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The Storyteller
Any Button Developer
Any Button Publisher
2024-05-17 Release
Game News Posts: 6
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
1-Year Anniversary Update Patch 0.3.0

Exactly one year ago we opened the gates to our little world, and your creativity has filled it with unforgettable adventures ever since. To celebrate 12 months of map-making we are bringing the heat of the Inferno! First of all, we want to thank every single one of you who has played, shared, discussed, or sent feedback about The Storyteller. You are awesome! Patch 0.3.0 expands the game with a brand new biome, a dark and formidable class, deeper customization tools, and plenty and gameplay improvements. Ready? Lets dive into the details! New Biome: Inferno The fifth biome is here Inferno a scorching landscape where fire and darkness rule. Create your own inferno tales with this massive content drop: 8 fiery new Ground Textures 7 brand-new Enemies 25 unique Demon NPCs 50+ new Design Elements 6 new Music Perfect for your darkest, most epic campaigns yet. New Class: Demonborn Tap into the forbidden power of the Inferno with the Demonborn, a high-risk, high-reward mage class. Drawing strength from their own life force, Demonborns unleash devastating area-of-effect attacks and drain the life from their enemies. They burn bright but at what cost? Expanded Custom Elements Your world, your rules. Weve expanded the list of elements you can customize by uploading your own images: Custom Ground Dont see the terrain you need? Upload your own! Custom NPC Add original characters for your heroes to meet and interact with. Custom Enemy Craft your own monsters, assign their stats, and handpick their abilities. Custom Hero Want to play as your own character? Now you can. Upload a custom hero icon and set out on a journey thats truly yours. Polished Grids Weve smoothed out the edges of all ground tiles to make maps look more natural. Transitions between roads, grass, buildings, and shorelines now feel seamless. Smooth Token Movement Tokens (Heroes, Enemies, etc.) now move fluidly between tiles instead of instantly jumping from one grid to the next. Small change huge difference in feel. Patreon Support Its been a year since The Storyteller launched in Early Access, and weve kept it entirely free, because creativity should never be limited by your wallet. But if youd like to support us, we now have a Patreon! Supporters get early builds, behind-the-scenes looks, and our eternal gratitude. You can find the link in the bottom-right corner of the Main Menu. Quality of Life Improvements Added a Play button when selecting audio in Triggers, so you can preview music and SFX without switching to the Audio Panel. The Warriors Fearless Pierce ability now strikes in a cone instead of a line better coverage, more versatility. Minor bugfixes and tweaks across the board. The flames of the Inferno await and with them, new stories only you can tell. Thanks for being part of this journey, and as always... Happy storytelling!


[ 2025-05-17 09:39:13 CET ] [ Original post ]

Patch 0.2.1

Our latest patch is here! We've packed it with exciting new features and updates just for you get ready to explore what's new! Custom Images: We try to create as diverse Biomes as possible, so you can create various campaigns with built-in elements. However, there are times when you need a specific character, enemy, or Design. Therefore, we have started implementing custom browsable images for different game elements so you can finally create the story you always wanted. We have already implemented the following elements: Custom Image: You can browse and place an image from your computer. You can move it freely, resize or rotate it. Custom Design: You can now place your own Design elements using the Brush tool. Want a custom tree or a special decor? Just browse it from your device, and you can place it. Additional elements (like NPC, Enemy, etc.) will be added in future patches. Door: We have added a new element that can be placed on Grids. Now, Doors are included among them. If you want to lock off a part of the map so that players need to obtain a Key item or find a secret Password first, the Door is for you. But remember! Doors are used to be openable, so place a Chest or NPC where players can find or buy the Key item needed to open the Door. 5+ selectable Door designs. 70+ selectable Key items. Expanded Chest and NPC shop items with Keys. Teleport: We didn't just implement one, but two elements that can be placed on Grids. It's often useful in a story to teleport the group to another location, city, or island. Now theres you can do it easily. We created the Teleport, which allows you to teleport your group to another location. Place 2 Teleports and link them so the Heroes can travel between them. Statistics: To ensure that the development of The Storyteller progresses in the best direction, we need data. Although we have received several feedbacks through Steam comments and Discord channels, there are many in-game behaviors we do not know about, which means we don't know exactly which elements the players enjoy more or less. Therefore, we have built in Anonymous data collection to find out whether they prefer to play as a Storyteller or a Hero. Do players create their own stories or play the built-in campaigns? Which hero avatar is the most popular? Etc. These are all data that will help us know the right direction to develop features that will be useful for the players. Linux build: We have conquered a new operating system! We've created a native Linux build, so now Linux users can also create and tell their own stories. Other minor features and bugfixes: We have revoked the requirement for an Epic Games Account, so it is no longer needed for online gameplay. Implemented default resolutions in the Screenshot menu for easier selection. Fixed some typos in the tooltips. Fixed the issue where Design elements were placed higher or lower compared to other Design elements depending on the camera view. Happy Holidays, and keep up the Storytelling!


