- Diverse Characters: Meet heroes such as the Fox - a master archer, the Bear - a powerful shaman, the Wolf - a fearless knight, and the Cat - a mysterious wizard. Each character offers unique abilities that can turn the tide of battle in your favor.
- Strategic Turn-Based Battles: Face off against your opponent on a hex-based board, where every move counts. Utilize terrain, plan your moves and attacks carefully to outsmart your enemy.
- Variety of Professions: Your army consists of many unique units, mage, healer, warrior, archer, ax-wielding warrior, hoplite, scout and more. Each unit brings diverse tactics and strategies to the game.
- Medieval World: Immerse yourself in a richly realized world inspired by medieval themes, full of castles, forests, and ancient ruins. Beautiful graphics and detailed character animations make each match a visual delight.
- Two-Player Mode: Challenge friends and foes in exciting PvP battles. Each game is different thanks to the variety of strategies and playstyles.
Enter the world of Fur and Void today and become a legend!
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45057737/00345d3c8226e4123884a6c80cf7817260388d09.png\"][/img]New Features:\nRefreshed game HUD\nRebuilt unit stats screen - stats now displayed in a BASE / EQUIP / SKILL table\nAdded a button in the HUD to reset camera position\nIntroduced a muscle mass growth mechanic that scales with card level\nAdded recycling of cards and items in exchange for experience\nAdded timers in singleplayer mode\n\nImprovements:\nNormalized the size of the Scout model\nRenamed campaign branches to format: 2-v, 3-v, 2-m, 3-m\nChanged the water model in the ice variant\nChanged the stone-variant water model to lava\nUnified mountain heights across all terrain types\nFigurine outlines always visible - thinner when unobstructed\nTutorial now uses a thicker outline to highlight elements\nUnits with zero attack can no longer perform attack actions\nUpgrade levels for attack (and similar stats) now show exact bonus values\nImproved AI behavior for Rider and Scout units\nClicking on an enemy or own unit during the enemys turn now shows their shooting range contour\nEquip/Skill bonuses in the stats table are color-highlighted if non-zero\nLess transparent tile highlights on ice maps\nESC menu - changed buttons order\nImproved camera perspective for spectators\nAnimations: starting a new one cancels the previous\nReformatted duration display in battle history\nAdjusted campaign difficulty for campaigns 1, 2 (Normal), and 3\nLast tutorial mission slightly simplified\n\nBug Fixes:\nFixed crash when removing a banner from a figurine\nFixed crash when entering a map (rare case)\nFixed login server crash when a player quit the game\nFixed flickering models during level loading\nFixed issue with loading screen staying too long when loading a map\nFixed being kicked from the game when upgrading a card too quickly\nFixed crash caused by invalid collection\nFixed invisibility (Skulk) behavior:\nUnits revealed when colliding with another unit\nUnits revealed by area spells\nBuffs correctly apply to revealed units\nInvisible units no longer trigger ZoC\nSleep ability no longer decloaks Granger\nFixed ability to cast spells on invisible units\nFixed incorrect highlighting in the tutorial\nFixed bug allowing attacks without enough movement points\nFixed bug where Rider could perform two attacks in one turn\nFixed animation bug using a pickup followed by immediate move/attack played the wrong animation\nAdded Miss message when attacking Slinger with a failed hit\nRemoved damage indicators and status bars for invisible units (revealed their position)\nFixed proper return to inventory after applying a preset\nFixed card collection updates in singleplayer between missions\nFixed XP distribution in both single and multiplayer\nItem sorting in presets now works correctly\nFixed functionality of Surrender and Draw buttons\nFixed visibility of spectators and updating the list when joining/leaving\nFixed bug where units could be seen inside the fog of war\nMission T-2: fixed spacing in mission name\nMission T-5: fixed typo\nMission 2-2: one of the objectives displayed immediately\nMission 2-5: removed dash from description\nMission 3-1: added popup with player instructions\nMission 3-2-v: fixed missing mission objectives\nMission 3-5: Hage appears earlier\nMission 3-6: fixed random teleportation of Frage; his death now kills all enemy units\nFixed incorrect display of morale icon\nRemoved win-streak-based morale mechanic
Minimum Setup
- OS: Ubuntu 20.04 LTS / SteamOS 3.0
- Processor: Intel Core i5-8400 / AMD Ryzen 5 1600Memory: 8 MB RAM
- Memory: 8 MB RAM
- Graphics: NVIDIA GTX 1060 (sterowniki proprietary) / AMD RX 580 (Mesa 22+)Network: Broadband Internet connection
- Storage: 3 GB available space
Recommended Setup
- OS: Ubuntu 22.04 LTS / SteamOS 3.0
- Processor: Intel Core i5-11400 / AMD Ryzen 5 5600XMemory: 16 GB RAM
- Graphics: NVIDIA RTX 2060 (sterownik 535+) / AMD RX 6600 (Mesa 23+)Network: Broadband Internet connection
- Storage: 3 GB available space
[ 6368 ]
[ 5878 ]
[ 1991 ]
[ 1943 ]
[ 987 ]















