Story
Set in the rural town of Arostia in the year 19XX,
young Sean and his friends Foodie, Bruce, and Doc form a hopeful gang called The Noogies, dreaming of going on a real adventure.
One day, Sean returns home to find a loan shark demanding repayment of his missing father's debt—by the end of the day.
Worse yet, his friends are trapped deep underground.
Instead of despairing, Sean sees it as a chance to prove himself.
But can this country boy truly rise to the challenge—rescuing his friends and repaying an impossible debt?
The days we can't get back shine the brightest
An exploration-based Metroidvania infused with a blend of the newest in game development technological innovation both mechanically and graphically, pushing the boundaries of what makes a pixel art game.
A marriage of retro nostalgia and inventiveness, envisioned with warm and expressive lovingly crafted pixellated visuals.
Traverse The Good Old Days through the shoes of a unique roster of 16-bit style characters, hand crafted by skilled and passionate veterans of the industry.
Metroidvania with a blend of 80's young adult fiction and classic retroism.
In a nutshell, The Good Old Days pays homage to the general nostalgia of teenage youth, the times that were and what could have been.
Throughout your adventure across the play space, you may encounter easter eggs and references that strike a chord scattered and hidden across the game world.
Reminisce about the dreams of adventure from those days gone by throughout your playthrough with this gripping, multi-faceted story!
Gameplay
The ultimate focus is on exploration; get that money and clear your debts!
This game is not necessarily about standing up and fighting against an overbearing evil per se.
Paramount above all else, the real aim is to clear the debt left by Sean's father within the time limit through exploration, navigating through at your own pace with the decision to enter conflict entirely up to the player.
Many ways to play and beat the game
Nab the money dispersed in secretive locations from place to place.
Run the gauntlet and complete difficult a[titude testing challenges called trial stages.
Complete side quests which hold a bearing on the final outcome of the game.
Win the lottery!
Become a gambling afficionado!
Indulge in a riveting selection of minigames!
Defeat the malign gang of nefarious individuals vying for your downfall.
And more!
Experiment with different routes and methods for obtaining capital, and at all costs make sure that money has been returned before that time runs out!
Characters with distinct personality and individuality along with diverse and dynamic quests.

Each party member has their own distinct ability, which affect both movement and interaction as well as quest lines themselves!
Through deftly utilising and switching between the skillsets each character brings to the table, explore Arosteria to its fullest extent without restraint!
What is more, expect an intriguing and rich array of charismatic residents within the world throughout your journey.
These denizens possess their own personal quests and agendas, which dynamically branch off.
New and exciting developments await with each individual playthrough!
Endings which are dynamically affected via multiple playthroughs
The ending story gradually unravels with each seccessful completion of the main game.
Clearing the game time and time again will gradually reveal the continuation of the ending.
Through multiple full playthroughs your choices as the player will have an impact on which ending ultimately befalls our heroes.
What future is in store for this brave band of adventures is up to you and your decisions spanning the game.
Unlock all of the various endings with outcomes ranging between multiple separate and distinct thematic conclusions.
Hello everyone, Thank you for playing \"THE GOOD OLD DAYS.\"
We have released an update today, details of the update are as follows.
12/9/2025 Patch Notes
Bug Fixes
Fixed an issue where \"Biff\" would continue attacking without moving.
[/*]Fixed an issue where \"Bruce\" was unable to crouch under certain conditions in the \"Grid Trial.\"
[/*]Fixed some text errors.
[/*]
We will continue to make improvements based on your feedback. Thank you for your continued support for THE GOOD OLD DAYS!
Dear Players,
[p align=\"start\"]Thank you for your unwavering support! \\[THE GOOD OLD DAYS] is eligible for the Steam Awards, and we would be honored to have your nomination![/p][hr][/hr]How to Vote
[p align=\"start\"]If you are willing to support us, please go to the Nominate Section at the top of this announcement (or on the Store Page).[/p][p align=\"start\"]Please nominate us for: Best Game on Steam Deck[/p][hr][/hr]Your Support Means Everything
[p align=\"start\"]Whether it\'s a nomination or a review on the store page, we appreciate you being part of our community.[/p]Hello everyone, Thank you for playing \"THE GOOD OLD DAYS.\"\nWe have released an update today, details of the update are as follows.\n\n 11/25/2025 Patch Notes
Feature/UI Adjustments
Lowered the difficulty in the early stages of the 1st playthrough.
[/*]Adjusted Doc\'s machine power-ups to carry over to subsequent playthroughs.
