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Name

 The Binding of Isaac: Rebirth 

 

Developer

 Nicalis, Inc. 

 

Publisher

 Nicalis, Inc. 

 

Tags

 Action 

 

Singleplayer 

Release

 2014-11-04 

 

Steam

 10,04€ 7,36£ 10,04$ / 33 % 

 

News

 60 

 

Controls

 Keyboard 

 

 Mouse 

 

 Full Controller Support 

 

Players online

 14874 

 

Steam Rating

 Overwhelmingly Positive 

Steam store

 https://store.steampowered.com/app/250900 

 

How long to Beat

Main Story

 4 Hours 

 

Main Story + Extras

 61 Hours 

 

Completionist

 218 Hours 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 2,000,000 .. 5,000,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 6851  

Average playtime (last 2 weeks)

 115 

Median playtime (forever)

 3233 

Median playtime (last 2 weeks)

 131 

Public Linux depots

 Linux [314.51 M] 


 Afterbirth Linux [163.78 M] 


 Afterbirth Plus Linux [92.25 M] 


 Afterbirth Plus Linux [92.54 M] 


DLC

 The Binding of Isaac: Afterbirth 


 The Binding of Isaac: Afterbirth+ 


 The Binding of Isaac: Repentance 




LINUX STREAMERS (10)
beanpoopsRogue Justicetapocoldanfracas
darkphotonstudiopurpletongsdhalucariogeoproton
liolokMorganTician




Easy Peesy

Hey hey hey, Edmundo here bringing you one of the final 3 updates! exciting huh? 19 more days till this thing gets in all your grubby little hands! (grubby like maggoty, not dirty obviously).

today id like to go over some pretty big changes to the game.

as many of you know we have been working hard to rebalance the game, this is a very delicate situation and a ton of things have changed ever so slightly but are balanced in a way that will make runs not feel handed to you completely by luck but also make bad luck runs not feel as bad.

so obviously some items have had slight nerfs, most of these items were tied to easy game breaks, for the most part i feel like game breaks should require a bit more work seeing as once you know how they are done you can do them in nearly every run.

so roughly for every little nerf, we took 2 low end items and gave them a buff. some of these buffs are major, some minor and some have totally changed the item completely.

here are a few examples of items changing completely.

GB bug: i had high hopes for this item when i designed it ages go... but it was too luck based and if you wanted to abuse its powers you really just needed to sit in a room and let it knock around for 5 min.. and that feels terrible. so we changed it.




so now the GB bug effect is kinda the same, it just rerolls stuff it hits... BUT its a familiar you can launch by double tapping shoot! (a new mechanic we use a few places), once used it disappears and comes back again after room clear, so its like a targeted single use d20 with other alt uses. its a hell of a change and feels amazing, it went from shitastic to mucho funo!


Glass Cannon: oh glass cannon, seemed like such an amazing item, but the risk reward just wasn't worth it for nearly everyone... but look!



now instead of the cannon lowering your life when you use it, it can just be used as much as youd like! well till you get hit that is... if you get hit while holding the cannon, the cannon shatters, dealing damage to you and becoming the "broken cannon" a 4 charge item that when used becomes the glass cannon again! not only is it useful now, but its also dripping with flavor! 13/10 it puts the Ass back in Glass (ass is a good thing!)


Holy Water: possibly the least useful item from the flash era, needing to take damage to make a temp pool of creep was always a feel bad in runs.. so we took this Castlevania reference to its logical conclusion...



you can throw it! yep, now holy water is a familiar you can throw at enemies! and it comes back! its actually pretty good now! Rating = too cool for Catholic school!!

and thats it for today, a butt ton of item edits we have been working on for the past 30 years... FYI we are in heavy crunch for the next few weeks and i wanna keep these posts a bit simple and to the point so we dont start spoiling too much and we have more time to work... SO BYE!

xoxo
-Edmund


[ 2021-03-12 20:59:50 CET ] [ Original post ]