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🩸Description:

Dive into the darkness with "Blood Moon Horror," a spine-chilling 1-8 player online cooperative psychological horror game. Players are scientists sent by the shadowy corporation NovaTech Biogenics to investigate a series of abandoned space stations that were part of the Echo Project. This project aimed to study The Signal, a mysterious and potentially dangerous anomaly linked to the Blood Moon—a celestial event that drastically alters the environment and the minds of those exposed to it. As the Blood Moon rises, the stations transform into nightmarish mazes filled with horrors, and the scientists must uncover the truth, survive, and escape before they are consumed by the madness. Navigate through the eerie shadows with your friends, evading alien predators and uncovering dark secrets in an unforgettable lunar adventure.

🔊 Proximity Voice Chat

Enhance immersion with proximity-based voice communication, allowing you to coordinate with teammates—or hear their final screams—as you navigate the moon's haunted corridors.

🎮 Immersive Graphics

Experience high-fidelity visuals that bring the lunar nightmare to life, from flickering lights to the grotesque details of alien infestations.

👾 Evolving Threats:

Face off against a terrifying enemy already lurking in the shadows, with two more fiendish foes currently in development.

🤝 Thrilling Multiplayer Co-op:

Team up with friends in a bone-chilling cooperative experience. Test your bonds and work together to overcome the horrors that await.

🧭 Survival and Exploration:

Immerse yourself in the eerie atmosphere of the abandoned moon base, where danger lurks around every corner. Scavenge for resources, find crucial clues, and unravel the mystery of the alien infestation while staying one step ahead of your extraterrestrial hunters.

🌀 Procedurally Generated Base:

Experience a fresh layout every time you play, thanks to the procedurally generated moon base. Each playthrough offers new challenges and secrets to uncover.

🧠 Adaptive AI:

Encounter intelligent alien hunters that adapt to your strategies. No two encounters are the same, keeping you on edge throughout your journey.

👁️ Immersive First-Person Horror:

Step into an intense, first-person psychological horror adventure. Explore a narrative-rich world filled with tension and dread, ensuring you stay on the edge of your seat.

🧑‍🔬 Customizable Playable Characters:

Choose from 1 character model with 6 unique color variations to personalize your experience. Each variation allows you and your friends to identify your scientist in the midst of chaos, making teamwork and survival all the more immersive.

🛒 Add to Wishlist Now

Ready to face the terror of the night? Wishlist "Blood Moon Horror" on Steam now and prepare for an unforgettable journey into fear with your friends. Survival is not guaranteed.

💬 Stay Connected

Stay connected and join our community on Discord for the latest updates and discussions!

Blood Moon Horror
Blood Moon GamesDeveloper
Blood Moon GamesPublisher
August 2025Release
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
1 user reviews (1 reviews)
Major Update 0.5 Combat-Ready AI, New Puzzle, Voice Chat & More!

Summary: Sharper AI, new electric puzzle, visual upgrades, improved onboarding, environment overhaul incoming, and major December systems update. This is a large monthly patch with even bigger updates on the way.

[hr][/hr]

\n

Enemy AI Now Fully Dangerous

\n

[table colwidth=\",,\"][th]

Change

[/th][th]

Detail

[/th][th]

Why it matters

[/th]

Functional Attacks

Enemies now reliably attack players as soon as they have a valid target and are in range.

Encounters now carry real threat stealth and movement choices matter more.

Improved Behavior Logic

Hunt Chase Search transitions refined for smarter, more responsive AI decision making.

Chases feel more cinematic, more intense, and less RNG-driven.

Animation & Blend Fixes

Improved attack animations, removed micro-stutters, and smoothed blend spaces.

Enhances immersion and helps players read enemy intent and timing.

[/table]

\n

[hr][/hr]

\n

New Puzzle Electric Switch Challenge

\nTurn switches on/off in the correct sequence to move two mechanical dials into the sweet spot. \nIts dynamic, cooperative, and can be abruptly interrupted by enemy activity.\n\n[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/44472180/2a2729ed22356491abffa88f1271410149cdf29d.gif\"][/img]

\n

  • Mechanic: Each switch modifies one or both dials. Align both dials within the highlighted range to complete the puzzle.

    [/*]
  • Teamplay: Meant for communication-heavy runs players call out values, timing, and alignment.

    [/*]
  • Tension: Enemy proximity, hazards, and timing pressure can disrupt progress, forcing you to reset or re-coordinate.

    [/*]
  • Replayability: Switch effects, values, and dial behaviors vary per run for procedural difficulty.

    \n

    [/*]
[hr][/hr]

\n

Voice Chat Improvements

  • Toggleable Voice Chat Accessible via settings or quick menu for immediate control.

    [/*]
  • Voice Activity Indicator Displays who is speaking during gameplay for better coordination.

