Hive
BlueLine Games Developer
BlueLine Games Publisher
2014-03-20 Release
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive
(228 reviews)
The Game includes VR Support
Public Linux Depots:- Hive Linux Binaries [40.45 M]
- Hive Linux Content [148.07 M]
Available DLCs:- Hive - The Pillbug
- Hive - The Ladybug
- Hive - The Mosquito
Ton of updatesDue to the work we've been doing on our other games, along with the various issues that have shown up in the Hive forums on Steam, there have been a ton of changes since the last big update.
Everything mentioned here is now pushed for Windows, Mac, and Linux (some might have appeared slightly earlier on Windows).
If I've been keeping track of it correctly, here is a fairly complete list:
- A handful of FNA/OpenGL fixes which will make the game work on more of the Intel HD Graphics cards that had problems, but not all of them.
- A smaller log file (again)
- Better display of users with Apostrophes in their names, in the Online Games Menu Screen (OGMS).
- Fixed a rare crash in the OGSM ListView.
- Added visible Menu button to the game screen. This makes the game now fully functional for mouse-only players. This is actually pretty important for accessibility. See the "Accessibility" section of a recent Khet announcement for more info on this.
- Made it so Passes get sent to the server by the last-mover since we know that player is online. This keeps the activePlayerId in sync better.
- Fixed an error when a pillbug-enabled mosquito moved an enemy disabled-mosquito. Thanks to user Quodlibet for reporting this!
- Elo Ratings can't be replayed from Steam Notifications now.
- Fixed some really bad edge-cases that were caused by playing an online async game, then leaving it, then finishing a local game in the same run of the program. This should solve a lot of the more mysterious bugs that were being seen.
- Since the last release of Hive, we rewrote our entire font rendering system to use a more scalable system. On users with huge high-resolution monitors, they should now be able to see the fonts as clearly as someone with a standard monitor. The new system is "Signed Distance Fields". For the curious, here is a youtube video that shows the general way in which they work: https://www.youtube.com/watch?v=CGZRHJvJYIg This change also allowed us to completely re-write how string-measurement works. After a ton of obsessing over the details, you'll notice that now, text is centered better in several spots in the app, and the Chat box looks less wonky. This is all due to being able to measure text very accurately.
Hive runs at a slightly lower resolution than our other games (so the fonts tend to be larger) and the fonts actually look REALLY nice in the latest version (I may have been staring at fonts too long).
Sorry that I waited so long before releasing that huge batch (we usually do more smaller releases) but I hope the changes make the game a little nicer for everyone! :)
Happy Holidays & Happy New Year!
- BlueLine Games (Sean & Geoff)
[ 2015-12-15 20:43:25 CET ] [ Original post ] Ton of updatesDue to the work we've been doing on our other games, along with the various issues that have shown up in the Hive forums on Steam, there have been a ton of changes since the last big update.
Everything mentioned here is now pushed for Windows, Mac, and Linux (some might have appeared slightly earlier on Windows).
If I've been keeping track of it correctly, here is a fairly complete list:
- A handful of FNA/OpenGL fixes which will make the game work on more of the Intel HD Graphics cards that had problems, but not all of them.
- A smaller log file (again)
- Better display of users with Apostrophes in their names, in the Online Games Menu Screen (OGMS).
- Fixed a rare crash in the OGSM ListView.
- Added visible Menu button to the game screen. This makes the game now fully functional for mouse-only players. This is actually pretty important for accessibility. See the "Accessibility" section of a recent Khet announcement for more info on this.
- Made it so Passes get sent to the server by the last-mover since we know that player is online. This keeps the activePlayerId in sync better.
- Fixed an error when a pillbug-enabled mosquito moved an enemy disabled-mosquito. Thanks to user Quodlibet for reporting this!
- Elo Ratings can't be replayed from Steam Notifications now.
- Fixed some really bad edge-cases that were caused by playing an online async game, then leaving it, then finishing a local game in the same run of the program. This should solve a lot of the more mysterious bugs that were being seen.
- Since the last release of Hive, we rewrote our entire font rendering system to use a more scalable system. On users with huge high-resolution monitors, they should now be able to see the fonts as clearly as someone with a standard monitor. The new system is "Signed Distance Fields". For the curious, here is a youtube video that shows the general way in which they work: https://www.youtube.com/watch?v=CGZRHJvJYIg This change also allowed us to completely re-write how string-measurement works. After a ton of obsessing over the details, you'll notice that now, text is centered better in several spots in the app, and the Chat box looks less wonky. This is all due to being able to measure text very accurately.
Hive runs at a slightly lower resolution than our other games (so the fonts tend to be larger) and the fonts actually look REALLY nice in the latest version (I may have been staring at fonts too long).
Sorry that I waited so long before releasing that huge batch (we usually do more smaller releases) but I hope the changes make the game a little nicer for everyone! :)
Happy Holidays & Happy New Year!
- BlueLine Games (Sean & Geoff)
[ 2015-12-15 20:43:25 CET ] [ Original post ] Officially licensed version of the "Mensa Select" award-winning board game!
Hive is a board game with a difference. There is no board! The pieces are added to the playing area thus creating the board. As more and more pieces are added the game becomes a fight to see who can be the first to capture (surround) the opposing Queen Bee.
Features:
- Play locally or online.
- Play against the Computer - AI with five difficulty levels.
- Includes "hot-seat"/"pass-n-play" mode for players with who want to share one mouse/keyboard or gamepad.
- Full 3D with camera-control
- Switch seamlessly between playing with mouse/keyboard and gamepad.
- Dozens of Steam Stats & Achievements.
- Same expansions as table-top version: the Pillbug, the Ladybug, and the Mosquito expansions are available as DLC.
- Each expansion can be turned on/off for any individual game. Play with these pieces online even if your opponent does not own the expansions! (they will also get to use the expansions during the game)
- Asynchronous play - you can play even when your opponent is offline.
- The Hive board game is a winner of many awards including "Mensa Select", "Dr. Toy: Product of Excellence", "Spiele Hits", "International Gamers Awards", and "Juego del año".
MINIMAL SETUP- OS: glibc 2.15+. 32/64-bit
- Processor: 1 gHzMemory: 512 MB RAM
- Memory: 512 MB RAM
- Graphics: OpenGL 2.1+ w/ GL_ARB_framebuffer_object
- Storage: 300 MB available space
RECOMMENDED SETUP- OS: glibc 2.15+. 32/64-bit. S3TC texture support
- Processor: 2 gHzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: OpenGL 3+Network: Broadband Internet connection
- Storage: 300 MB available space
2.50$ (75%)
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