Tower Networking Inc is a blend of simulation and economic-strategy with rogue-like elements. Physically connect your clients to your networks by patching cables into switches, routers and data risers. Run an internet service provider in a tower that keeps building random floors. Each new floor comes with unique residences and/or offices that naturally has a variety of different needs.
As the network operator, you are tasked to provide connectivity and various IT related services to the residents in the tower on a limited budget. Your board of directors have a strict policy where you must never go over-budget or face termination from your role. Additionally, some of your clients have service level agreements (SLA) and you must ensure their internet connection (and the services they need) stays up. If any of them files a complaint, then its game-over!.
Your goal is to ensure your internet service provider runs as long as possible.
Key Features:
RUN AN INTERNET SERVICE PROVIDER: Provide internet services to residences and offices in an ever-expanding randomly generated tower.
CABLE MANAGEMENT SIMULATION: Spaghetti ahoy! Link up switches and routers with various types (and lengths) of network cables.
COMMAND LINE INTERFACE: Trace connectivity between equipment, scan for devices, install server applications and troubleshoot your network issues all using the good-ole terminal console.
DIVERSE INTERNET ACTIVITIES: Cater to the wide variety of online activities like web forums, social media sites, online streaming platforms, digital banking, web-hosting. Host various applications to satisfy the needs of your clients.
HANDLE DISASTERS: From power outages to cyberattacks, you're in charge of disaster recovery of your network. Ensure your clients can still reach their digital destination even when the lights are out.
ECONOMIC STRATEGY: Keep a close eye on your finances. Invest in equipment, manage operational costs, and develop strategies to keep your internet service provider profitable.
SOLO AND CO-OP MODES: Play in a single-player tailored mode or play co-op with many friends with a harder difficulty setting.
MORE FEATURES AVAILABLE IN EARLY ACCESS:
Various online activities
Malicious users
Monitors for statistics
Buy equipment
Trolley to carry equipment
Network topology
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- new: traversals can now revisit VLAN switches for loops.\n
- new: added recycling center for lab.\n
- new: coffee now goes even slower at 0.125x.\n
- new: DHCP now comes with \"boot-only\", \"periodic\" and \"disabled\" modes.\n
- new: dhcp command now shows binds on server.\n
- new: added cash bonus for accepting floors earlier (not applicable in zen-mode).\n
- new: device now has \"reliability\" after warranty expired (unpowered device do not lose reliability).\n
- bugfix: fix coffee/tea affecting movement speeds.\n
- bugfix: worm names/vm-names now visible on multiplayer clients.\n
- bugfix: fix dangling cables visibility on devices on trolley.\n
- bugfix: fixed issues with hard-mode program states across save (special thanks to BeatCrazed).\n
- bugfix: autosave pruning now permanently removed instead of going to recycle bin.\n
- bugfix: fixed blade1515 description.\n
- bugfix: fixed blade88 port ordering.\n
- bugfix: fixed translation width issue on secretariat floor onboarding tab.\n
- bugfix: fixed typos on hint guides.\n
- bugfix: fixed issue with DHCP requesting on save loads (when disabled).\n
- bugfix: fixed issue using debugger with netwaddr.\n
- bugfix: fixed hdd lock not persisting across save.\n
- bugfix: fixed secretariat proposal having multiple backup proposals.\n
- bugfix: fixed vlan untagging bug.\n
- bugfix: fixed issue with corrupted settings file causing game to repeatedly crash.\n
- bugfix: fixed issue with VM egress/outgoing traffic.\n
- bugfix: fixed disco micro power button save state issue.\n
- bugfix: fixed co-op join button without input.\n
- balance: decreased power expander and surge protector cost\n
- balance: increased ledge3 and megalith warranty periods.\n
- balance: secretariat proposals no longer permanently expire, re-rolled (\"deferred\") every 5 days on endless scenario.\n
- balance: increased disco routers warranty progression.\n
- balance: increased firewall and taps warranty periods.\n
- balance: reduced route advertisement bandwidth scaling.\n
- balance: adjusted loan interest.\n
- qol: vlan untag command now consistent with tag command.\n
- qol: allow system clipboard.\n
- qol: double-clicking now copies network address (if available).\n
- ext: traversal simulation now DFS instead of BFS.\n
Minimum Setup
- OS: Debian/Ubuntu
- Processor: Intel Core i5-4590Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce GTX 750 Ti
- Storage: 1 GB available space
Recommended Setup
- OS: Debian/Ubuntu
- Processor: Intel Core i7-11700KMemory: 8 GB RAM
- Graphics: NVIDIA GeForce RTX 2060
- Storage: 1 GB available space
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