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1000 Cuts: Jomaku
Banjo Toad Studio Developer
Banjo Toad Studio Publisher
2024-03-08 Release
Game News Posts: 6
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Public Linux Depots:
  • [0 B]
1000 Cuts: Jomaku FAQ

Hello and welcome to the 1000 Cuts: Jomaku Steam Community Hub!


Thanks so much for joining us! Weve compiled several of the most frequently asked questions here. Remember to wishlist the full game on Steam!

Frequently Asked Questions:



Q: Is this a demo? A: Yes! This is a demo of the first area in One-Thousand Cuts designed to give players a feel for the basic combat and story elements, specifically highlighting the one-hit-kill and consequential moral choices. We've structured the demo like a traditional Japanese Noh drama, with three acts Jo ("introduction"), Ha ("destruction"), and Kyu ("haste"). Q: When will the full game release? A: We're planning a Q1 2025 release, pending the successful completion of our Kickstarter Campaign. If you haven't followed the pre-launch Kickstarter page, you should go do that now ;- ) Q: Are there multiple endings / do my choices really matter? A: Yes! After players complete the short tutorial, they're given a choice between two moral routes: Mercy and Lethality. This choice fundamentally affects gameplay. Every line of dialog, every character interaction, the combat, even the endings are different. Yes, this is a demo with multiple endings. Did we have to do that? No, but we didn't have to include three additional video modes for players to experiment with, either, and that didn't stop us. The one thing that doesn't change between the Mercy and Lethal routes -- you can still pet the cats regardless of what choices you make. Q: What inspired One-Thousand Cuts? A: We could have a Q&A about inspiration and source material alone! Game design and combat, weve had obvious inspiration from the original Souls games and souls-likes, classic genre games like Bushido Blade and Ninja Gaiden. Narratively, weve incorporated elements from the classic films of Akira Kurosawa (Seven Samurai, Red Beard), Kihachi Okamoto (Sword of Doom, Samurai Assassin), Hayao Miyazaki (Spirited Away), and Yoshiaki Kawajiri (Ninja Scroll). Artistically weve drawn a lot from Ukiyo-e (original japanese woodblock prints), the closest we could come to primary source material for the look and feel of the time period, as well as more contemporary manga artists, especially Kentaro Miura (Berserk). Q: Where does the game take place? A: One-Thousand Cuts takes place in a dark fantasy version of late Edo Japan, filled to the brim with shogunate political subterfuge, inter-clan political maneuverings, re-contextualized historical figures and events, and our takes on traditional Japanese legends and folklore. Q: Will the game be available on consoles too? What about Mobile? A: The full game will release on Steam first, though console and mobile ports are stretch goals in the Kickstarter. We can make that happen together! Q: How much will the game cost at release? A: We'll release more info on that later :- ) Q: Is this really your first game? A: This might (?) come as a surprise, but yes! We've never even tried to made a game before. Not even a game jam. This was the first project we ever opened in Unity. And we're delighted to be able to share it with you!

That's all for now, folks!


We hope this answered some of your questions! If there's anything we didn't cover, questions that come up while playing the demo, or if you're interested in learning more about developing a game from scratch, feel free to post them here or hit us up on our socials :- ) Have you followed and wishlisted the full game on Steam?
Are you following the pre-launch Kickstarter page?
Got questions or bugs to report? Want to learn more about indie game development? Are you a Content Creator looking for our press kit? Stop by our socials: Discord + Instagram + TikTok + Press Kit


[ 2024-03-15 16:59:43 CET ] [ Original post ]

Jomaku (除幕) "Curtain-raiser" a short act or monologue to introduce a longer kabuki play. A preview.

1000 Cuts: Jomaku is a 60-90 minute proof of concept experience of One-Thousand Cuts, with a short tutorial, plenty of exploration (over a dozen hidden pettable cats, an optional boss, bonus lore drops, three alternative video modes), unlockable upgrades, a three-phase final boss, and multiple endings based on which moral route you choose.

Combine instant-death combat with unique special abilities and environmental hazards to devastate your enemies, or die trying. Strategize efficient solutions or overwhelm with brute force as your slice your way through the Army of One-Thousand, one cut at a time.

Discover and fight a deadly collection of challenging bosses on your journey. Master each of their martial art styles to unleash powerful combat techniques on your enemies. If you can defeat them, that is.

Find hidden lore throughout a rich, dark fantasy Edo Japan. connect the shattered pieces of this expansive world, inspired by real Japanese history and folklore.

The time of the samurai is coming to an uncertain end. Exiled as a child by his father Hidetsugu, young Hiroyuki has grown up training at his Uncle Jiro's secluded dojo, hoping one day to prove himself worthy enough to return home. Now caught at the center of a hostile takeover within his clan, Hiro is torn between loyalty and honor.

Hiro has to choose: side with his father and kill his friends and Uncle Jiro - the only real family he's ever had - or side with Uncle Jiro and attempt to face down the fearsome army under his father's control. It only takes one cut to kill, but what is one man against the Army of One-Thousand?



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