiler]\n\n
  • Unlocked by defeating [spoiler]Updog[/spoiler]:\n[spoiler]The Square Hole pocket: +2 base points when scoring[/spoiler]\n
  • Unlocked by defeating [spoiler]Bunker Bunnies[/spoiler]:\n[spoiler]Bunker pocket: +5 base points to a random ball when any ball shatters. Cannot be opened[/spoiler]\n
  • Unlocked by defeating [spoiler]Loan Shark[/spoiler]:\n[spoiler]Tornado pocket: 2x points, only open during shark phase[/spoiler]\n\n
  • Unlocked by defeating [spoiler]The Allegations[/spoiler]:\n[spoiler]Chalk: +$1 when balls hit the table walls[/spoiler]\n
  • Unlocked by defeating [spoiler]Escape Artist[/spoiler]:\n[spoiler]Chalk: Increase base pocket score by 2 when sinking, only when shooting at low power[/spoiler]\n
  • Unlocked by defeating [spoiler][/spoiler]:\n[spoiler]Chalk: Adds ball cash to base points when scoring[/spoiler]\n
\n\n\n

BALANCE

\n\n
    \n
  • Hot ball now doubles ball base points and is no longer stackable\n
  • Gilded ball now doubles ball base cash and is no longer stackable\n
  • Poisoned ball now halves ball base points and is no longer stackable\n
  • Stinky ball now halves ball base cash and is no longer stackable\n
  • Cursed ball is no longer stackable\n
  • Curse has been added to the pool of stall penalties\n
  • Base point reductions have been added to the pool of stall penalties\n
  • Base cash reductions have been added to the pool of stall penalties\n
  • Oba Doball now has return scoring\n\n
  • Fireball now increases pocket base score by 5 when sunk\n
  • Gold nugget now increases pocket base cash by 2 when sunk\n
  • Sun now increases pocket base score by 5 when sunk\n
  • Venus now increases base score by 10 at the start of each round\n\n
  • Rack slots now start at $5 and increase by $1 with every purchase\n
  • Hot pockets now double pocket base points\n
  • Gilded pockets now double pocket base cash\n
  • Washing machine pocket now only removes stinky, poisoned, and cursed from sunk balls.\n
  • Rot pocket now nullifies negative multiplier and triples base cash when scoring stinky balls\n
\n\n

MISC

\n\n
    \n
  • The score limit has been renamed from sinks to health. Functionally the same thing, changed to be less confusing and let \"sink\" exclusively mean \"when a ball enters a pocket\"\n
  • \"Thanks for coming\" achievement has three new guest shark requirements\n
  • Added difficulty and game time to results screen\n
  • Added a new music track to the unlocks menu\n
\n\n\n

FIXES

\n\n
    \n
  • Fixed some items not properly showing their unlock requirement\n
  • Fixed an issue where reloading into a round would prevent balls from returning on a scratch\n
  • Fixed an issue where the game would lock up when viewing more details on a stinky ball\n
  • Fixed the small ball info displaying inaccurate numbers\n
  • Fixed a typo in Mercury\'s description\n
  • Slight tweak to the tutorial to account for shop overhaul\n
\n\nAnd finally, to everyone who made it to the bottom of the patch notes, I want to thank you one more time. There was an adjustment period to this little game\'s reception, and I\'ve just been learning as I go. (For example, I\'ve learned that bulk adding sharks like this is not a good idea for consistent updates)\n\nYou all have blessed me with a successful year that I never thought I\'d see.\n\nHere\'s to the next one.

[ 2025-12-29 17:02:19 CET ] [Original Post]
Shop Overhaul and Soundtrack DLC

The Drop Pockets OST, created by the wonderful ItsEvbo, is now available as a soundtrack dlc! As more music is added to the game, the soundtrack will also be updated!

It can be purchased here: https://store.steampowered.com/app/3940140/Drop_Pockets_Soundtrack/\" buttoncolor=\"#00ff80\"" style="color:#bb86fc;text-decoration:none;">Soundtrack

Shop overhaul!

Two cues are now available to purchase

Rack slots have been separated from the item pool, and increase in price after every slot purchased

Chalks, polishes, and pockets have been given a rarity system similar to racks and cues. Some items have increased in price as a result of this system.