[/*]Reduced clear conditions for the Fortune Teller event.
[/*]
Bug Fixes
Fixed a rare issue where controls would become unresponsive after switching characters.
[/*]Fixed an issue where background music (BGM) would play in duplicate (overlap) on certain stages.
[/*]Fixed an issue where the game would freeze under specific conditions during the Fortune Teller event.\n
[/*]
We will continue to make improvements based on your feedback.\nThank you for your continued support for THE GOOD OLD DAYS!\n\n\n
Hello everyone, Thank you for playing \"THE GOOD OLD DAYS.\"
We have released an update today, details of the update are as follows.
11/10/2025 Patch Notes
Feature/UI Adjustments
Adjusted the screen filter.
[/*]Changed the amount required to clear 5th playthrough from 80,000 dollars to 60,000 dollars.
[/*]
Bug Fixes
Fixed a bug during \"Courier\" event where \"Foodie\" would appear even if he has not joined the party.
[/*]Changed \"Rosalita\" event so that if player has the necessary key, they can choose whether or not to proceed with the event.
[/*]Fixed a bug where changing characters became impossible if jumping while crouching.
[/*]Fixed a bug where the game could sometimes become unplayable during \"Rotney\'s\" event.
[/*]Fixed a bug where controls could become unresponsive when retrying the \"Grid Trial\".
[/*]
Other Updates
Added chapter displays to the opening.
[list]Chapter 1: 1st Playthrough
[/*]Chapter 2: 2nd Playthrough
[/*]Chapter 3: 3rd Playthrough
[/*]Chapter 4: 4th Playthrough
[/*]Chapter 5: 5th Playthrough and beyond
[/*]Chapter 6: After achieving all endings on 5th playthrough or later
[/*]
Changed the title screen animation.
[/*]We will continue to make improvements based on your feedback. Thank you for your continued support for THE GOOD OLD DAYS!
Hello everyone,\nThank you for playing \"THE GOOD OLD DAYS\"\n\nWe have released an update today. The details of this update are as follows.
10/28/2025 Patch Notes
Bug Fixes
- Fixed an issue where the screen would turn black in HDR environments on Steam Deck.
- Fixed an issue where the game could become unplayable under certain conditions when repaying the debt on a second playthrough.\n\nAdditionally, we have confirmed an issue where the full version of the game fails to launch on Steam Deck, and we are currently investigating. We have confirmed that the game can be launched by enabling \"Proton Experimental\" on Steam Deck. We apologize for the inconvenience, but please try the following steps.\n\n1. On your Steam Deck, open the game\'s main page and select Settings (the gear icon).
2. Select \"Properties\" menu
3. In the \"Properties\" menu, open the \"Compatibility\" tab and check the box for \"Force the use of a specific Steam Play compatibility tool.\"
4. Select \"Proton Experimental\" from the list.\n\nWe will continue to make improvements and adjustments to the content based on feedback we receive from all of you. Thank you for your continued support of \"THE GOOD OLD DAYS\"
[dynamiclink href=\"https://store.steampowered.com/app/2996540/THE_GOOD_OLD_DAYS/\"][/dynamiclink]
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45059405/7656229d713760a331c0c20c0e514d7a5b015104.png\"][/img]
Release date and time: October 22nd AM 8:00 (PST)
In
Experience exploration of underworld in advance with
[dynamiclink href=\"https://store.steampowered.com/app/2996540/THE_GOOD_OLD_DAYS/\"][/dynamiclink]
Hello everyone!
Thank you so much for playing The Good Old Days!\nThe demo version of the game has been updated to the latest version, bringing significant adjustments and fixes to improve your gameplay experience!
Important:
*In this update, the save system has been changed compared to the previous version. As a result, door states and skull panel destruction progress will be reset for those currently playing. We recommend either not updating for now or starting over from the beginning.
