Tower Networking Inc is a blend of simulation and economic-strategy with rogue-like elements. Physically connect your clients to your networks by patching cables into switches, routers and data risers. Run an internet service provider in a tower that keeps building random floors. Each new floor comes with unique residences and/or offices that naturally has a variety of different needs.
As the network operator, you are tasked to provide connectivity and various IT related services to the residents in the tower on a limited budget. Your board of directors have a strict policy where you must never go over-budget or face termination from your role. Additionally, some of your clients have service level agreements (SLA) and you must ensure their internet connection (and the services they need) stays up. If any of them files a complaint, then its game-over!.
Your goal is to ensure your internet service provider runs as long as possible.
Key Features:
RUN AN INTERNET SERVICE PROVIDER: Provide internet services to residences and offices in an ever-expanding randomly generated tower.
CABLE MANAGEMENT SIMULATION: Spaghetti ahoy! Link up switches and routers with various types (and lengths) of network cables.
COMMAND LINE INTERFACE: Trace connectivity between equipment, scan for devices, install server applications and troubleshoot your network issues all using the good-ole terminal console.
DIVERSE INTERNET ACTIVITIES: Cater to the wide variety of online activities like web forums, social media sites, online streaming platforms, digital banking, web-hosting. Host various applications to satisfy the needs of your clients.
HANDLE DISASTERS: From power outages to cyberattacks, you're in charge of disaster recovery of your network. Ensure your clients can still reach their digital destination even when the lights are out.
ECONOMIC STRATEGY: Keep a close eye on your finances. Invest in equipment, manage operational costs, and develop strategies to keep your internet service provider profitable.
SOLO AND CO-OP MODES: Play in a single-player tailored mode or play co-op with many friends with a harder difficulty setting.
MORE FEATURES AVAILABLE IN EARLY ACCESS:
Various online activities
Malicious users
Monitors for statistics
Buy equipment
Trolley to carry equipment
Network topology
0.8.29 - 0.8.33\n\n- new: true reliability now shown even when warranty has not expired.\n- new: smoother cables animation.\n- new: double click and hold now allows picking multiple cables at once.\n- new: added cardboard box for cable carrying/organization.\n- new: buying 3 or more cables/peripherals now comes at once in a cardboard box.\n- new: VLAN tags now simulated on traversals, access/trunk port implementation.\n- new: added a malicious user in lab scenario.\n- new: added firewall tutorial.\n- new: added What\'s new panel on main menu.\n- new: updated volunteers\'/machine-generated translation for Russian, Ukrainian, Chinese and French.\n\n- bugfix: fixed device breaking under warranty.\n- bugfix: sftp cp now copies firmware as user-file if not able to install.\n- bugfix: fixed problem with empty save files (0 size) causing crash.\n- bugfix: fixed device warranty zero-ing during delivery attempt on save reload.\n- bugfix: fixed fixed elevator upgrade and DC proposals that should appear on fixed days.\n- balance: increased likelihood of elevator upgrades.\n- bugfix: fixed surveyor bbcode tags showing on tooltip.\n- bugfix: fixed translated text appearing on sticky notes.\n- bugfix: fixed dmarket purchased DNS load testers without dnsspam.\n- bugfix: fixed VLAN traversals revisiting trunk ports.\n- bugfix: fixed sftp copy command showing successful even if firmware not copied.\n- bugfix: allow renaming and storage of firmware/programs without installation.\n- bugfix: if VLAN firmware is installed together with router firmware, tag stripping no longer applies.\n- bugfix: fixed issue with malfunctions with UPS.\n- bugfix: fixed restocks when reloading a save.\n- bugfix: long texts on dmarket causing horizontal scrolls.\n- bugfix: fixed DHCP on-boot text on surveyor.\n- bugfix: fixed tagged traffic not being able to revisit managed switch after trunk port.\n- bugfix: fixed typo in traffic type (tdp/443).\n- bugfix: fixed use stack issues on Helper Central, Data Hub and Full Campus.\n- balance: doubled base reliability.\n- balance: decentro-wallet now only costs 2 base storage.\n- balance: increased HA kernel (high-avail routers spec) from 2/1/(1+1) to 8/2/(3+1) - allow installation of vlan/firewall with rtkernel if jailbroken.\n- qol: inputs now freezed during manual save.\n- qol: holding a cable now shows its px length.\n- qol: hovering over a plugged in cable now shows its px length.\n- qol: pressing up/down in multi-line command now moves cursor on commands instead of cycling history.\n- ext: unified traversal units to \"per tick\" on dstat/watch/dmarket and tower link.
Minimum Setup
- OS: Debian/Ubuntu
- Processor: Intel Core i5-4590Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce GTX 750 Ti
- Storage: 1 GB available space
Recommended Setup
- OS: Debian/Ubuntu
- Processor: Intel Core i7-11700KMemory: 8 GB RAM
- Graphics: NVIDIA GeForce RTX 2060
- Storage: 1 GB available space
[ 6425 ]
[ 5899 ]
[ 1587 ]
[ 2438 ]
[ 482 ]
















