




🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
Change
[/th][th]Why it matters
[/th][/tr][tr][td]Steam Sockets NetDriver is now compiled in & on by default.
[/td][td]Gives secure NAT traversal and cross-platform relays while shaving 15 ms off median RTT in EUUS tests.
[/td][/tr][tr][td]9999 ms ping bug fixed
[/td][td]Server browser finally shows real latency instead of the placeholder value older drivers produced.
[/td][/tr][tr][td]Version lock
[/td][td]0.2.2 clients only list 0.2.2 servers to prevent mismatched packets.
[/td][/tr][/table][hr][/hr]Reflections dial-down We lowered Screen-Space Reflection quality per Epics guide, recovering 5-10 FPS on mid-range GPUs while reducing the hall-of-mirrors look.
Brightness pass Auto-exposure upper limit raised by +0.3 EV, leveraging the extended luminance range option for more readable nights without losing mood.
Updated Lumen presets UE 5.6 ships with cheaper global-illum tweaks; we adopted those for parity lighting at the same frame cost.
Our enemies now run a Utility AI brain evaluated every 0.25 s, then follow a pacing Director that decides when to stalk, ambush, or panic teams.
Aggro Meter Fills at 0.25 pts/s and +5 pts per document, then decays if you escape.
Dynamic scaling Volley damage and hunter pack size grow over time for rising tension.
Volley combat New attack montages trigger damage spheres mid-swing for readable telegraphs.
Evade & teleport Hunters reposition when kited or spotted too early, maintaining pressure.
Expect two more AI iterations: were analysing gameplay clips to fine-tune stalk distance, flee triggers, and volley size.
[hr][/hr]Sub-system
[/th][th]Core Function
[/th][th]TL;DR
[/th][/tr][tr][td]Perception
[/td][td]OnPerceptionUpdated
[/td][td]Sight + hearing with 2 % miss chance so monsters stay imperfect.
[/td][/tr][tr][td]Utility scoring
[/td][td]EvaluateUtility
[/td][td]Weighs nine actions (Idle Evade) every 0.25 s.
[/td][/tr][tr][td]Aggro loop
[/td][td]UpdateAggro
[/td][td]Time-based gain, doc pickups, decay, and hint spikes.
[/td][/tr][tr][td]Volley attack
[/td][td]DoAttack / HandleAttacking
[/td][td]Plays random montage fires synced damage sphere up to 5 hits.
[/td][/tr][tr][td]Director hooks
[/td][td]OnDirectorHint
[/td][td]Guides two closest active hunters toward the lowest-threat player to balance pacing.
[/td][/tr][/table][hr][/hr]Hint System UI In active development; ties Director cues to on-screen prompts so late joiners orient quickly.
Objective Overhaul Layered tasks beyond collect docs, adding strategic choices per match.
AI Polish Pass Audio barks, death animations, and final balance scheduled for the next two patches.
Migrated core project to Unreal Engine 5.6.
Enabled Steam Sockets networking by default.
Fixed server browser ping mis-reporting.
Reduced Screen-Space Reflection quality & lowered reflection capture resolution.
Exposure +0.3 EV for night readability.
Added Utility-AI brain, adaptive aggro, and synced attack montages.
Memory still down ~40 % from prior texture trims and pooling.
Director now enforces lull windows to avoid constant panic spikes.
Thanks to everyone for the support and feedback so far. If you run into any issues, please let us know! Your feedback drives every patch!
Dive into the darkness with "Blood Moon Horror," a spine-chilling 1-8 player online cooperative psychological horror game. Players are scientists sent by the shadowy corporation NovaTech Biogenics to investigate a series of abandoned space stations that were part of the Echo Project. This project aimed to study The Signal, a mysterious and potentially dangerous anomaly linked to the Blood Moon—a celestial event that drastically alters the environment and the minds of those exposed to it. As the Blood Moon rises, the stations transform into nightmarish mazes filled with horrors, and the scientists must uncover the truth, survive, and escape before they are consumed by the madness. Navigate through the eerie shadows with your friends, evading alien predators and uncovering dark secrets in an unforgettable lunar adventure.
Enhance immersion with proximity-based voice communication, allowing you to coordinate with teammates—or hear their final screams—as you navigate the moon's haunted corridors.
Experience high-fidelity visuals that bring the lunar nightmare to life, from flickering lights to the grotesque details of alien infestations.
Face off against a terrifying enemy already lurking in the shadows, with two more fiendish foes currently in development.
Team up with friends in a bone-chilling cooperative experience. Test your bonds and work together to overcome the horrors that await.
Immerse yourself in the eerie atmosphere of the abandoned moon base, where danger lurks around every corner. Scavenge for resources, find crucial clues, and unravel the mystery of the alien infestation while staying one step ahead of your extraterrestrial hunters.
Experience a fresh layout every time you play, thanks to the procedurally generated moon base. Each playthrough offers new challenges and secrets to uncover.
Encounter intelligent alien hunters that adapt to your strategies. No two encounters are the same, keeping you on edge throughout your journey.
Step into an intense, first-person psychological horror adventure. Explore a narrative-rich world filled with tension and dread, ensuring you stay on the edge of your seat.
Choose from 1 character model with 6 unique color variations to personalize your experience. Each variation allows you and your friends to identify your scientist in the midst of chaos, making teamwork and survival all the more immersive.
Ready to face the terror of the night? Wishlist "Blood Moon Horror" on Steam now and prepare for an unforgettable journey into fear with your friends. Survival is not guaranteed.
Stay connected and join our community on Discord for the latest updates and discussions!
[ 6446 ]
[ 1486 ]
[ 1844 ]