Uhhh hey, is this thing on? Nevermind, it is. Silly me.
Hi there, I'm Not Your Sagittarius (or Sag, for short). You might know me as the lead sprite artist on Repentance. Or you might not. Either way, I'm in this weird phase of existing and not existing in some peoples' eyes. But let's get right to the point - those monsters and bosses full of mystery and personality, that stinky green floor that disintegrates noses upon entry, returning characters
and other things looking cuter than you last remember them and so much more? I'm the one that makes all the art for them. Or... most of them anyway. My two hands could only do so much before they get occupied for other things.
But enough from me! In this blog post I'd be happy to show you an insight in the process of what I do as a sprite artist.
Before an enemy gets its invitation into the game, we start with a discussion of what kind of enemy to add, and for which floor. Either that or Nik drops his 51st concept art onto the table. Sometimes it's not always him though - I make concept art too, though despite my artistic background it's not Mona Lisa grade at all.
The usual routine for making an enemy or boss is simple - one of us draws a concept laying out what it does, then I take the concept and make the sprites for it, and finally Kil adds it to the game. Of course, more complex monsters takes more time.
Here's some concept art I made for two mucky new additions to the Dank Depths - something I'll go in "depth" later! (please get the joke...)
Fairly simple enemies while you're still in the early game, the Butt Slicker is a devious variant of that one enemy you forgot existed, now stickier and shares a mob mentality with other Butt Slickers!
Messier than their bloodied cousins, the Sticky Leaper hops around spreading their tar and making messes around the battlefield!
Now I'd like to talk about visual changes for Repentance. If you haven't noticed yet, many of the characters and monsters have been getting beauty treatment. That's right - characters like Blue Baby are getting visual upgrades - not only for costumes but for the thing you'll see 70% of the time in your run - their hair. I made sure every character gets a free bottle of shampoo. It seems to be working wonders for the characters with hair. Not sure about the bald ones, though.
As for bosses and monsters - this is an interesting topic I'd like to talk about. You might have noticed Fistula getting a visual upgrade - and it does not end there. I'm retouching as many bosses as I can and bringing back details from the flash version that were lost in translation and a little more.
Say hello to the new Gemini.
With a little guidance from Ed, I'm also upgrading some visuals for the monsters you've known from Antibirth. Here's one you might be familiar with - the Whipper.
As for floors... I've given it some thought to revamp some of the afterbirth alts to enforce their theme a little more. One floor in particular is the Dank Depths - I've completely remade it from the ground-up to tailor to my tweaking. It's more or less the same dank depths you know and love (or hate), but with some much added detail to bring out its mucky theme. By working with Kil we've made the dank depths more danker than it ever was. Check out the difference!
There's still a lot of work I have left to do for bringing new monsters into the world of Isaac as well as making everyone else cuter, but I'm enjoying it all the same. I'm so excited for you guys to get your hands on this! I made sure to puts lots of love and care into every sprite in
the game.
Now if you'll excuse me, I'll get back to drawing girls.
...right after I play Isaac and laugh and die horribly to the _____ ____ for the 7th time.
The Binding of Isaac: Rebirth
Nicalis, Inc.
Nicalis, Inc.
2014-11-04
Action Singleplayer
Game News Posts 62
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Overwhelmingly Positive
(272475 reviews)
http://www.bindingofisaac.com
https://store.steampowered.com/app/250900 
The Game includes VR Support
Linux [314.51 M]Afterbirth Linux [163.78 M]Afterbirth Plus Linux [92.25 M]Afterbirth Plus Linux [92.54 M]
The Binding of Isaac: Afterbirth
The Binding of Isaac: Afterbirth+
The Binding of Isaac: Repentance
The Binding of Isaac: Repentance+
Gameplay
The Binding of Isaac is a randomly generated action RPG shooter with heavy Rogue-like elements. Following Isaac on his journey players will find bizarre treasures that change Isaac’s form giving him super human abilities and enabling him to fight off droves of mysterious creatures, discover secrets and fight his way to safety.
About the Binding Of Isaac: Rebirth
The Binding of Isaac: Rebirth is the ultimate of remakes with an all-new highly efficient game engine (expect 60fps on most PCs), all-new hand-drawn pixel style artwork, highly polished visual effects, all-new soundtrack and audio by the the sexy Ridiculon duo Matthias Bossi + Jon Evans. Oh yeah, and hundreds upon hundreds of designs, redesigns and re-tuned enhancements by series creator, Edmund McMillen. Did we mention the poop?
Key Features:
- Over 500 hours of gameplay
- 4 BILLION Seeded runs!
- 20 Challenge runs
- 450+ items, including 160 new unlockables
- Integrated controller support for popular control pads!
- Analog directional movement and speed
- Tons of feature film quality animated endings
- Over 100 specialized seeds
- 2-Player local co-op
- Over 100 co-op characters
- Dynamic lighting, visual effects and art direction
- All-new game engine @60FPS 24/7
- All-new soundtrack and sound design
- Multiple Save slots
- Poop physics!
- The ultimate roguelike
- A bunch of achievements
Uber secrets including:
- 10 Playable Characters
- 100+ enemies, with new designs
- Over 50 bosses, including tons of new and rare bosses
- Rooms FULL OF POOP!
- Mystic Runes
- Upgradeable shops
- Processor: Core 2 DuoMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Discreet video card
- Storage: 449 MB available space
- Processor: 2.4 GHz Dual Core 2.0 (or higher)Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Discreet video card
- Storage: 449 MB available space
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