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The game is in a highly advanced state and fully playable. It currently offers:
1. A tutorial
2. Two story-driven campaigns
3. A hero and unit progression system
4. An item acquisition system
5. A multiplayer mode for multiple players
6. Throughout the game, players will encounter 4 hero classes and 12 unit types.
Additionally, the game includes various mechanics designed to enhance the gameplay experience.
The planned full release will feature a third campaign, visual improvements to the gameplay screen, effects, units, and more. It will also include a tournament system.
We also plan to introduce player-generated content such as new maps and campaigns.
The game is at a very advanced stage of development.
Currently, it offers 4 playable hero classes and 12 units that can be acquired in-game. This represents 100% of the planned base game unit content. Additional heroes and units are planned for future DLCs with new campaigns.
Heroes have an equipment system and can wear a helmet, armor, boots, sword, shield, necklace, and ring, while units can carry banners. These mechanics are also 100% complete according to the original plan.
Heroes can progress from level 1 to level 12. With each level-up, they can upgrade one of several available abilities. Each hero can select up to 4 abilities to develop in basic, advanced, and expert tiers. Available upgrades differ depending on the hero class. This system is fully implemented (100%).
Units can level up to level 20 or level 25, depending on the unit type, each of which has its own unique upgrade path. This mechanic is also fully completed.
Every hero and unit has unique abilities. This feature is 80% complete. We plan to make adjustments some units may receive new abilities, and some current abilities may be buffed or nerfed. Balancing this system is one of our main current focuses.
The single-player portion of the game is 75% complete the final campaign of the base game is still in development. In addition, we are currently working on balancing the multiplayer mode.
Multiplayer allows players to earn rankings.
We also plan to improve the games visuals by refining the HUD, UX, UI, and graphical elements.
[previewyoutube=O3EHVBDpe_s;leftthumb][/previewyoutube]
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