Viewing locked items or sharks in the unlocks menu now displays their unlock requirement

Placeholder items no longer display as a locked item

Unlocked pool sharks menu received a visual update

Added a \"Force stop\" button that will appear on rare occasions where balls have been moving for too long, preventing the turn from finishing

Fixed an issue where starting a round too quickly would allow stash balls to be added to play

Fixed pocket blockers opening when continuing into the break shot

Fixed HE\'S GOT A BOMB\'s specific music track not playing

Fixed HE\'S GOT A BOMB\'s timer not pausing

Finally, save files had to be completely re-written and re-formatted to prepare for cloud saves. It was tested a lot to make sure it didn\'t break existing saves, but if anything does go wrong, this is why.

[ 2025-09-29 17:13:01 CET ] [Original Post]
Drop Pockets 0.77.24

Rounding out all the balls with new effects!

  • Cherry: Returns all balls from sunk pocket

    [/*]
  • Grapes: +3 points for every unplayed ball left in stash

    [/*]
  • Apple: +1 combo level

    [/*]
  • Peach: +30 points when scoring in middle pockets

    [/*]
  • Pineapple: Scores 1 additional time when sinking

    [/*]

  • Baseball: +20 points when scoring at high speed

    [/*]
  • Beach ball: Ball weight has been lowered

    [/*]
  • Tennis ball: Random bonus points when scored: +0, +0, +15, +30, +40

    [/*]
  • Softball: +20 points when scoring at low speed

    [/*]
  • Curling rock: Slides around the table

    [/*]

Added three new racks:

  • Pizza rack: All changes to combo trigger an additional time (Unlocked by defeating Mary\'s Little Lamb)

    [/*]
  • Memorial flag rack: All balls score when returning (Unlocked by defeating The Weight of Your Sins)

    [/*]
  • Coupon rack: +1 restock coupon when entering the shop (Unlocked by defeating Rubberband Man)

    [/*]

Fixed Uranus being able to add frozen to the cue ball

Fixed ball sizes sometimes being incorrect when starting a round

Fixed cue hit trajectory preview showing the large ball preview on a large ball that has been shrunk

Fixed cue hit trajectory preview showing the small ball preview on a small ball that has been enlarged

Fixed flat/2D balls not visually rotating properly

Fixed Blue-crested Whipper Willow being missing from the unlocks menu

[ 2025-09-15 23:27:26 CET ] [Original Post]
Drop Pockets 0.77.23

Space ball overhaul

In an effort to make getting new balls more exciting, and building your stash more interesting, most space balls have been given new properties.

  • Mercury: +50 points if mercury is the first ball scored

    [/*]
  • Venus: +1 hot stack at the start of every round

    [/*]
  • Earth: Also scores as a food ball

    [/*]
  • Saturn: +2 points for every filled additional rack slot, removed large

    [/*]
  • Uranus: Changes 1 random ball to frozen at the start of every round

    [/*]
  • Neptune: Added large

    [/*]
  • Pluto: +30 points during break phase

    [/*]

Cues can now be swapped using the 1 and 2 keys

Chalks can now be swapped using the 3 and 4 keys

Added a clickable pause button

The ball info menu has been changed to have the same information buttons found in other menus

[ 2025-09-09 23:38:26 CET ] [Original Post]
Drop Pockets 0.77.22

    \n
  • TAB now opens the inventory\n
  • WASD can now be used to move the cursor\n
  • E can now be used to lock aim\n
  • F can now be used to charge shot\n
  • If all pockets have unstackable modifications (inverted, heavenly, magnetic, wide,) that modification no longer appears in the shop\n
  • Increased Government Drone\'s point requirement\n
  • Slightly increased Goddess of the Hunt\'s point requirement\n
\n\n
    \n
  • Fixed an issue when Goddess of the Hunt\'s bear traps trapped a ball too fast\n
  • Fixed an issue causing large balls to not shrink when small polish is applied\n
  • Fixed an issue causing small balls to not grow when large polish is applied\n
  • Lowered base controller cursor speed\n

