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Fixes an issue where the game could stop saving progress after rolling credits.
This hotfix corrects an issue on some older GPUs that do not implement conservative rasterization, where certain shaders would fall back to a magenta color.
Grab your bike parts, customize your ride, and save the world - Wheel World is out now!
[previewyoutube="a7tfFCfsI2E;full"][/previewyoutube]Not only that but our fantastic soundtrack made by Italians Do It Better Artists Johnny Jewel, Orion, and JOON is also on sale here on Steam.
For a limited time, you can grab the game for its launch discount, too! Race, explore, vibe, and help a cute bike ghost avert the apocalypse today.
Hi everyone, Messhof team here - Wheel World was recently featured on the Unity blog, where we spoke about how we used their engine to create the exciting open world you get to roam inside the game:
We wanted the world to feel alive but also reflect a bike-oriented culture, so that meant having lots of entities travelling along all manner of roads and trails. To support the world design, we created a ton of tools in Unity.
Our custom road-node editor lets us lay down roads and paths quickly, with each road type defined by attributes like texture, width, lane count, traffic rules, and speed limits. Terrain between roads is generated using a mix of noise samples and hand-authored topological detail using hint meshes.
You can check out the blog here.
[img src="https://clan.cloudflare.steamstatic.com/images/44310683/386716394d59a5fbad524f6ebb7d6945f2701cf5.jpg"][/img]
And remember, Wheel World releases soon! You can grab the game for its launch discount on July 23, so get ready to save the world with the power of good vibes and better bike parts!
Hey,
Im Mark Essen, creative director at Messhof. Were really excited for you to jump into Wheel World when it launches later this month on July 23. Weve been working on it for years, and its finally almost ready.
At its heart, Wheel World is a game about riding bikes through a giant open world, finding secrets, collecting weird parts, and building your dream ride. Early on we tried all kinds of ideas: delivery missions, long-distance rides with stamina management, hill climbs. But what stuck with us the most was the feeling of spotting AI cyclists on the road, drafting behind them, and timing your slingshot to leapfrog forward. It felt good every time.
[img src="https://lh7-rt.googleusercontent.com/docsz/AD_4nXf5BrBo6gyc42HjeJYjvEqeB-buOua-QR6hXFMGQ1a1ukZo4g-o32EKNSz-Qqt0k1ybsH2MNTNz5Ckb3Qpx3LWr8WWq2RXZk63r8IApJJ2gcQQ1V09S2b7HDGuxF_oxkW5oI3tK_A?key=F6LocURdZzbilWPH6w9hdA"][/img]
Racing is a big part of the game, but its not the whole picture. This world is full of people who ride for fun, not just to win. Each neighborhood has its own local legends who ride the roads nearby. We wanted the game to feel informal and unsanctioned. Something more organic. You learn an area by riding its races. After doing a few in the Farmlands, youll be ready to take on the boss of that region, whose route pulls pieces from the other races youve already seen.
To make this kind of world work, we built a tool that helps us quickly shape and reshape large open spaces. Every road is its own asset, with properties like width, texture, traffic settings, and car speed. Designers can lay down a few nodes, connect them, and the game fills in the terrain automatically. This let us test ideas quickly. We could sketch out a race, try it, and then drop it into the main world once it felt right. We spaced races out so that exploring between them felt natural. We also thought a lot about visual flow. We made sure that no matter where you were, you could always see something cool in the distance. It might be Velo City up on the hill, the Rooster DeGallo statue in the Farmlands, or the coastal lighthouse in the Preserve.
[img src="https://clan.cloudflare.steamstatic.com/images/44310683/1440ac66ffd2c369fc1310015f2b85ced2b6e7ad.jpg"][/img]
Sometimes wed find areas that didnt feel like much, even though you passed through them often. Rather than stuffing in more content, we could just shift the roads around and the terrain would adapt. This worked great early on when a lot of the environment was still procedural. Later in development, as we hand-decorated more of the world, we locked down those areas and planned more carefully. We gave extra attention to the places where players might run into NPC bike gangs, making sure they stood out and drew you in.
