Hey everyone, Thijs here.
Since the game's launch it has received daily patches/updates (except for yesterday). Thanks to your feedback I've been busy fixing bugs and adding small changes every day, but I didn't want to spam your library with patch notes, so I'm bundling a week's worth of patches/updates into one big list. Here are all the changes:
Changes:
- the 'bat stun' item changed into the 'stun bullet' item to make it more clear that it works on both bats and flies
- bandit camp was made slightly easier, with more space between certain obstacles
- achievements that can be unlocked from the menu now also work in fridge mode (before that would softlock you out of those achievements)
- the first corpse encounters will come with a banner pointing at it to make it more obvious that it's not an obstacle to dodge
- there is now an option to skip items. That will make it so that you don't have to wait for the timer to go down when you're trying to unlock hardcore mode, for instance
- the unlocks sheet in the logbook has changed visually
- every spike now looks unique and has a significantly higher contrast from the background
- melee attacks don't gravity-cancel in the bandit camp anymore to make it easier to hop from lane to lane
- controller support has improved massively overall and the game plays significantly smoother on steam deck now
Bug fixes:
- originally if you chose moss hollow as your starting stage there was a chance you would hit the wall if you chose a specific path with a specific speed. Well not anymore
- items aren't layered on top of the distance skip transition
- you can't start the game while on the 'are you sure you want to exit?' menu and you can't open said menu while starting the game anymore
- you can't get stuck on a wall anymore by swinging your hammer while face-planted
- changing audio settings while in a run saves them
- some typo fixes
- spamming escape during the un-pause countdown doesn't break the game anymore
- extended magazine doesn't force the player to shoot all bullets in one go anymore (was a bug, not a feature)
- you can't perform any actions anymore while the un-pause countdown is going on
- you can't aim forever anymore by moving your cursor to the left of the character and not releasing the aim button
- when starting a run from the bandit camp the 'looted' state of the free corpse (sleeping guy) isn't the wrong one anymore
I'm sure I missed a bunch of other small changes, but it is what it is.
Thank you all so much for getting the game, and especially for leaving those positive reviews! it means the world <3
The randomly generated cave system exists of multiple biomes containing a great number of interesting and unique obstacles to overcome. With every run comes a new challenge. Mastering your moves is necessary to survive and make it far.
The unique and randomly rewarded items keeps every run fresh. Discover their powerful combinations and come up with great strategies to help achieve your goals for each run.
A big theme within the game is discovery. When discovering new items, obstacles, or biomes you take note of these in your trusty logbook. This will help you understand both the dangers and useful tools better, as well as discover a ton of lore. Discovering the game's lore slowly helps you understand what happened to the world and what your character's role is in all this.
MINIMAL SETUP
OS: Any Linux Distribution 2012+
Processor: 2.5 GHzMemory: 1 GB RAM
Memory: 1 GB RAM
Graphics: OpenGL 2.1+ Support. and recommended dedicated graphics card with 128 MB of RAM