[ 2025-09-02 16:30:25 CET ] [Original Post]
Drop Pockets 0.77.21

    \n
  • Added proper number formatting (Including e numbers)\n
  • Increased Nubby\'s score multiplier to 0.5x (from 0.2x)\n
  • Reduced hits required to shatter a glass ball to 5 (from 6)\n
  • Iron balls now give +20 points and are a little easier to move around\n
  • Frozen balls now slide a lot longer\n
\n\n
    \n
  • Fixed Nubby synergizing with Sextant rack correctly\n
  • Fixed Tournament felt description\n
  • Fixed losing in endless counting as an additional run\n
  • Fixed pickpockets still activating when covered by Lenocity screen pockets\n
  • Fixed chalk uses depleting on break shot\n
  • Fixed a visual bug when depleting the last non-default chalk\n
  • Fixed an issue when selling all but one cue where its effect would disable\n

[ 2025-09-01 15:55:08 CET ] [Original Post]
Drop Pockets 0.77.20

  • Pocket viewer now shows current pocket modifications visually

    [/*]
  • Added text and visual clarification to pocket viewer when purchasing pocket items

    [/*]
  • Chalk prices in the shop are now $1 per use, higher use counts are more rare

    [/*]
  • Chalks now compile uses instead of creating separate objects in the inventory

    [/*]
  • Added a default chalk with infinite uses

    [/*]
  • Added a restart button to the pause menu

    [/*]
  • Tournament felt now starts a round with 15 sinks and sinks do not reset when entering shark phase

    [/*]
  • Added 3 new chalks

    [list]
  • +10 points per shark defeated (Unlocked by default)

    [/*]
  • +50 points when at 1 sink remaining (Unlocked by defeating Blue-Crested Whipper Willow)

    [/*]
  • +25 points per 8 ball in the rack (Unlocked by defeating April)

    [/*]
[/*][/list]

  • Fixed Double Barrel Shotgun cue having chargeable shots when aim is locked

    [/*]
  • Fixed Bullet Chamber pocket

    [/*]
  • Fixed \"weed reference 2: the second weed reference\" achievement only unlocking after purchasing prize pool tokens

    [/*]
  • Fixed Prize Ball giving prize pool tokens beyond the maximum

    [/*]
  • Fixed Penrose rack not activating The Cool S cue

    [/*]
  • Fixed The Cool S cue not activating Tesseract chalk

    [/*]
  • Fixed Tesseract chalk not activating Penrose rack

    [/*]
  • Fixed a softlock when dropping prize pool tokens only into inactive slots

    [/*]
  • Fixed part of prize pool remaining visible when exiting during prize selection and starting a new run

    [/*]
  • Fixed stalls resetting when shark phase starts on Exhibition and Tournament felts

    [/*]
  • Changed inverted tooltips to better clarify their effect

    [/*]

[ 2025-08-25 22:29:55 CET ] [Original Post]
Drop Pockets 0.77.19

    \n
  • Further optimized shader compilation that can cause the game to crash on boot\n
\n
    \n
  • Fixed prize pool prize count not resetting\n
  • Fixed double hit sound effects playing when hitting some balls\n
  • Fixed saved chalks not loading when continuing a run\n
  • Changed descriptions of Mouth and Legally Distinct Giant Sand Worm pockets to better convey their effects\n

[ 2025-08-22 01:35:44 CET ] [Original Post]
Drop Pockets 0.77.18

    \n
  • Changed stalling to reduce combo instead of reset it\n
\n\n
    \n
  • Adjusted the instant strain of shader compilation that can cause the game to crash on boot\n
  • Fixed the prize pool purchase token being clickable when skipping prize pool\n
  • Fixed the leftmost slot of prize pool displaying an active slot when inactive\n
  • Fixed beaten felt medals only showing up on the Classic felt option\n
  • Fixed \"Technically it\'s called \"baize\"\" achievement\n
  • Fixed a felt visual error when continuing a run from Prize Pool \n
  • Fixed Walnut scoring multiple times when shattering\n
  • Removed sinks from the scoreboard tally\n
  • Lowered the pitch of Giga Doba\'s sound effects\n

[ 2025-08-21 19:28:45 CET ] [Original Post]
Drop Pockets 0.77.17

    \n
  • Continuing a run is now possible from the shop, shark selection, and prize pool menus\n
  • Added an option for quick scoring\n
  • Added an additional visual indicator when dropping tokens during prize pool\n
  • Added a medal next to the name of beaten felts (a new victory may be needed for this to appear)\n
\n\n
    \n
  • Fixed an issue where Rabbit Hole pockets sometimes scored less than they should\n
  • Fixed an issue where April appeared as a shark option too often\n
  • Fixed a softlock when using your last sink without scoring\n
  • Fixed info buttons not properly showing stacks\n

