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Hey hey hey, Edmundo here bringing you one of the final 3 updates! exciting huh? 19 more days till this thing gets in all your grubby little hands! (grubby like maggoty, not dirty obviously).
today id like to go over some pretty big changes to the game.
as many of you know we have been working hard to rebalance the game, this is a very delicate situation and a ton of things have changed ever so slightly but are balanced in a way that will make runs not feel handed to you completely by luck but also make bad luck runs not feel as bad.
so obviously some items have had slight nerfs, most of these items were tied to easy game breaks, for the most part i feel like game breaks should require a bit more work seeing as once you know how they are done you can do them in nearly every run.
so roughly for every little nerf, we took 2 low end items and gave them a buff. some of these buffs are major, some minor and some have totally changed the item completely.
here are a few examples of items changing completely.
GB bug: i had high hopes for this item when i designed it ages go... but it was too luck based and if you wanted to abuse its powers you really just needed to sit in a room and let it knock around for 5 min.. and that feels terrible. so we changed it.
so now the GB bug effect is kinda the same, it just rerolls stuff it hits... BUT its a familiar you can launch by double tapping shoot! (a new mechanic we use a few places), once used it disappears and comes back again after room clear, so its like a targeted single use d20 with other alt uses. its a hell of a change and feels amazing, it went from shitastic to mucho funo!
Glass Cannon: oh glass cannon, seemed like such an amazing item, but the risk reward just wasn't worth it for nearly everyone... but look!
now instead of the cannon lowering your life when you use it, it can just be used as much as youd like! well till you get hit that is... if you get hit while holding the cannon, the cannon shatters, dealing damage to you and becoming the "broken cannon" a 4 charge item that when used becomes the glass cannon again! not only is it useful now, but its also dripping with flavor! 13/10 it puts the Ass back in Glass (ass is a good thing!)
Holy Water: possibly the least useful item from the flash era, needing to take damage to make a temp pool of creep was always a feel bad in runs.. so we took this Castlevania reference to its logical conclusion...
you can throw it! yep, now holy water is a familiar you can throw at enemies! and it comes back! its actually pretty good now! Rating = too cool for Catholic school!!
and thats it for today, a butt ton of item edits we have been working on for the past 30 years... FYI we are in heavy crunch for the next few weeks and i wanna keep these posts a bit simple and to the point so we dont start spoiling too much and we have more time to work... SO BYE!
xoxo
-Edmund
[ 2021-03-12 19:59:50 CET ] [ Original post ]
🎮 Full Controller Support
- Linux [314.51 M]
- Afterbirth Linux [163.78 M]
- Afterbirth Plus Linux [92.25 M]
- Afterbirth Plus Linux [92.54 M]
- The Binding of Isaac: Afterbirth
- The Binding of Isaac: Afterbirth+
- The Binding of Isaac: Repentance
- The Binding of Isaac: Repentance+
Gameplay
The Binding of Isaac is a randomly generated action RPG shooter with heavy Rogue-like elements. Following Isaac on his journey players will find bizarre treasures that change Isaac’s form giving him super human abilities and enabling him to fight off droves of mysterious creatures, discover secrets and fight his way to safety.
About the Binding Of Isaac: Rebirth
The Binding of Isaac: Rebirth is the ultimate of remakes with an all-new highly efficient game engine (expect 60fps on most PCs), all-new hand-drawn pixel style artwork, highly polished visual effects, all-new soundtrack and audio by the the sexy Ridiculon duo Matthias Bossi + Jon Evans. Oh yeah, and hundreds upon hundreds of designs, redesigns and re-tuned enhancements by series creator, Edmund McMillen. Did we mention the poop?
Key Features:
- Over 500 hours of gameplay
- 4 BILLION Seeded runs!
- 20 Challenge runs
- 450+ items, including 160 new unlockables
- Integrated controller support for popular control pads!
- Analog directional movement and speed
- Tons of feature film quality animated endings
- Over 100 specialized seeds
- 2-Player local co-op
- Over 100 co-op characters
- Dynamic lighting, visual effects and art direction
- All-new game engine @60FPS 24/7
- All-new soundtrack and sound design
- Multiple Save slots
- Poop physics!
- The ultimate roguelike
- A bunch of achievements
Uber secrets including:
- 10 Playable Characters
- 100+ enemies, with new designs
- Over 50 bosses, including tons of new and rare bosses
- Rooms FULL OF POOP!
- Mystic Runes
- Upgradeable shops
- Processor: Core 2 DuoMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Discreet video card
- Storage: 449 MB available space
- Processor: 2.4 GHz Dual Core 2.0 (or higher)Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Discreet video card
- Storage: 449 MB available space
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