Tower Networking Inc is a blend of simulation and economic-strategy with rogue-like elements. Physically connect your clients to your networks by patching cables into switches, routers and data risers. Run an internet service provider in a tower that keeps building random floors. Each new floor comes with unique residences and/or offices that naturally has a variety of different needs.
As the network operator, you are tasked to provide connectivity and various IT related services to the residents in the tower on a limited budget. Your board of directors have a strict policy where you must never go over-budget or face termination from your role. Additionally, some of your clients have service level agreements (SLA) and you must ensure their internet connection (and the services they need) stays up. If any of them files a complaint, then its game-over!.
Your goal is to ensure your internet service provider runs as long as possible.
Key Features:
RUN AN INTERNET SERVICE PROVIDER: Provide internet services to residences and offices in an ever-expanding randomly generated tower.
CABLE MANAGEMENT SIMULATION: Spaghetti ahoy! Link up switches and routers with various types (and lengths) of network cables.
COMMAND LINE INTERFACE: Trace connectivity between equipment, scan for devices, install server applications and troubleshoot your network issues all using the good-ole terminal console.
DIVERSE INTERNET ACTIVITIES: Cater to the wide variety of online activities like web forums, social media sites, online streaming platforms, digital banking, web-hosting. Host various applications to satisfy the needs of your clients.
HANDLE DISASTERS: From power outages to cyberattacks, you're in charge of disaster recovery of your network. Ensure your clients can still reach their digital destination even when the lights are out.
ECONOMIC STRATEGY: Keep a close eye on your finances. Invest in equipment, manage operational costs, and develop strategies to keep your internet service provider profitable.
SOLO AND CO-OP MODES: Play in a single-player tailored mode or play co-op with many friends with a harder difficulty setting.
MORE FEATURES AVAILABLE IN EARLY ACCESS:
Various online activities
Malicious users
Monitors for statistics
Buy equipment
Trolley to carry equipment
Network topology
Hello, tower network admins!
We would like to share our latest feature developments after two months of Early Access. Thank you for all the support and wonderful ideas. Feel free to switch to the beta branch to try out the new features before we add them to the main branch (some features are not yet released in the main/beta branch).
Mountable Rack (coming soon in beta): Purchase mountable racks in the store, which secure the devices to prevent them from sliding unintentionally.
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Botnet: Fake visitor traffic to the producer.
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Network Load Balancer: A device that can balance traffic requests.
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Power Management at Non-DC Floors: A penalty is applied when power usage on non-DC floors is too high. There are also other energy-related proposals for you to experiment with.
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We are currently fine-tuning the game balance along with our development progress. As always, feel free to press F8 for quick feedback in-game or join our Discord for discussions.
[u]Wed appreciate it if you could record your gameplay to share with us and others![/u]
Minimum Setup
- OS: Debian/Ubuntu
- Processor: Intel Core i5-4590Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce GTX 750 Ti
- Storage: 1 GB available space
Recommended Setup
- OS: Debian/Ubuntu
- Processor: Intel Core i7-11700KMemory: 8 GB RAM
- Graphics: NVIDIA GeForce RTX 2060
- Storage: 1 GB available space
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