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1000 Cuts: Jomaku
Banjo Toad Studio Developer
Banjo Toad Studio Publisher
2024-03-08 Release
Game News Posts: 6
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Public Linux Depots:
  • [0 B]
Update #3 - UI Rework, Instant Action Mode, Combat QoL, Button Rebinds, Bugfixes

Ahoy friends! This covers a number of hotfixes we've rolled out since Update #2, in addition to some new and exciting things we've got cooking in the linked build. Before we get into it, here's a huge thank you to the community for all your insight, feedback, and suggestions. We're a very small team of devs, but we try to roll out updates and improvements as fast as we can, so keep your suggestions and feedback coming :- ) P.S. - Here's your weekly reminder to wishlist the full game and follow our pre-launch Kickstarter page.

Big Picture Changes


  • Massive Pause & Settings Menu Rework w/ New Features
  • Additional Controller Support w/ Icons + Rumble (optional)
  • Even faster New Game button for players who want Instant Action
  • Combat QoL Improvements
  • Numerous bugfixes reported via survey and reviews

UI Improvements



The Settings Menu now has four tabs -- Input, Video, Audio, and Statistics -- with the following features.
  • Button remapping for keyboard and gamepad (new!)
  • Toggleable gamepad rumble (new!)
  • Toggleable screen shake
  • Toggleable windowed mode (new!)
  • Multiple alternate video modes
  • Three different volume sliders -- Master, Soundtrack, Effects (new!)
  • Toggleable auto-respawn.
In addition, the Quit and Quit to main menu buttons now prompt the player to confirm their selection knowing it will delete any progress since their last rest. The menus now display the correct gamepad icons.

Combat QoL


You can now Parry Low-Stance attacks. However, enemies who use the low-stance will not be stunned just like high-stance enemies.
Improved responsiveness of the Riposte, In addition, a mistimed Riposte input no longer results in a cancelled Attack action -- it just delays the Attack until the Parry animation is complete.
Enemies that emerge from the foreground now have a required amount of time they need to be visible on screen (and attackable) before they can attack the player. That means you can no longer die to an enemy that is offscreen.

"Instant Action" Button


We've further streamlined the "Skip Tutorial" option when starting a new game with the addition of Instant Action. This allows players to jump right into the game with ZERO mandatory dialog. Simply select which moral route you want to play, or select the Late Fate Decide if you want to leave it up to the gods.
This is especially useful for players who want to experience both versions of the game but arent interested in going through the tutorial again. In addition, we've edited more dialog in the Full Story tutorial for clarity and length, and decreased visual clutter of overlays during the "Controls and Enemy Overview" section.

Bugfixes & QoL:


  • Fixed bug preventing some players from choosing the bokken or sword after completing tutorial
  • Fixed bug preventing some players from executing bosses on Lethal / Honor route
  • Fixed bug causing all the menus opening in ending "Thank You" screen
  • Fixed bug preventing I-frames during dodge against low-stance attacks
  • Dialog Input Change: Press Interact (default F for keyboard and X on gamepad) to begin and continue dialog (excluding Sword Choice and Execute). Press Cancel (default C for keyboard and Y on gamepad) to skip / cancel.
  • Added "Sprint" input to Help Menu overlay
  • Improved enemy hitboxes and hurtboxes across the board
  • Improved player hurtbox across numerous animations
Well that's all for now folks. We have a few more "Big" updates planned for Jomaku in the next couple weeks, so stay tuned and keep that feedback coming! It's a huge help to us when you find new bugs / suggest potential improvements. Your review could become a highlight in our next big update!

Coming Soon:


  • New Music!
  • New Environmental Soundbed System
  • Localization
Have you followed and wishlisted the full game on Steam?
Are you following the pre-launch Kickstarter page?
Got questions or bugs to report? Want to learn more about indie game development? Are you a Content Creator looking for our press kit? Stop by our socials: Discord + Instagram + TikTok + Press Kit


[ 2024-04-14 22:24:13 CET ] [ Original post ]

Jomaku (除幕) "Curtain-raiser" a short act or monologue to introduce a longer kabuki play. A preview.

1000 Cuts: Jomaku is a 60-90 minute proof of concept experience of One-Thousand Cuts, with a short tutorial, plenty of exploration (over a dozen hidden pettable cats, an optional boss, bonus lore drops, three alternative video modes), unlockable upgrades, a three-phase final boss, and multiple endings based on which moral route you choose.

Combine instant-death combat with unique special abilities and environmental hazards to devastate your enemies, or die trying. Strategize efficient solutions or overwhelm with brute force as your slice your way through the Army of One-Thousand, one cut at a time.

Discover and fight a deadly collection of challenging bosses on your journey. Master each of their martial art styles to unleash powerful combat techniques on your enemies. If you can defeat them, that is.

Find hidden lore throughout a rich, dark fantasy Edo Japan. connect the shattered pieces of this expansive world, inspired by real Japanese history and folklore.

The time of the samurai is coming to an uncertain end. Exiled as a child by his father Hidetsugu, young Hiroyuki has grown up training at his Uncle Jiro's secluded dojo, hoping one day to prove himself worthy enough to return home. Now caught at the center of a hostile takeover within his clan, Hiro is torn between loyalty and honor.

Hiro has to choose: side with his father and kill his friends and Uncle Jiro - the only real family he's ever had - or side with Uncle Jiro and attempt to face down the fearsome army under his father's control. It only takes one cut to kill, but what is one man against the Army of One-Thousand?



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