[hr][/hr]Feature Adjustments / Bug Fixes
HP bar now flashes when health is low
[/*]Subtitle for each language now appears in the title logo for Chinese and Korean
[/*]Fixed bug where changing characters while rolling in tight passages with Bruce caused an unintended switch
[/*]Slimes now die when crushed between a pushable crate and a wall
[/*]Fixed issue where character switching was disabled temporarily after fast travel
[/*]Taking a map unlock item no longer recovers HP
[/*]Corrected control instructions in Korean
[/*]Fixed bug where waterfall surface shook excessively on first visit
[/*]Icons for defeated bosses/trials now disappear correctly when hidden in fast travel menu
[/*]Skull panel healing item now appears immediately instead of being delayed
[/*]Fixed bug where explosive crates would lose collision when screen transitioned
[/*]Fixed bombs flowing to the right underwater; now flow follows water current
[/*]Fixed invisible Korean text
[/*]Fixed issue where rapidly opening/closing menus caused map not to display
[/*]Fixed display of Japanese text even when other languages were selected
[/*]Fixed softlock when hitting spikes in Arostia outskirts while wearing platform boots
[/*]Prevented input lock when landing on platform edges
[/*]Fixed resolution issues in windowed mode with dual monitors
[/*]Added black borders for widescreen aspect ratio
[/*]Fixed controller/keyboard graphics misdisplay when plugging/unplugging JoyCons
[/*]Fixed bug where directional input could toggle control guide on option screen
[/*]Adjusted boss AI
[/*]Fixed bug where taking HP healing items in mines disabled HP healing in abandoned subway
[/*]Corrected damage settings for waterfall
[/*]Fixed endlessly repeatable merchant event in mines
[/*]Fixed an issue where progress would become impossible if you collided with thorns in the outskirts of Arostia while wearing thick-soled boots.
[/*]Fixed BGM disappearing when returning to Foodies spot after recruiting him
[/*]Boss and trial icons now marked with an X on the map after clearing
[/*]Fixed noise during camera shake
[/*]Map view now remains offset after D-pad navigation, doesn\'t auto-center
[/*]Fixed controller image showing up when unplugging during post-tutorial explanation
[/*]Fixed reversed arrow direction for exit icon in Arostia sewers
[/*]Mouse cursor now disappears in fullscreen mode
[/*]Fixed flicker of key count display after opening a door
[/*]Fast-forward icon now disappears during event fadeout rather than at the end
[/*]Bombs now bounce slightly when Foodie attacks near them
[/*]Fixed options set from title screen not carrying over into in-game settings
[/*]Added ambient fog to enhance atmosphere across scenes
[/*]Fixed player clipping into wall and dying when crouching with back against it while placing a bomb
[/*]Performance improvements
[/*]Fixed character facing and animation glitches during fast-forward
[/*]Re-enabled water surface motion after performance optimization
[/*]Key quantity only appears when player faces a door
[/*]Added key repeat for menu cursor movement
[/*]Options and Memories menus now allow returning with either confirm or cancel button
[/*]Reduced processing load in the Arostia outskirts crushing trial
[/*]Camera now moves slightly forward during travel
[/*]Fixed rare event where Mama runs left while facing right during family appearance event
[/*]Fixed title fade-in not working correctly when returning from fullscreen
[/*]Fixed wrong highlight in options menu after restarting from title
[/*]Language settings now retained even if not saved before returning to title
[/*]Screen mode settings now retained after returning to title
[/*]Visual adjustments for evening and night scenes
[/*]Switches can now be activated by pushing or placing crates on them
[/*]Enemies pause when opening doors
[/*]Fixed multiple SFX playing when opening/closing menus
[/*]Fixed incorrect event icons in fast travel menu
[/*]Fixed lag when collecting items
[/*]Fixed language not switching based on system settings for non-Japanese/English
[/*]Fixed missing \"NEW\" indicator on Memo tab
[/*]Fixed abnormal gravity under certain conditions
[/*]Fixed vibration when riding minecarts
[/*]Fixed trial-clear icons displaying incorrectly in map menu
[/*]Prevented bomb damage through boss room doors
[/*]Disabled menu navigation when returning to title from game
[/*]Fixed knockback not triggering from enemies after exiting damage zones
[/*]Added directional icons to map menu to show map connections
[/*]Fixed bug where gold drops couldn\'t be collected if player died at moment of spawn
[/*]Fixed boss behavior glitch after death under rare conditions
[/*]Fixed blank item name/description bug when switching menus while on an unowned item
[/*]Map menu now opens first when re-entering menu
[/*]Invisible floors now only visible when stepped on
[/*]Fixed bug preventing actions after character change under certain conditions
[/*]Fixed bug preventing character switching while climbing ladders under certain conditions
