The land of Shartaia has just lost its last Gem. No one knows where it went except for Dr. Soystein, who's working on an evil plan in the Mental Asoylum. As Chud, a fearless lone wolf, you're out to save the world. Power through Soystein's nefarious army of 'jaks and take down the Asoylum in this atmospheric, gut-wrenching, jaw-clenching, slow burn, quasi-ironic survival shooter.

- YOU WILL get 5-6 Hours of bone-chilling gameplay 
- YOU WILL fight against hordes of ruthless 'jaks as well as malevolent bosses 
- YOU WILL play through sixteen worlds full of suspenseful build up with strong character development and gradual feeling of escalation 
- YOU WILL collect and upgrade 24 different weapons with unique playstyles, matchups, and synergy as well as consumables and spells to give you an edge against your foes 
- YOU WILL listen to a DYNAMIC, RAW, and ENTRANCING original soundtrack 



Can (You) find where all the gems went?
At long last, Gem Defender: Soy Requiem, is finally out! Get ready to Chud it up like never before with four new worlds, postgame content, and a collaboration with BADLANDS CHUGS!!!
New Levels:
- Level 0 (Chuds Basement) acts as a quick tutorial to get you started
- Level 14 (The Badlands) is a brand-new gauntlet featuring the GOAT BadlandsChugs
- Level 15 (Brim) is the definitive, final level of the game
-  A new post-game world, the Endless Soyscape, has been added with an endlessly-scaling wave system and most weapons in the game. See how far you can get!
 
New Weapons:
- Fatal Thrembosis, shoots out a demonic aoe burst in a triangle
- Pacifier MK Ultra, a devilish upgrade to the Pacifier gun
- Das Boot, an overcharged sproke-shooter that charges up before firing in giant bursts
- Quarterly Bonus, increases health gained from eating bugs and gives Chud contact damage
-  Experiment 109?
 
Weapon Changes:
- Improved movement & visuals for Sproke
- Squirrel & Ancient Squirrel damage now better scales with its levels
- Improved contact damage of Soygirl in Soytham
- Increased range & improved visuals of Fauxgems
-  Improved visual feedback for swords, trails are less buggy
 
Level Changes:
- Pruned grindy waves from Levels 1-5 and added more enjoyable wavesets
- Levels 1, 2, and 3 have new enemies
- Added a wave to Level (for a total of waves...)
- Level 6 (Diphenhydramine) received some visual improvements alongside some gameplay changes, giving you only one option per-level
- Some worlds received more visual polish
-  The Fallen West now uses Girlbossania instead of Goondoom
 
UI Changes & Optimizations:
- Improved item displays in the Level Up screen
- Alternate item screen for Diphenhydramine
- Improvements for UI ordering in Diphenhydramine
- Duplicate items do not show up, some worlds have alternate amounts of upgrades selectable
- Tweaks to the death screen
- Fixed positions of enemy health bars
- All enemy projectiles now use object pooling
- All EXP now use object pooling
-  Optimized enemy targeting for weapons
 
And of course, there are multiple brand new achievements to go along with the new content! Thanks to everyone who played the game and never forget, it's great to be goon.
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