    [/*]
  • Privacy & UX Focus Default voice chat remains off for players who prefer silence or text-only play.

    [/*]
[hr][/hr]

Visual & Environmental Upgrades

  • Polished materials and props across multiple rooms and corridors.

    [/*]
  • Updated lighting passes with deeper shadows, cooler tones, and enhanced readability of interactables.

    [/*]
  • Improved post-processing: subtle grain, bloom tuning, and color grading adjustments.

    [/*]
  • New decorative assets to improve immersion and room-to-room variation.

    [/*]
[hr][/hr]

Better Player Onboarding

A new User Widget Guide appears the first time a player loads into a map.

  • Explains core controls, objective basics, pinging, and puzzle interaction rules.

    [/*]
  • Does not auto-close you dismiss it manually.

    [/*]
  • Available later from the pause menu if you need a refresher.

    [/*]
[hr][/hr]

Progression System In Development

\nFoundational backend systems for leveling, XP tracking, and reward progression have been added. \nNo full UI yet those arrive in the next major update.\n

[hr][/hr]

Additional Improvements

  • Ambient Sound Logic Updated: Cleaner transitions between default proximity chase themes with randomized transition lengths.

    [/*]
  • Menu Sound System Improved: Ambient loops rotate smoothly; random one-shot sounds added to improve atmosphere.

    [/*]
  • World Generator Optimization: Cleaner modular generation code, faster room validation, and better performance.

    [/*]
  • Networking Stability: Reduced client desync, improved movement replication, and smoother lobby transitions.

    [/*]
[hr][/hr]

Fixes & Stability

  • Resolved multiple movement desync issues across clients.

    [/*]
  • Fixed lighting flicker in some dark rooms.

    [/*]
  • Improved AI pathfinding performance and room-transition stability.

    [/*]
  • Fixed rare crash when joining a lobby during environment loading.

    [/*]
  • Tons of minor QoL tuning across interactions, UI, sound, and world generation.

    [/*]
[hr][/hr]

Known Issues / Coming Next

  • Environment Issues (Big One): Some rooms/modules do not align correctly visible gaps, misplacements, incorrect snapping, and floating/overlapping meshes.\nThese will be fixed in the next small patch. Coding first; modeling and alignment pass next.

    [/*]
  • Slow Game Closing: Exiting the game may take longer than expected.\nCaused by the early save-system writing player progress on shutdown.\nFull rewrite for December major patch.

    [/*]
  • Electric Puzzle Spawn Locations: In the next small patch, more spawning locations for the Electric Switch Puzzle will be added across maps for better variety and replayability.

    [/*]
  • New Puzzles Coming: Fusebox puzzle and Generator puzzle coming soon.

    [/*]
  • More Sound System Refinements: Dynamic monster sounds, proximity layers, and persistent/non-persistent ambient pools are still being polished.

    [/*]
  • Next Major Update (Next Month): More AI depth, more environmental content, more puzzles, and new gameplay systems.

    [/*]
  • Leveling System Expansion: UI, unlocks, and progression rewards are coming soon.

    [/*]
  • Hotfixes: Smaller patches will roll out as bugs are confirmed and addressed.

    [/*]
[hr][/hr]

Patch Notes (0.5)

  • Enemy AI now properly attacks and transitions between states.

    [/*]
  • Added Electric Switch Puzzle with dual-dial mechanics.

    [/*]
  • Voice chat toggle added with speaking indicator.

    [/*]
  • Improved visuals, more props, better lighting.

    [/*]
  • New User Widget Guide for first-time players.

    [/*]
  • Progression system backend implemented.

    [/*]
  • Added more Electric Puzzle spawn points coming next patch.

    [/*]
  • General performance + stability improvements.

    [/*]
[hr][/hr]

Thank You

\nYour feedback drives the development of Blood Moon Horror. \nMore scares, more content, and more surprises are coming. \nStay with us the next months will be huge.\n

[ 2025-11-21 10:55:11 CET ] [Original Post]

Minimum Setup

  • Processor: Intel Core i5 @ 2.5 GHz or equivalentMemory: 8 MB RAM
  • Memory: 8 MB RAM
  • Graphics: NVIDIA GeForce GTX 1050 ti | AMD R9 380 or equivalentNetwork: Broadband Internet connection
  • Storage: 10 GB available spaceAdditional Notes: 60 FPS for Medium settings (With no Upscaling)
  • Memory: 16 MB RAM
  • Recommended Setup

    • Processor: Intel Core i5 @ 3.0 GHz | AMD Ryzen 5 or equivalentMemory: 16 MB RAM
    • Graphics: NVIDIA GeForce GTX 1060 | AMD RX 470 or equivalentNetwork: Broadband Internet connection
    • Storage: 10 GB available spaceAdditional Notes: 60 FPS for High settings (With no Upscaling)
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