[/*]Improved flying enemy (e.g., bats) movement animation
[/*]Fixed item uncollectible after dying when item spawned
[/*]Fixed crash after ending under certain conditions
[/*]Disabled tab switching during control guide from menu
[/*]Event choices now respond only to up/down inputs on D-pad
[/*]Rare bug fix for doors/panels reverting to closed after opening
[/*]Text auto-skips when fast-forwarding
[/*]Confirmation prompt now appears when selecting Return to Title from in-game options
[/*]Default cursor in confirmation dialog now set to No
[/*]End credits for previously seen endings can now be skipped
[/*]If enough money to clear is held, can return home from save points
[/*]Prevented skull panels from being destroyed through walls with bombs
[/*]Expanded scroll area in map menu
[/*]Fixed rare issue where Sean wouldn\'t turn during opening
[/*]Fixed infinite death loop after respawn
[/*]Fixed \"NEW\" display bug in adventure memos
[/*]Fixed door-open count not resetting during new loop
[/*]Fixed softlock after ending if offline
[/*]Changed BGM during companion rescue conversations
[/*]Changed jump key from V to J for keyboard
[/*]Completion-type quests now dont reappear in next playthrough, and show completion icon in save select screen
[/*]Made it easier to rise from underwater
[/*]Adjusted boss Chucks attacks
[/*]Fixed variables displaying in English text
[/*]Added SFX for Seans vine-climbing animation
[/*]Fixed rare bug where pressing up wouldnt trigger event
[/*]Fine-tuned map visuals and level design
[/*]Fixed achievement issues for map collection, minigames, and ruby acquisition
[/*]Added required dialogue count to memo note on campfire events
[/*]Fixed combo count reset in fruit/shooting games after looping
[/*]Enemies now stop moving during event scenes
[/*]Key count hidden during events when shown in lower-left
[/*]Fixed event icons not displaying in map menu during loops
[/*]Holding up/down in memo menu now auto-scrolls
[/*]Fixed trial clear count not updating under certain conditions
[/*]Fixed negative ammo count bug in shooting minigame
[/*]Cleaned up enemy disappearance effect in shooting minigame
[/*]Fixed horizontal line artifacts in mini-map
[/*]Fixed knockback triggering once when damage is negated
[/*]Fixed no collision on dropped crates
[/*]Fixed missing SE for pushing large crates
[/*]Bombs now fall slowly underwater
[/*]Fast travel and save points now appear dimmed on map in next loop if unlocked once
[/*]Fixed initial quest not setting correctly in new loop after game over
[/*]Added one more campfire for character conversations
[/*]Controls guide now viewable from in-game options
[/*]Switches now activatable with bombs
[/*]Differentiated bomb blast radius for player vs enemies
[/*]Fixed progression bug if saved during junk appraiser event
[/*]Fixed missing footstep sounds
[/*]Fixed short jump if player jumps too quickly after respawning
[/*]Player now dies if clipped into wall
[/*]Character floats slightly during switch to avoid falling through floor
[/*]Bombs now show damage radius before exploding
[/*]Fixed progression-blocking bugs in some events
[/*]Added sound when climbing ladders
[/*]Fixed save process issues
[/*]Removed loading display between scenes
[/*]Door icons now shown on minimap/menu map for current scene
[/*]Skull panel icons now color-matched on map
[/*]Fixed trial icons not displaying properly on minimap
[/*]Other small bugs and level design fixes
[/*]
Please enjoy the latest update of \"The Good Old Days\" and let us know your thoughts!
The Good Old Days Development Team
X (formerly Twitter):
Play the demo version of \"The Good Old Days\":
[dynamiclink href=\"https://store.steampowered.com/app/2996540/THE_GOOD_OLD_DAYS/\"][/dynamiclink]
\n
Hello everyone!
We hope you're all enjoying the demo for THE GOOD OLD DAYS!
The current demo has been updated as of today.
Please take a look at the update details below.
November 5th, 2024 Patch Note
Feature Adjustments / Additions
- Added an option to select key operation patterns in the settings menu.
- Adjusted so that events will be triggered by pressing the Up key.
- Assigned the swim command to the same button as jump.
- Adjusted the screen to scroll slightly downward when crouching.
- Added the ability to move the map when zoomed in on the map menu.
- Enhanced the visibility of vines that players can cling to and move along.
Bug Fixes
- Fixed an issue where changes made in game settings were not being saved.
We would greatly appreciate it if you try the demo version and share your honest opinions with us!
[Share your feedback and impressions on the DEMO version here] [Report any bugs in the DEMO version here]
We will use the feedback we receive to make improvements and adjustments to the content.
Please help us make THE GOOD OLD DAYS an even better game!
https://store.steampowered.com/app/2996540/THE_GOOD_OLD_DAYS/
We hope you'll continue to support THE GOOD OLD DAYS!