[ 2025-08-19 16:19:18 CET ] [Original Post]
Drop Pockets 0.77.16

    \n
  • Fixed info buttons not lighting up when racking or viewing stash if a stinky ball is highlighted\n
  • Fixed stackable effects displaying incorrectly when racking or viewing stash\n
  • Fixed the cue ball shooting toward mouse position when locking aim using controller\n
  • Fixed a softlock when running out of sinks after scoring only an 8 ball\n
  • Fixed Writhing Maw pocket\'s description in the unlocks menu\n
  • Fixed a visual error when selling a a cue that is currently equipped\n
  • Fixed a softlock when gaining a sink from spiral pocket after running out of sinks\n
  • Fixed the endless mode music continuing to play when exiting to the main menu\n
\n
    \n
  • Mind Goblin no longer shuffles the cue ball\n

[ 2025-08-18 03:01:46 CET ] [Original Post]
Drop Pockets 0.77.15

    \n
  • Fixed an issue where meeting break requirement with 0 sinks would not reset sinks when shark phase starts\n
  • Fixed the continue button locking after updating the game\n
  • Fixed a softlock when Pren\'s shark effects activate (for real this time)\n
  • Fixed the endless mode music layering overtop other music\n
\n\nThank you again everyone for your patience, I\'m sorry I keep breaking things. Going forward, I will be pushing updates a little less frequently so as to avoid adding new softlocks.

[ 2025-08-17 06:08:53 CET ] [Original Post]
Drop Pockets 0.77.14

    \n
  • Fixed a softlock when racking\n

[ 2025-08-16 19:58:09 CET ] [Original Post]
Drop Pockets 0.77.13

    \n
  • Fixed a soft lock when Pren\'s shark phase activates\n

[ 2025-08-16 19:08:47 CET ] [Original Post]
Drop Pockets 0.77.12

    \n
  • Added new UI to rack selection and stash menus to improve informational clarity\n
  • Added a new music track when playing in endless mode\n
  • Added a new music track during HE\'S GOT A BOMB\'s shark phase\n
\n\n
    \n
  • Fixed Steam Deck downloading the Linux standalone build\n
  • Lowered sample rate of all audio to prevent crackling\n
  • Fixed the HE\'S GOT A BOMB\'s explosion not properly disappearing\n
  • Fixed balls getting caught on each other during rack selection\n

[ 2025-08-16 18:24:12 CET ] [Original Post]
0.77.11

    \n
  • Fixed the pool shark not activating on round 2\n

[ 2025-08-15 17:14:01 CET ] [Original Post]
Drop Pockets 0.77.10

    \n
  • Added a limit to the the score flash\'s size\n
  • Added a slight pitch ramping to scoring sound effects\n
\n\n
    \n
  • Fixed Walnut shattering during rack selection\n
  • Fixed stash balls being pulled into magnetic pockets during rack selection\n
  • Fixed pool sharks sometimes activating twice\n
  • Fixed pockets opening if continuing into the break shot\n
  • Fixed the trajectory preview line not properly unwobbling itself\n

[ 2025-08-15 16:43:57 CET ] [Original Post]
Drop Pockets 0.77.09

    \n
  • Fixed Floppy Disk rack being the default\n

[ 2025-08-14 19:53:40 CET ] [Original Post]
Drop Pockets 0.77.08

    \n
  • Fixed an issue causing an infinite loop of scratching when using certain racks\n
  • Fixed Sextant rack and Bottom of the Barrel pocket scoring all balls 3 times\n
  • Further tweaked the trajectory preview to be more accurate\n

[ 2025-08-14 19:38:11 CET ] [Original Post]
Drop Pockets, availible 8/8!

The release date for Drop Pockets is here!

Drop Pockets will release in early access on 8/8/2025!

I hope you look forward to the full game!

