
Welcome to Rage of Mechs
Rage of Mechs is a turn-based strategy game inspired by classics like XCOM, Jagged Alliance, Fallout, Heroes of Might and Magic III, and BattleTech.
Early Access
The game is currently in early alpha. A lot of core systems are already in place, but we’re just getting started. We have big plans ahead and a clear development roadmap to guide them.

Team Assembly
There are no hard limits on the number of units in your squad—only weight. Each weapon and module adds to the total weight of your Mech, and the combined weight of all your Mechs determines your team’s limit. Balancing firepower, utility, and mobility is up to you.

Build Your Mech
Every Mech is fully modular and uniquely customizable. Inspired by the way firearms are assembled in real life — with attachments like grips, silencers, and optics — we’ve built a system that lets you swap out weapons, engines, armor, cooling systems, camouflage units, radar arrays, and more. Each choice affects performance on the battlefield.

Pilots
Each Mech is piloted by a Paladin — a warrior bonded to their machine. While pilot abilities, factions, and mood systems are still under development, our goal is to introduce specialized skills, interpersonal relationships, and faction-based buffs and debuffs. Paladins will be more than stats — they’ll be characters.

Multiplayer, Turn-Based Combat
We’re passionate about turn-based gameplay and wanted to bring it into a competitive, multiplayer setting. Rage of Mechs blends tactical depth with head-to-head battles, where every decision counts.

Environments and Tactical Terrain
We’ve implemented dynamic maps with day/night cycles and varying terrain types. At night, visibility is reduced — just like in real life — making ambushes and stealth tactics more viable. Forests slow your movement but improve camouflage. Water cools your Mech but can be dangerous to cross. Terrain isn’t just decoration; it’s part of your strategy.

Join the Community
We’re building Rage of Mechs alongside our players. Your feedback, ideas, and insights are vital to us. Join our official Discord and help shape the game. We want to create something great—with you, not just for you! Join today and become a Paladin :)

Attention, Paladins
Battle Changes
- Dynamic Mech Spawning in AI Battles AI mechs now spawn in waves, and their number depends on the number of mechs the player has. This adds more strategy to battles.
- Enemy Mech Counter During battles against AI and other players, you can now see how many enemy mechs are left on the battlefield.
- Improved AI Bots Bots now use active cooling, forcing a cooldown when necessary to prevent overheating.
- Minor server code improvements
- Client optimization
- Total Miss Mechanic Added the possibility of a complete miss and increased the overall miss chance based on community feedback.
- Player Rating Display Clicking on your rating now shows other players ratings for better comparison.
- Bug Reporting System Added a Report a Bug button. When pressed, it collects and stores all relevant event data for further analysis, making it easier to track and fix issues.
- Minor Server Code Improvements Backend optimizations for smoother gameplay.
- Client Optimization Improved game performance and stability for a better player experience.
Thanks for being part of our community! Your feedback helps us shape the game. Dont forgetyou can always reach us and chat with other players on our official Discord !
Minimum Setup
- OS: Ubuntu 14.04.2 64-bit or Steam OS
- Processor: intel core i3/ryzen 3Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: nvidia 1650 / radeon rx 580
- Storage: 3 GB available space
Recommended Setup
- OS: Ubuntu 14.04.2 64-bit or Steam OS
- Processor: intel core i5/ryzen 5Memory: 16 GB RAM
- Graphics: nvidia rtx 2060 / radeon 6600
- Storage: 3 GB available space
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