And welcome back!
The team has been busy with updates. Hope you like all the improvements and fixes on this latest build. See below for exact patch notes.
As always, message me or Producer Alex on Twitter. See you online!
PSA: new #IsaacOnline build will prompt you to opt-in. were collecting crash reports + desync info to fix critical issues more rapidly. Data collection is optional and not required for offline play. Thanks for the help!
Version 1.9.7.8 has the following fixed!
Fixed an issue where players could join in-progress Daily Runs
Fixed multiple issues that caused game crashes in solo and online play
Made additions to "online_logs_ folder to more accurately diagnose desyncs, crashes, and save file issues
Blocked Lil Portal from spawning portals in Angel Shop, Secret Shop, Crawlspaces, and Black Markets
Made only one Lil Portal create a portal. If the player has more Lil Portals they will still grow but remain as offensive familiars
Fixed overlapping HUD issues for Tainted Isaac and Tainted ???
Fixed a bug where Dice Bag wasn't displaying on the HUD
After dying, players in deathmatch can shoot out mini-bombs to hurt other players
Fixed an issue where enemies spawned from friendly sources couldn't be damaged by tears (Dark Bum, Flush, etc.)
Turdlings now react to the Flush! item
Void portal is now guaranteed after defeating Mother if the Mother ending has been seen once by any character
Fixed an issue with More Options and Glowing Hourglass creating alternate treasure room layouts and items
Added "Rumble" to options menu
Password protected lobbies will now display in the Friend Match lobby list
Full Friend Matches will be displayed in the Friend Match lobby list
Popup will now display error when trying to join a Friend Match with mismatched versions
Kicked players can no longer rejoin Friend Match lobbies
Fixed an issue where characters with alternate player types (ex. Lazarus) would not get credit for completion events
Fixed an issue where the HUD for Jacob and Esau could run off screen
Fixed an exploit where Eden's Blessing could be stored when earned in a challenge and deployed on the next standard run
Fixed an issue with Abyss locust damage modifiers resetting if a player quits and resumes
Fixed an issue where Hush spawned from Delirious would kill any boss when it died
Fixed an issue with the Void portal not being accessible after the Mother fight when resuming a run
Fixed a soft-lock with Mega Mush when entering trap door to the Womb
Data collection consent popup now shows up before online play
Fixed issues related to Greed donation machine unlocks
Fixed an issue where Lil Portal wouldn't shoot if you also had GB Bug
Fixed issues where friendly enemies could sometimes hurt the player
Fixed an issue preventing Esau from donating to the Greed donation machine
Fixed issue where Revive machine could overlap the Member's shop in Greed mode
Fixed an issue causing red doors in ultra secret room to remain hidden after being opened with Red Key
Abyss locusts now appear larger or smaller based on their damage multiplier
Fixed various issues causing crashes
Fixed various desyncs related to player opacity
Reworked several unfair or excessively tedious rooms
Increased the minimum distance that Needle enemies can appear from the player
Reduced the overall health of Wizoob and Red Ghost enemies
Reduced the amount of random directional change for stone shockwave attacks
Fixed an issue that could allow online challenges to be started with any character
Fixed an issue with Lil Portal resetting its room contents when going to the Corpse
Fixed an issue where return doors wouldnt open in online matches with Door Stop or Mercurius
Fixed an Issue where Bumbino attacks could knock coins out of dead or shielded players
Additional Fixes:
Mods now have access to a REPENTANCE_PLUS constant to determine if the mod is running in Repentance+
Player:GetGreedDonationBreakChance no longer crashes if called without any parameters and returns the correct value again
Fixed an issue with Entity:Kill() for subclasses
Fixed an issue with GridEntity:Destroy() for subclasses
Fixed an issue with HUD.ShowItemText staying onscreen forever
Fixed an issue with Calling Isaac.FindInRadius causing the game to crash if no args are provided
Added wrapper for Room:MamaMegaExplosion method to support optional params for mod compatibility
Fixed an issue with Game::Fadein and Game::Fadeout causing a crash
Fixed an issue with Familiars Alpha Value being ignored
Added REPENTANCE global define back
HUD.ShowItemText now has a new parameter (for both versions of the function). if this new value is missing or true then it clears the message stack (legacy functionality). if it's false then they stack up (Rep+ functionality)
Fixed an error with number multiplied by Entity.SizeMulti
Room:DamageGrid() and Room:DestroyGrid() no longer expect an EntityRef
GridEntity:Hurt() no longer epects an EntityRef
xoxo
[ 2024-12-17 00:54:18 CET ] [ Original post ]
🎮 Full Controller Support
- Linux [314.51 M]
- Afterbirth Linux [163.78 M]
- Afterbirth Plus Linux [92.25 M]
- Afterbirth Plus Linux [92.54 M]
- The Binding of Isaac: Afterbirth
- The Binding of Isaac: Afterbirth+
- The Binding of Isaac: Repentance
- The Binding of Isaac: Repentance+
Gameplay
The Binding of Isaac is a randomly generated action RPG shooter with heavy Rogue-like elements. Following Isaac on his journey players will find bizarre treasures that change Isaac’s form giving him super human abilities and enabling him to fight off droves of mysterious creatures, discover secrets and fight his way to safety.
About the Binding Of Isaac: Rebirth
The Binding of Isaac: Rebirth is the ultimate of remakes with an all-new highly efficient game engine (expect 60fps on most PCs), all-new hand-drawn pixel style artwork, highly polished visual effects, all-new soundtrack and audio by the the sexy Ridiculon duo Matthias Bossi + Jon Evans. Oh yeah, and hundreds upon hundreds of designs, redesigns and re-tuned enhancements by series creator, Edmund McMillen. Did we mention the poop?
Key Features:
- Over 500 hours of gameplay
- 4 BILLION Seeded runs!
- 20 Challenge runs
- 450+ items, including 160 new unlockables
- Integrated controller support for popular control pads!
- Analog directional movement and speed
- Tons of feature film quality animated endings
- Over 100 specialized seeds
- 2-Player local co-op
- Over 100 co-op characters
- Dynamic lighting, visual effects and art direction
- All-new game engine @60FPS 24/7
- All-new soundtrack and sound design
- Multiple Save slots
- Poop physics!
- The ultimate roguelike
- A bunch of achievements
Uber secrets including:
- 10 Playable Characters
- 100+ enemies, with new designs
- Over 50 bosses, including tons of new and rare bosses
- Rooms FULL OF POOP!
- Mystic Runes
- Upgradeable shops
- Processor: Core 2 DuoMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Discreet video card
- Storage: 449 MB available space
- Processor: 2.4 GHz Dual Core 2.0 (or higher)Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Discreet video card
- Storage: 449 MB available space
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