[ 2025-06-23 16:31:53 CET ] [Original Post]
Demo hotfix: 0.74.46

  • Fixed an issue where selling an equipped cue would crash the game

    [/*]

[ 2025-06-21 18:28:43 CET ] [Original Post]
Demo hotfix: 0.74.45

  • Fixed slime ball info menu displaying incorrect info

    [/*]

[ 2025-06-21 17:26:59 CET ] [Original Post]
Demo: 0.74.44

  • Fixed ball information for slime balls and mimics

    [/*]
  • Fixed an issue where bridges and rack slots would cost nothing to purchase

    [/*]
  • Fixed an issue where sinking an echoed ball into a heavenly pocket would give 1000 losses and/or crash the game

    [/*]

[ 2025-06-21 16:16:31 CET ] [Original Post]
Demo hotfix 0.74.43

  • Fixed an issue where pockets would not purchase

    [/*]
  • Fixed an issue where the pocket tooltips did not reset

    [/*]
  • Fixed the tooltip for big and small slime balls

    [/*]
  • Wishing well pocket can no longer target the cue ball

    [/*]

[ 2025-06-20 23:32:23 CET ] [Original Post]
Demo hotfix: 0.74.42

  • Fixed the ball info menu not properly displaying the echoed effect

    [/*]
  • Fixed an issue where text in the stash menu did not appear

    [/*]
  • Fixed an issue where balls would be pulled into a magnetic pocket when in a bear trap

    [/*]
  • Fixed pocket tooltips not displaying the correct effects

    [/*]
  • Fixed an issue where some items in the shop would take cash but not purchase

    [/*]
  • Fixed a rare issue where the game would not end if an 8 ball sinks during the transition to shark phase

    [/*]

[ 2025-06-20 21:31:49 CET ] [Original Post]
Demo: 0.74.41

  • Penrose rack price increased to $42

    [/*]
  • Additional prize pool ball price increased to $5

    [/*]
  • Hot pocket bonus decreased to to 5 per stack

    [/*]
  • Hot ball bonus increased to 10 per stack

    [/*]
  • Scratching when using Exhibition felt no longer costs a life

    [/*]
  • Max stalls when using Exhibition felt have been reduced to 15

    [/*]

  • Pockets now close immediately upon reaching requirement, and re-open when shark setup completes

    [/*]
  • Magnet pockets now only effect large balls if the pocket can sink it

    [/*]
  • Felt background colors of items when using Exhibition felt have been corrected

    [/*]
  • Fixed an issue where the restock counter would not display properly

    [/*]

[ 2025-06-20 19:39:15 CET ] [Original Post]
Demo: 0.74.3

  • Increased price of bridges

    [/*]
  • Increased rarity of bridges

    [/*]
  • Decreased price of rack slots

    [/*]
  • Removed polishes that change balls into other balls

    [/*]
  • Changed Space Cadet's difficulty to easy

    [/*]
  • Fixed an issue where balls with temporary effects would display info incorrectly

    [/*]
  • Fixed an issue where Oba Doba's curse effects would nullify all score

    [/*]

[ 2025-06-19 04:56:03 CET ] [Original Post]
Ball info overhaul

The ball info menu has been expanded into its own info card! Pressing on a ball will open a small menu, with a button to open the larger menu.

Game Description Image

Also, the prices for every cue has been reduced! Now creating a collection to swap between will be much cheaper!

Misc fixes:

  • Fixed Bomb not returning balls from sinking pocket

    [/*]
  • Fixed Shop ball not giving a restock coupon

    [/*]
  • Fixed an issue where pocket tooltips would not reset even when restarting the game

    [/*]
  • Fixed an issue where menus would break when defeating a Pool Shark at the same time as running out of lives

    [/*]

[ 2025-06-18 22:08:18 CET ] [Original Post]
Join our Discord!

Children of Madness now has a discord server!

You can join here!

Or down there!

This server is for all things Children of Madness are making, with special channels for feedback and bug reports!

(down there)

[ 2025-06-16 01:16:16 CET ] [Original Post]
Demo: 0.74-NF

  • Ball base score buttons have been added to the rack selection screen

    [/*]
  • During rack selection, the chosen ball will now follow your mouse

    [/*]
  • The ball info menu now shows on hover instead of on press.

    [list]
  • A full rework of the ball info menu has begun, so please look forward to that in a future update.