Hello everyone!
We hope you're all enjoying the demo for THE GOOD OLD DAYS!
The current demo has been updated as of today.
Please take a look at the update details below.
October 17th, 2024 Patch Note
Bug Fixes
- Fixed the bug where saving at the post did not make a record of the game data.
We would love for you to take this opportunity to try the DEMO version and share your honest opinions with us!
[Share your feedback and impressions on the DEMO version here] [Report any bugs in the DEMO version here]
We will use the feedback we receive to make improvements and adjustments to the content.
Please help us make "THE GOOD OLD DAYS" an even more exciting game!
https://store.steampowered.com/app/2996540/THE_GOOD_OLD_DAYS/
We hope you'll continue to support THE GOOD OLD DAYS!
Hello everyone!
The October edition of Steam Next Fest has officially begun!
This time around, the nostalgic metroidvania from way back in the day, THE GOOD OLD DAYS will be featured as a playable demo!
THE GOOD OLD DAYS - Game Introduction
The days we cant get back shine the brightest
Set in the rural town of Arostia in the year 19XX, young go-getter Sean and his ensemble of like-minded buddies band together to form The Noogies, a hopeful gang that dream of one day striking it out on a real adventure together.
On one most frightful occasion returning home, Sean is confronted by a dastardly loan shark lying in wait.
The loan shark reveals he has imprisoned Seans friends and makes a ludicrous demand that outstanding debts left by his absent father must be repaid in full by the end of the day
Despite the precarious situation, a burst of excitement erupts within Sean. Finally!
The opportunity for a true adventure! Will Sean be able to save his friends and repay the debt!?
Objectives
You can clear the game successfully by repaying the debt within the time limit.The objective of this demo version is to collect $30,000, and the expected play time to complete the game is from 1 to 2 hours.
Game Clear Conditions
Raise money and pay off your debts in a variety of ways!Many ways to make money exist.
For example...
Uncover the money hidden throughout the map
Play minigames
Try your hand at the lottery
Defeat bosses and collect the money prize
Clear high difficulty trials
and more!
There are even more ways to earn money, so explore the dungeons and discover them for yourself!
Known Bugs
Currently, we have confirmed the following bugs:When saving at a save point (post), the game is not recorded correctly.
We apologize for the inconvenience this may cause and ask for your patience until the problem is resolved.
If you have any feedback or comments, please feel free to post them to the Steam community or as comments on THE GOOD OLD DAYS official X!
Be sure to add to your Wishlist so you can receive all the latest news, too!
https://store.steampowered.com/app/2996540/THE_GOOD_OLD_DAYS/
Thank you for reading this far.
We appreciate your continued support of "THE GOOD OLD DAYS."

[h3]Hello everyone!
We are publisher Gravity and this is our first post on Steam for
THE GOOD OLD DAYS![/h3]
We are happy to announce that THE GOOD OLD DAYS is participating in Steam Next Fest which begins October 14th 10am PDT!
A playable demo will be available during Next Fest so dont miss your chance to start a new adventure.
To commemorate the occasion weve prepare a giveaway for everyone who wishlists the game during Next Fest!
Just wishlist to become one of the lucky winners to receive a Steam gift card!

Event Period
October 14, 2024 ~ October 21, 2024 23:59 KST
Giveaway Prizes
15 Winners will be randomly selected to receive a $20 Steam gift card.
How to Enter
During the event period, wishlist THE GOOD OLD DAYS on Steam and upload a screengrab that shows your Steam profile and that you have wishlisted in the link below.
Enter THE GOOD OLD DAYS Wishlist Giveaway!!
Important Note
- After the event period, winners will be contacted via the email they provided. Please note that no notice will be sent to those who are not selected.
- You may be excluded from winning if you enter incorrect information.
- You may be excluded from the winners if you do not respond to our correspondence within 7 days.
- You may not receive a reward if you live in a region where Steam Gift Cards are restricted.
Thank you for your interest in THE GOOD OLD DAYS and check out GRAVITY CO., LTD s publisher page for more indie games!
-
*Personal Information Processing
Entrusted Company: Major Nine Co., Ltd
Purpose: Winner selection and prize delivery
Retention Period: All personal information will be disposed of within 30 days after prizes are delivered.
https://store.steampowered.com/app/2996540/THE_GOOD_OLD_DAYS/
Minimum Setup
- OS: Steam OS 3.0
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