A while back, we mentioned that we were making Async play for all of our games.
We released it along with Reversi. Made a bunch of fixes & new features (such as allowing starting of games asynchronously) and then released it on Khet 2.0... more fixes & features (including re-doing the connect-to-cloud process), and now it's coming to Hive.
It's done, it's tested, and we're just waiting due to timing-reasons. In the meantime, we're doing small housecleaning-type stuff to make it shine around the edges.
We've made a bunch of fixes to async since it first launched with Reversi, so hopefully the Hive version will be pretty stable even at launch. It's been months since we've pushed a release of Hive, so much has changed in our engine. We've update the rendering engine, made performance improvements (so it can run fast even on slow computers), and more.
Async play seems to have finally stirred up a bigger online community for Khet 2.0, and I'm hoping it does even better for Hive.
I'm really sorry that it's taken so long for async to come to Hive (I really thought it would be a couple of weeks, not a couple of months). Hive is our "crown-jewel" so to speak (our largest community), so we wanted to make sure the async was really good by the time we released it. We might only get one chance at this.
Multiplayer communities are tricky because you always have to stay above a certain threshold of users... if you drop below, then users stop checking for games (ever!) and it just gets desolate quickly. With this update, we plan to FINALLY turn the tide and get the online Hive community to critical mass.
After the release, please contact us with any bugs you find... and please have fun finding other people online to play with! :-)
We will try to drive a bunch of people to the online play, right around the time of the release... and if we get enough games going, hopefully there will always be some action in the online community.
Talk to you in about a week!
[ 2015-05-21 00:18:50 CET ] [ Original post ]
🎮 Full Controller Support
- Hive Linux Binaries [40.45 M]
- Hive Linux Content [148.07 M]
- Hive - The Pillbug
- Hive - The Ladybug
- Hive - The Mosquito
Hive is a board game with a difference. There is no board! The pieces are added to the playing area thus creating the board. As more and more pieces are added the game becomes a fight to see who can be the first to capture (surround) the opposing Queen Bee.
Features:
- Play locally or online.
- Play against the Computer - AI with five difficulty levels.
- Includes "hot-seat"/"pass-n-play" mode for players with who want to share one mouse/keyboard or gamepad.
- Full 3D with camera-control
- Switch seamlessly between playing with mouse/keyboard and gamepad.
- Dozens of Steam Stats & Achievements.
- Same expansions as table-top version: the Pillbug, the Ladybug, and the Mosquito expansions are available as DLC.
- Each expansion can be turned on/off for any individual game. Play with these pieces online even if your opponent does not own the expansions! (they will also get to use the expansions during the game)
- Asynchronous play - you can play even when your opponent is offline.
- The Hive board game is a winner of many awards including "Mensa Select", "Dr. Toy: Product of Excellence", "Spiele Hits", "International Gamers Awards", and "Juego del año".
- OS: glibc 2.15+. 32/64-bit
- Processor: 1 gHzMemory: 512 MB RAM
- Memory: 512 MB RAM
- Graphics: OpenGL 2.1+ w/ GL_ARB_framebuffer_object
- Storage: 300 MB available space
- OS: glibc 2.15+. 32/64-bit. S3TC texture support
- Processor: 2 gHzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: OpenGL 3+Network: Broadband Internet connection
- Storage: 300 MB available space
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