    [/*]
[/*][/list]

Misc fixes:

  • Fixed the tooltips of multiple pockets

    [list]
  • Ice fishing hole

    [/*]
  • Soda can

    [/*]
  • Off-road tire

    [/*]
  • Neck pillow

    [/*]
  • Broken window

    [/*]
[/*]
  • fixed an issue where pocket items would not be consumed

    [/*]
  • [/list]

    [ 2025-06-14 02:32:45 CET ] [Original Post]
    Demo: 0.73.3-NF

    Ball changes

    • Orange: Added solid ball scoring

      [/*]
    • Lemon: Added solid ball scoring

      [/*]
    • Watermelon: Added striped ball scoring

      [/*]
    • Mars: Added solid ball scoring

      [/*]
    • Uranus: Added frozen ball scoring

      [/*]
    • Neptune: Added frozen ball scoring

      [/*]
    • Pluto: Added frozen ball scoring

      [/*]
    • Hockey puck: Added frozen ball scoring

      [/*]
    • Basketball: Added rubber ball scoring

      [/*]
    • Bowling ball: Added solid ball scoring

      [/*]
    • Eyeball: Now scores an additional time in targeted pocket

      [/*]

    Fixes

    • Fixed Molehill rack

      [/*]
    • Fixed Mt. Everest rack

      [/*]
    • Fixed Mt. Rushmore rack

      [/*]
    • Fixed Mt. Fuji rack

      [/*]
    • Fixed Mt. Vesuvius

      [/*]
    • Fixed Mt. Olympus rack

      [/*]

    [ 2025-06-11 05:26:44 CET ] [Original Post]
    0.73.2-NF

    • Fixed striped ball polish not properly changing balls

      [/*]
    • Fixed solid ball polish not properly changing balls

      [/*]
    • Added clarification about cursed balls to Gabaghoul's boss description

      [/*]
    • Added clarification about locking your aim to the tutorial

      [/*]

    [ 2025-06-10 16:12:39 CET ] [Original Post]
    0.73.1-NF

    • Fixed a bug where the cue ball and eight ball could be deleted

      [/*]
    • Fixed the pockets tooltips not resetting on a new run

      [/*]

    [ 2025-06-09 23:48:32 CET ] [Original Post]
    0.73-NF

    • Updated tutorial to include stash menu, and more cue inventory details

      [/*]
    • Fixed an issue where stash balls would sometimes remain on the table when not in the rack

      [/*]
    • Fixed ball materials not having proper physics

      [/*]

    [ 2025-06-08 23:51:06 CET ] [Original Post]
    0.72-NF

    • Fixed collision on ghost balls

      [/*]

    [ 2025-06-07 23:40:07 CET ] [Original Post]
    0.71-NF

    • Fixed layering issues on glass balls

      [/*]
    • Fixed the scratch penalty on Classic and Secondhand felts

      [/*]
    • Added the ability to remove balls from your stash

      [/*]
    • Added an animation to the Pool Shark selection screen

      [/*]
    • Added an animation when a Pool Shark arrives

      [/*]

    [ 2025-06-07 21:02:32 CET ] [Original Post]
    Stash menu + rack expansion

    The stash menu is here!
    You can now see your current stash of balls when in the shop or selecting prize pool rewardsGame Description Image

    You may also notice a couple extra indents outside the rack there.

    In addition to the stash menu, I've also added the ability to expand your rack!Game Description Image
    Rack slots can now be purchased in the shop.
    The rack can hold up to 18 additional slots, making for a maximum of 33 balls.

    Finally, all visuals for every ball have been adjusted.
    If I did it right, everything should look just about the same, but stutters when new balls are created will be minimal.
    As a result, there may be visual errors that slipped through the cracks.


    I hope you enjoy this update!
    -SkeletalGadget

    [ 2025-06-05 15:55:28 CET ] [Original Post]
    0.69.3-NF

    • Slightly updated the tutorial
    • The item menu is now accessible when in the shop or picking rewards from prize pool
    • Added buttons in the stats newspaper to delete your save file in the event of persisting errors (sorry)

    [ 2025-06-02 21:33:25 CET ] [Original Post]

    Minimum Setup

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    • Graphics: OpenGL 3.2+. Vulkan capable
    • Storage: 1 GB available space
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