Tower Networking Inc is a blend of simulation and economic-strategy with rogue-like elements. Physically connect your clients to your networks by patching cables into switches, routers and data risers. Run an internet service provider in a tower that keeps building random floors. Each new floor comes with unique residences and/or offices that naturally has a variety of different needs.
As the network operator, you are tasked to provide connectivity and various IT related services to the residents in the tower on a limited budget. Your board of directors have a strict policy where you must never go over-budget or face termination from your role. Additionally, some of your clients have service level agreements (SLA) and you must ensure their internet connection (and the services they need) stays up. If any of them files a complaint, then its game-over!.
Your goal is to ensure your internet service provider runs as long as possible.
Key Features:
RUN AN INTERNET SERVICE PROVIDER: Provide internet services to residences and offices in an ever-expanding randomly generated tower.
CABLE MANAGEMENT SIMULATION: Spaghetti ahoy! Link up switches and routers with various types (and lengths) of network cables.
COMMAND LINE INTERFACE: Trace connectivity between equipment, scan for devices, install server applications and troubleshoot your network issues all using the good-ole terminal console.
DIVERSE INTERNET ACTIVITIES: Cater to the wide variety of online activities like web forums, social media sites, online streaming platforms, digital banking, web-hosting. Host various applications to satisfy the needs of your clients.
HANDLE DISASTERS: From power outages to cyberattacks, you're in charge of disaster recovery of your network. Ensure your clients can still reach their digital destination even when the lights are out.
ECONOMIC STRATEGY: Keep a close eye on your finances. Invest in equipment, manage operational costs, and develop strategies to keep your internet service provider profitable.
SOLO AND CO-OP MODES: Play in a single-player tailored mode or play co-op with many friends with a harder difficulty setting.
MORE FEATURES AVAILABLE IN EARLY ACCESS:
Various online activities
Malicious users
Monitors for statistics
Buy equipment
Trolley to carry equipment
Network topology
0.9.1
new: added architect-zen difficulty preset.,
[/*]bugfix: fixed issue with start with all tech unlocked not unlocking admin programs (i.e., SunDNS, ubbt).,
[/*]bugfix: fixed issue with Tower Catalog being in game while loaded.,
[/*]bugfix: fixed issue with co-op clients not seeing rack units.,
[/*]bugfix: fixed issue with tower link creation on same socket.,
[/*]bugfix: fixed issue with notifications blocking mobileOS on RHS.,
[/*]bugfix: fixed synthamp bumps due to soundbar.,
[/*]bugfix: fixed issue with merchant pricing effects with proposal not persisting through saves.,
[/*]qol: surveyor now stores last scroll position.,
[/*]qol: improved readability on socket IDs with a different font.,
[/*]ext: lowered intro volume.,
[/*]ext: slightly improved tension on long cables.,
[/*]
Minimum Setup
- OS: Debian/Ubuntu
- Processor: Intel Core i5-4590Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce GTX 750 Ti
- Storage: 1 GB available space
Recommended Setup
- OS: Debian/Ubuntu
- Processor: Intel Core i7-11700KMemory: 8 GB RAM
- Graphics: NVIDIA GeForce RTX 2060
- Storage: 1 GB available space
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