




🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
New Content: - Welcome to the stunning Fort Jefferson! Explore this brand-new map and immerse yourself in its rich atmosphere. Localization: - Added Ukrainian language support. Feel free to switch languages conveniently from the in-game settings menu. Map Enhancements: - Pripyat map has undergone significant visual and balance improvements, offering a refreshed and more engaging gameplay experience. Gameplay Features: - Embrace new tactical possibilities with the addition of diagonal movement functionality. Player Experience: - Your identity shines through! Now, your and your opponent nicknames and avatars are prominently displayed during battles, adding a personal touch to your gaming journey. Performance Enhancements: - We've optimized 3D models to deliver smoother gameplay and a significant FPS boost, ensuring an enhanced visual and gaming experience for all players. AI and Optimization: - Experience smarter AI behavior and enjoy smoother server and client performance through comprehensive optimizations in both server and client code. Balance and Economy: - Numerous tweaks and adjustments have been made to enhance game balance and improve in-game economics, ensuring a fair and rewarding gaming environment for all.
Rage of Mechs is a turn-based strategy game inspired by classics like XCOM, Jagged Alliance, Fallout, Heroes of Might and Magic III, and BattleTech.
The game is currently in early alpha. A lot of core systems are already in place, but we’re just getting started. We have big plans ahead and a clear development roadmap to guide them.
There are no hard limits on the number of units in your squad—only weight. Each weapon and module adds to the total weight of your Mech, and the combined weight of all your Mechs determines your team’s limit. Balancing firepower, utility, and mobility is up to you.
Every Mech is fully modular and uniquely customizable. Inspired by the way firearms are assembled in real life — with attachments like grips, silencers, and optics — we’ve built a system that lets you swap out weapons, engines, armor, cooling systems, camouflage units, radar arrays, and more. Each choice affects performance on the battlefield.
Each Mech is piloted by a Paladin — a warrior bonded to their machine. While pilot abilities, factions, and mood systems are still under development, our goal is to introduce specialized skills, interpersonal relationships, and faction-based buffs and debuffs. Paladins will be more than stats — they’ll be characters.
We’re passionate about turn-based gameplay and wanted to bring it into a competitive, multiplayer setting. Rage of Mechs blends tactical depth with head-to-head battles, where every decision counts.
We’ve implemented dynamic maps with day/night cycles and varying terrain types. At night, visibility is reduced — just like in real life — making ambushes and stealth tactics more viable. Forests slow your movement but improve camouflage. Water cools your Mech but can be dangerous to cross. Terrain isn’t just decoration; it’s part of your strategy.
We’re building Rage of Mechs alongside our players. Your feedback, ideas, and insights are vital to us. Join our official Discord and help shape the game. We want to create something great—with you, not just for you! Join today and become a Paladin :)
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