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General fixes: - Fixed a crash caused by teleporting in Mines/Ashpit II (for real this time!) - Fixed Death Certificate crashing the game when used in the Void - Fixed Member Card and the Stairway crashing in Greed Mode - Fixed a rare crash caused by using Potato Peeler right as the player is respawning from an extra life - Fixed a softlock caused by white champion Peeping Fatties - Fixed a potential softlock when fighting a certain version of Death - Fixed a softlock caused by trapdoors incorrectly staying closed on XL floors in the Isaac's Awakening challenge - Fixed a softlock caused by entering an XL floor on a certain secret path - Fixed player spawning in the wrong spot in a special version of Basement I, sometimes resulting in unavoidable damage - Fixed a certain red door closing itself when it shouldn't - Fixed an issue preventing Dad's Key and Filigree Feather from being unlocked - Fixed alternate credits music not playing after unlocking Blue Baby - Fixed certain voices not stopping when quitting or restarting a run - Fixed Confessionals not paying out with Angel room items as intended - Fixed The Lost's Birthright not blacklisting items as intended - Fixed familiars spawned by Giant Cell causing the Forgotten to be pushed back when hitting enemies with their melee attack - Fixed the Eraser causing a rare crash in the D____ fight - Health Up and Health Down horse pills now play their correct announcer lines - Fixed cancelling the Red Candle causing it to briefly appear as the regular blue Candle in Isaac's hands before disappearing - Fixed a certain final boss not counting as "beating the game" and not granting Eden tokens - Fixed ""Eden"" not taking Eden tokens away when restarting a run - Fixed a certain dark twin still attempting to attack the player during certain cutscenes - Fixed Brimstone Bombs causing self-damage in the Hot Potato challenge - Fixed being able to create trapdoors in Corpse 2 or Corpse XL - Red Key can no longer create doors to the Error Room on final floors - Fixed double tap items having flipped controls in a certain secret area - Fixed active items obtained in a certain secret area having no charge - Fixed Ventricle Razor being able to create portals between dimensions (i.e. some secret areas) - Fixed being able to teleport out of a certain final boss fight using Ventricle Razor - Fixed another bug which prevented daily runs from ending properly - Fixed tarot card dropped from a certain special rock sometimes turning into a sack if the player has Sack Head - This same tarot card will now turn into Telepills if the player has Little Baggy - Fixed R Key not resetting the game properly and causing softlocks on certain paths Changes and improvements: - Increased the drop rate of soul hearts from blue fires from 10% back to 25% in Normal Mode - Increased lighting around the player in Curse of Darkness - Soul heart devil deals can now be taken even if the player cannot afford them - Removed double tap trigger from Dark Arts since it could often be accidentally triggered - Dark Bum can no longer be found by ""The Lost"" - Dark Bum and Brimstone Bombs now cost 1 heart container in deals with the devil - Added a few more missing Bestiary entries - Genesis room will now contain a trapdoor back to the starting room on final floors - Helper summoned by Soul of the Forgotten now deals more damage and constantly swings its bone as long as the attack buttons are held down instead of charging a bone throw - Bombs thrown by a certain end game boss now interact as expected with Safety Scissors - Added a charge bar to Sumptorium to indicate when a blood clot will be spawned - White fires no longer trigger on-hit effects - Sacrifice room spikes will no longer teleport the player to the Dark Room when on a challenge or daily run that does not end there Misc: - Updated various room layouts
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