[ 2024-12-21 13:26:33 CET ] [ Original post ]

Patch Notes 0.2.0

We finished our first new patch! We prepared lot of interesting stuff for you: New Biome: Desert

  • 8 Ground Types: Create deserts, exotic cities, or even mysterious pyramids.
  • 50+ Designs: Add more flavor to your desert city or make your sand dunes drier with various designs.
  • 7 Enemies: Battle venomous snakes, mummies, or even the Pharaoh himself.
  • 5 Music Tracks + SFX + Background Noises: Set the perfect vibe with new music and sound effects.
  • Undead NPCs: Populate your pyramids or the previous Graveyard biome with undead NPCs.
New Mechanics:
  • Night: Weve implemented nighttime, making it much darker and scarier than before.
  • Color Control: Adjust the colors of the sun and moon to set the mood of your days, sunsets, nights, and dawns.
  • Lighting:
  • Custom Lighting: Nights cant be complete without lights, so weve added custom lights to create a more vibrant and creative nighttime atmosphere.
  • Creature Lighting: Heroes and enemies now have default light sources to see in the dark.
  • Lighting Items: Enemies now drop lighting items with a certain probability, so your heroes can light up the night. If you want better visibility at night, just light a candle or a jack-o-lantern.
  • Design Lighting: Weve modified certain design elements to serve as light sources during the night, so placing a lamp or torch will automatically light up the area.
New Class: Alchemist
  • A new class expands the heroes variety. Weve created the Alchemist, the first class to operate with mixed damage. With its poisonous flasks, it inflicts poison on enemies, dealing damage over time. If allies need help, the Alchemist can also provide them with boosting potions.
New Online System (Epic Online Services)
  • Weve rewritten the online session system to use Epic Games Epic Online Services (EOS) for online gaming (host, join). This means youll need an Epic Games account for the online part of the game, which you can link to your existing Steam account. This change is necessary to expand The Storyteller to new platforms in the future, allowing you to play cross-platform with friends, even on mobile.
New Campaign:
  • Tales of Abrana - Tomb of the Pharaoh: Released a new campaign where you can explore the desert continent of Abrana and uncover many mysteries while helping the pharaoh dealing with the bandits.
Changes:
  • Refined the colors of designs to better match the new Day/Night system.
  • Balanced mixed damage so the new Alchemist class is as strong as the others.
  • Changed most buff abilities to last 3 turns from level 1, instead of scaling with the level (there are some exceptions).
  • During battles, you can see the effect of the buffs/debuffs not just the duration.
  • Lowered difficulty so that Normal provides a suitable experience for players less familiar with turn-based games, while other difficulties offer appropriate challenges for experienced players.
  • Monsters dodge chance no longer scales, keeping basic attacks relevant for those not using SPD as a main stat.
  • Players will now be warned if they try to exit the looting panel without looting everything.
  • Your turn will no longer end automatically when you run out of Action Points; you can still move to finish your turn in a good position.
  • Other balance changes.
  • Minor Bug Fixes
Keep up the Storytelling!


