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Name

 The Binding of Isaac: Rebirth 

 

Developer

 Nicalis, Inc. 

 

Publisher

 Nicalis, Inc. 

 

Tags

 Action 

 

Singleplayer 

Release

 2014-11-04 

 

Steam

 10,04€ 7,36£ 10,04$ / 33 % 

 

News

 60 

 

Controls

 Keyboard 

 

 Mouse 

 

 Full Controller Support 

 

Players online

 14874 

 

Steam Rating

 Overwhelmingly Positive 

Steam store

 https://store.steampowered.com/app/250900 

 

How long to Beat

Main Story

 4 Hours 

 

Main Story + Extras

 61 Hours 

 

Completionist

 218 Hours 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 2,000,000 .. 5,000,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 6851  

Average playtime (last 2 weeks)

 115 

Median playtime (forever)

 3233 

Median playtime (last 2 weeks)

 131 

Public Linux depots

 Linux [314.51 M] 


 Afterbirth Linux [163.78 M] 


 Afterbirth Plus Linux [92.25 M] 


 Afterbirth Plus Linux [92.54 M] 


DLC

 The Binding of Isaac: Afterbirth 


 The Binding of Isaac: Afterbirth+ 


 The Binding of Isaac: Repentance 




LINUX STREAMERS (10)
beanpoopsRogue Justicetapocoldanfracas
darkphotonstudiopurpletongsdhalucariogeoproton
liolokMorganTician




Jan 6, 2017 patch notes for The Binding of Isaac: Afterbirth+

Fixes:


  • Reverted the steam cloud saving change from yesterday due to reports of the game being unable to find its save data if cloud saving was turned off
  • Fixed a crash releated to having multiple trinkets
  • Fixed a bug where the unlock checks for Ending 19 and Final were reversed in the cutscene menu
  • Gameplay adjustments


Modding:
Some changes were made to Lua sandboxing due to security concerns. Here's how they affect you:
If you used require("mobdebug").start() in your mods, that should be replaced with StartDebug() to prevent your script from hitting an error, since that only works with --luadebug enabled. This means you'll have to update any lua mods you've released with that line left in. We're very sorry for the inconvenience!
For now we strongly recommend running workshop mods only with --luadebug disabled. This recommendation may be retracted in a later update.
See the debugging page in the tools/luadoc documentation for a tutorial on setting up the debugger.

Changed the way unpacked resources are loaded, due to issues players were frequently seeing where unpacked resources were becoming outdated, players with incompatible legacy mod files or mods applied by the legacy method. Now the game prefers to load files from the pack file first, and if that fails, loads from loose files.

Fixed const-ness of player entity passed to certain callbacks
Fixed an issue where a function for getting the screen position of an entity didn't account for the camera offset or screen shake

ːrepoopː


[ 2017-01-07 08:53:29 CET ] [ Original post ]