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Hey it's me, Nikola Antibirthdesigner, I made 3 million levels and Baby Plum. And as the guy who makes the rooms for Repentance, I am very fond of enemies and making new levels with them by pressing buttons on my mouse a bunch of times.
Because of this, Edmund has generously threatened me into writing about all this in today's blogpost. Let's not waste any more time and start with the first enemy I wanna talk about.
**Needles**
Originally made for one of the booster packs, the concept of these enemies is simple; they're just mini-pins that try to get ya by jumpin' around the room.
You'd think "This is no big deal! I've beaten Pin a few thousand times before, how is this supposed to be a difficult enemy, huh!" Not a bad assumption actually, but they DO start being a problem when there's like 3 or more of them in one room along with other enemies you gotta deal with.
Keeping up is especially difficult if you're a beginner, but where they truly shine is when you've had thousands of hours in the game and are on auto-pilot 'cus you have approximate knowledge of all the rooms in the game. Unlike most enemies in the game they do not make their presence known as soon as you enter the room, not even a puff of smoke when they spawn.
So if you come across a room that looks pretty generic like you've seen it a hundred times before, it might have one of these suckers dive bombing at you.
**Holy Eyes**
I know I know, everyone reading this is sitting on their seats foaming at the mouth screaming "Come on! Where's a guy gonna get some Four Souls stuff!" Well you're in luck, we got another brand new enemy in repentance based off this fancy Four Souls card!
Wow! What a Great Card probably!
When making rooms, a good enemy dynamic is having monsters that attack you when alive for a while, and monsters or obstacles that distract the player so that the other monsters get a chance to do their thing. The Holy Eye is a Cathedral enemy that's an example of the former. When it does it's attack it'll surely make the player move their ass anywhere they are in the room, which is good 'cus then they might dodge into another enemy's attack.
Thanks for the gif, Vinh. Hope you get some sleep after I make you record these gifs at like 3AM.
**Bishops**
Another returning favorite from the Antibirth mod, this time with a new look! This is a stationary enemy that protects every other enemy in the room, so the player has no choice but to focus on him first and then everyone else. A great example of a "distraction enemy", the only way it could be more distracting is if it came out of your screen and robbed your house.
Vinh also gave them a new self-defense attack that doesn't look too bad, but you'd be surprised by how tricky it can be to dodge in some room layouts.
(Just ignore the fact that they attack in the cardinal directions despite being bishops)
Well it's the end of the blog post, and last week Tyrone shouted-out a random song he found, so this week I'll keep that up and shout-out this
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