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Officially licensed version of the "Mensa Select" award-winning board game!


Hive is a board game with a difference. There is no board! The pieces are added to the playing area thus creating the board. As more and more pieces are added the game becomes a fight to see who can be the first to capture (surround) the opposing Queen Bee.


Features:
  • Play locally or online.
  • Play against the Computer - AI with five difficulty levels.
  • Includes "hot-seat"/"pass-n-play" mode for players with who want to share one mouse/keyboard or gamepad.
  • Full 3D with camera-control
  • Switch seamlessly between playing with mouse/keyboard and gamepad.
  • Dozens of Steam Stats & Achievements.
  • Same expansions as table-top version: the Pillbug, the Ladybug, and the Mosquito expansions are available as DLC.
  • Each expansion can be turned on/off for any individual game. Play with these pieces online even if your opponent does not own the expansions! (they will also get to use the expansions during the game)
  • Asynchronous play - you can play even when your opponent is offline.
  • The Hive board game is a winner of many awards including "Mensa Select", "Dr. Toy: Product of Excellence", "Spiele Hits", "International Gamers Awards", and "Juego del año".
Hive
BlueLine GamesDeveloper
BlueLine GamesPublisher
2014-03-20Release
🎹🖱️ Keyboard + Mouse
🎮 Full Controller Support
Very Positive (235 reviews)
VR Support
Public Linux Depots:
  • Hive Linux Binaries [40.45 M]
  • Hive Linux Content [148.07 M]
Available DLCs:
  • Hive - The Pillbug
  • Hive - The Ladybug
  • Hive - The Mosquito
Months of updates!

There is no special occasion for this update, other than that we've had a ton of fixes piling up and I really wanted to get them out there... so we did it!

Windows, Mac, and Linux all have these fixes & should be as identical as they can be.

  • Rules bug!! Pillbug was able to use its special ability right after being moved. (thanks for reporting this, andypie !)
  • The build is about 100megs smaller on your hard-drive. This is mostly due to changes in the compression by cutting out the Monogame content pipeline.
  • The buttons for the second-player in a Lobby had regressed to not be mouse-clickable anymore (hotkeys still worked). Thanks dani_as0 and bentley_maniac for the reports.
  • Fixed regression that was causing log-spam of loading SDF fonts.
  • Fixed the occasional crash on Mac/Linux that occurred especially when entering the Online Game Menu screen very quickly after starting the program.
  • Fixed the case where you Leave a game during LoadingFromServer, then started another game (eg: local, or just a NEW online game) and the game thought it was still loading from server... forever.
  • Fixed game-reconnections (if it says "Loading from game server..." at any point during a game, now it should succeed again. That was broken for a while... we just didn't notice because that only happens in weird cases anyway).
  • Fixed the use-case where a host starts a game asynchronously with the opponent moving first, then a guest joins and makes a play, then the host would previously freeze in "Loading game from server...". Creating async games and having the opponent move should be fine now.
  • Game warned "this game is rated" when forfeiting, even if it was not rated.

I fixed some of these bugs recently while coding on https://www.livecoding.tv/seancolombo , so tune in, if you're into that sort of thing :)

Thanks everyone, for your continued support of Hive! :D

[ 2016-06-20 20:08:58 CET ] [Original Post]

Minimum Setup

  • OS: glibc 2.15+. 32/64-bit
  • Processor: 1 gHzMemory: 512 MB RAM
  • Memory: 512 MB RAM
  • Graphics: OpenGL 2.1+ w/ GL_ARB_framebuffer_object
  • Storage: 300 MB available space
  • Memory: 1 GB RAM
  • Recommended Setup

    • OS: glibc 2.15+. 32/64-bit. S3TC texture support
    • Processor: 2 gHzMemory: 1 GB RAM
    • Graphics: OpenGL 3+Network: Broadband Internet connection
    • Storage: 300 MB available space
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