Monday Meltdown is a super fast paced 2D top-down multiplayer shooter for up to 8 players, made to dunk on your friends - or foes.
Unlock taunts such as "sit lol" and skins and more to showcase your dominance in quick showdown matches in various gamemodes and maps.

MULTIPLAYER MAYHEM
Challenge your skills, strategy, and reflexes as you strive to outsmart and outgun your opponents in a variety of gamemodes!

ARSENAL OF DESTRUCTION

FUN DAY AT THE OFFICE?
Are your ready to melt some Mondays?
KILLSTREAKS - Achievements - Pistol headshots - new skins & challenges - netcode
Furthermore I've fixed a few things regarding some skins etc and made it possible to have more complex unlock requirements!
I've also improved the netcode to make the game feel way better on clients with high pings (and clients in general)
As always, submit any bugs/errors or just feedback on the Discord or on the Steam forums
For a full changelog - read below!
Latest update is a again massive one - It includes a killstreak system where you can unlock insane & powerful weapons (did anyone hear a chainsaw?) - It adds headshot multipliers for pistols, Steam achivements and tons tons more!
Killstreaks!
Unlock & equip your favorite killstreaks - varying from defensive to (very) offensive ones! Pick your favorite, get kills without dying and dominate!Pistol headshots
Both the regular pistol and the dualies now deal a headshot multiplier - aim your shots and get rewarded with more damage.Steam achievements!
You can now try and earn 16 brand new achievements I made for the game - some harder than others and some are even tributed to awesome community members! Always eager to hear some nice suggestions to some cool challenges/achievements - so let me know on the Discord or Steam forums!New skins
I've added some new skins for the P90, the katana and the dualies! Unlock em' all!Furthermore I've fixed a few things regarding some skins etc and made it possible to have more complex unlock requirements!
MANY tweaks and bugfixes
I've been fixing a ton of bugs and tweaked lots of the internals of the game, this changelog is gonna be a big one.I've also improved the netcode to make the game feel way better on clients with high pings (and clients in general)
As always, submit any bugs/errors or just feedback on the Discord or on the Steam forums
For a full changelog - read below!

- Added a killstreak system and 5 very cool killstreak rewards/weapons
- Added Steam achievements
- Added fingergun skin to dualies (Thanks again to BiggieD on the Discord for the skin submission!)
- Added a tommy gun skin for the P90
- Added a lightsaber katana skin
- Made the crowbar sprite bigger/longer
- Made pistols & dualies deal headshot damage - and made an indicator + sound for when such happens
- Enabled player dashing by defaults
- Added new SKIPPABLE splashscreen & modified loading screen visuals a bit
- Fixed P90 audio causing audio clipping when many players fired it
- Reworked how the sound options volume buttons work - now sliders
- Completely reworked how stats & experience work internally - new unlocks are now possible (like how you unlock the TommyGun skin)
- Made the killfeed mention which player won the game
- Reworked how mouse1/fire works when switching weapons
- Fixed some UI misaligned in lobby
- Reduced memory footprint overall for players
- Made some hover-help texts on the customizations screen
- Fixed P90 visuals while reloading
- Tweaked tutorial with new information regarding headshots - dashing and reloading
- Removed blur when dead in favor of greyscale
- Readded region selector to settings
- Fixed some shotgun attachments not rendering correctly in all cases
- Added a text to show player's current level on the game over screen
- Fixed a bug where grenades/projectiles would continue moving after exploding
- Optimized the netcode for weapons - dealing damage and projectiles now feel MUCH better on non-hosting clients - no more wobbly projectiles either!
- Added new soundtrack as old one got wrongly copyrighted and I can do nothing against it
- Tweaked credits
- Fixed an issue where the "new" indicator could move out of its way
- Added new bot name prefixes
- Made developments builds possible - if you wanna try out features early, opt in to the Development branch on Steam (this has everything unlocked for testing purposes - but does not use/save progression)
- Added an offline mode
- Fixed the weapon block indicator not showing
- Remade the scoreboards to feature scrolling & slight UI update
- Made the ping on scoreboard change color depending on network conditions
- Fixed the sniper not needing to reload & other misc issues
- The sniper now can't be charged up if its shooting path is blocked
- Made crosshair settings instantly apply (happy now Shawn?)
- Made the texts on death, round-win and spectate more visible
If you enjoy the game, remember to leave a review - it helps so much!
Since last update we've hit 50 reviews so thank you all so so much![ 2024-06-30 19:53:02 CET ] [Original Post]
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