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Hi all,
Firstly apologies for the lack of updates. There has been lots of work going on in the background but not much communication. Spelly Cat has spent the last 3 months experimenting with elixirs, conjuring concoctions and invoking incantations in order to overcome the most perilous path of game development: finishing the game!
First Stop: London!
[img src="https://clan.cloudflare.steamstatic.com/images/44389962/ede0c87782c2dc8c6dddd9ee99096509fddc1b21.jpg"][/img]
In April I was lucky enough to be invited to go to London to show off the game for London Games Festival. It was my first time taking Spelly Cat overseas and I'm so happy it was received really well and I got to meet some amazing developers and lovely people to play and chat about the game. I also met with investors and publishers at the Games Finance Market, showed my pitch deck and got some great strategies and advice about how to progress with development.
The other thing they all said was 'There should be a mobile version'...
Having developed the game originally for PC (written in Python! there's a whole story behind the reasons for that) my plans were to finish the release on Steam then look at porting the game. This would then require rewriting the game in a different engine to be able to support mobile and other platforms. There were also features regarding language, accessibility, controls and display options that I could see being difficult to implement in the current engine.
So after returning from London I tried a few different engines, looking at features, supported platforms and learning curve. In the end I decided that Godot would be the best way to go - I'd be able to finish the PC version and also test it for mobile at the same time.
Back to Square ... 4?
It's been a little bit starting from scratch but the level generation back end is all working and I have a few of the game modes done. There's start and level selection screens and animations and explosions and it's all coming together.
I hoping to at least get the same amount of content as the demo contains by the end of this month to be able to share that with you all. If all goes smoothly I can update the early access version soon after and look at finishing the full release by the end of the year.
Also anyone attending AVCon in Adelaide this weekend can get as sneak peek as Spelly Cat will be in the Indie Games Area
Thanks and stay tuned for more updates!
Jed
Spin the blocks to unscramble the words!
Spelly Cat combines word games, jigsaws, mazes and block puzzles into a fun and challenging game that is perfect for players of all ages. The levels are randomly generated, so each time you play, the challenge is different.
Features:
Fill your spell book and adventure through the land of Abecedia
over 10 different puzzle types
12 worlds - each with their own themed word puzzles
DEMO OUT NOW - Click the Download link to check out an early access sneak peak. There might even be some bonus content if you finish it!
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