[ 2024-09-09 15:07:49 CET ] [ Original post ]

Version 0.1.2 Early Access

Features:

  • Redesigned the main menu for a simpler and more user-friendly experience.
  • Removed the Nickname panel; now players have their Heros name or Storyteller name as their nickname.
Bug Fixes:
  • Fixed an issue where not all enemies would spawn on the battlefield.
  • Resolved a bug causing loot descriptions to occasionally not appear on the loot panel.
  • Fixed an issue where the group couldnt move after closing a story panel with the esc button.
  • Rewrite the Chronomancer's skill descriptions.
Keep up the Storytelling!


[ 2024-06-09 15:25:14 CET ] [ Original post ]

Bugfix version 0.1.1 Early Access

  • Fixed a bug: Ground didnt change correctly near a fence or wall.
  • Fixed a bug: Music sometimes failed to start after a battle.
Keep up the Storytelling ;)


[ 2024-05-24 19:41:57 CET ] [ Original post ]

Early Access 0.1

Early Access Launch: Version 0.1


Big thanks to everyone who tries our game, whether you love RPGs, TTRPGs, or crafting maps, your support means the world to us. Play as a Storyteller:
  • Create Worlds: Easily paint terrains and add buildings, trees, and decorations.
  • NPCs & Shops: Add characters that players can interact with, including shopkeepers.
  • Interactive Storytelling: Tell your story and engage players with interactive elements.
  • Epic Battles: Challenge players with turn-based combat and powerful enemies.
  • Triggers: Change chapters or music on the fly.
  • Rewards: Place chests with loot for players to find after battles.
  • Set the Mood: Use music and sounds to enhance the atmosphere.
  • Dice Rolls: Add a TTRPG feel with dice roll challenges.
  • Custom Rules: Adjust the games difficulty and other settings to your liking.
  • Host and lead your friends through your creation online, or let everyone explore the world that you created.
Play as a Hero: Create Your Character: Pick an avatar and distribute stats. Battle: Fight in strategic turn-based battles. Level Up: Grow stronger and choose your path as a warrior, mage, or rogue. Learn Spells: Master different classes and spells. Loot & Gear Up: Find treasures, buy gear, and get ready for bigger challenges. Adventure: Dive into the story and interact with the world. TTRPG Checks: Use dice rolls for key moments like persuasion. Be the Hero: Complete the campaign and become a legend. Join us and shape your own adventure. Your story awaits! Discord: https://discord.gg/zvm5TaYSBX


[ 2024-05-19 16:14:58 CET ] [ Original post ]

In the game you can create your own world in a worldbuilder mode and tell your story as a Storyteller. After you finished the worldbuilding, you can host it and play with your friends in a Turn-based combat RPG.

Here are the features you can access:

Play as a Storyteller:

Create Worlds: Easily paint terrains and add buildings, trees, and decorations.
NPCs and Shops: Add characters that players can interact with, including shopkeepers.
Interactive Storytelling: Tell your story and engage players with interactive elements.
Epic Battles: Challenge players with turn-based combat and powerful enemies.
Triggers: Change chapters or music on the fly.
Rewards: Place chests with loot for players to find after battles.
Set the Mood: Use music and sounds to enhance the atmosphere.
Dice Rolls: Add a TTRPG feel with dice roll challenges.
Custom Rules: Adjust the game’s difficulty and other settings to your liking.
Host and lead your friends through your creation online, or let everyone explore the world that you created.


Play as a Hero:

Create Your Character: Pick an avatar and distribute stats.
Battle: Fight in strategic turn-based battles.
Level Up: Grow stronger and choose your path as a warrior, mage, or rogue.
Learn Spells: Master different classes and spells.
Loot and Gear Up: Find treasures, buy gear, and get ready for bigger challenges.
Adventure: Dive into the story and interact with the world.
TTRPG Checks: Use dice rolls for key moments like persuasion.
Be the Hero: Complete the campaign and become a legend.

MINIMAL SETUP
  • OS: Linux
  • Processor: Intel Core i3-4170Memory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: Nvidia GTX 960Network: Broadband Internet connection
  • Storage: 1 GB available space
RECOMMENDED SETUP
  • OS: Linux
  • Processor: Intel Core i5 11400HMemory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: NVIDIA RTX 3050Network: Broadband Internet connection
  • Storage: 1 GB available space

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