Getting lost is part of the fun, but we also wanted to give players a way to find their way back. Thats where the Bicycle Bell Shrines come in. These are tall towers that send beams of light into the sky, so you can spot them from far away. When you reach one, it reveals more of the local map and gives you a boost upgrade. You can use them to track where youve been and where you still need to explore.
Thanks for reading. Were thrilled to share Wheel World with you soon. Whether youre in it for the racing, the bike builds, or just cruising through the countryside, we hope youll love the ride.
See you out there
Mark
Creative Director, Messhof
As you may have seen in the PC Gaming Show, were ready to shift gears as the finish line comes into view: Wheel World launches July 23, 2025! Wheel World started as a sketch of an idea and has grown into something full of motion and maybe just a few tight turns. Its a game about bikes, but also about freedom of exploration, competitive spirit, and the guidance of an ancient spirit attempting to prevent the apocalypse To help get your wheels spinning, we have a brand-new trailer featuring the original song Hold On by JOON (streaming soon): [previewyoutube=n-WUWFguRqY;full]https://youtu.be/n-WUWFguRqY[/previewyoutube] Weve been fine-tuning every spoke and gear to make this one feel just right, and were so grateful to everyone whos joined us for the ride so far, especially those who checked out the demo. Your feedbacks been the wind at our backs, and we cant wait to show you whats still around the bend. Thanks for riding with us. See you on the track July 23. Messhof
We've just pushed out a small update for our Next Fest demo! This update includes some small performance improvements to help everything run a little smoother. Also note that on some machines switching to DX11 can help performance. Please keep in mind the game is still in active development. We couldn't wait to share the game with you all for Next Fest, and it's been incredible seeing so many of you enjoying it. Your positive reactions and feedback truly mean a lot to us. Rest assured, we're continuing to refine the experience, and we have plenty of tweaks and updates planned to make it even better. Thanks for sticking with us on this journeyyour support and enthusiasm are making a huge difference. Stay tuned for more updates, and let us know what you think of the latest improvements. We're excited to keep building and can't wait to show you what's next! Mark and the Wheel World Team
Were excited to announce Wheel World is well on its way to your Steam library, with a summer 2025 release window! Its been a blast being part of the Annapurna Interactive Showcase this year, and we cant wait to show you more in the buildup to launch.
[previewyoutube=5XTSFLFV7e8;full][/previewyoutube]
But why wait until summer when you can check out our game right now? Wheel World now has a Steam Next Fest demo available as we speak, where you can check out the first moments and get a feel for the gameplay. You can see the world weve built, take on a couple races, and find a few parts to spice up your ride!
https://store.steampowered.com/app/3483160/Wheel_World_Demo/
Well have more news soon, but in the meantime, wed love for you to consider wishlisting Wheel World and checking out the demo.
Keep moving forward,
Messhof
Hello there! Mark and Kristy from Messhof here. Been a while since we chatted, huh? Hope youre doing alright! Were coming up for air today to share some big news for our next game. Ghost Bike has been renamed, Wheel World This game represents a number of firsts for our studio. Its of course our first 3D game, which also makes it our first game made with Unity. Its our first game using a physics library, our first game made with a big team and hence our first game funded by a publisher, and our first game with a real narrative (with characters and dialogue boxes even!). The gameplay in Wheel World has gone through a number of iterations in terms of gameplay and structure, and the narrative has had to adapt along the way. At the point last year when it felt right to announce the project, we came up with the name Ghost Bike based on where the narrative was. It was a game about dying on a bike after being hit by a car and ending up in a cycling valhalla. While it wasnt directly based on real world ghost bikes (those white bikes memorializing cyclists killed by drivers), there was enough overlap to feel like the name was justified and the associations would be a positive one from both directions. But as things changed in the gameplay (to make it more fun to play), and thus the story (especially in tone) it fit less and less. [previewyoutube=JmL15GGO1SA;full][/previewyoutube] Wheel World is a game about the joy and freedom of living around bikes. Whether just to get around, exploring a new route through a familiar place, or just tinkering with them and finding your own happy medium between form and function. We made todays new trailer to capture that spirit, and we hope it gets you as pumped about the game as we are. We cant wait to welcome you to the Wheel World in 2025! Mark Essen and Kristy Norindr of Messhof https://store.steampowered.com/app/1497460/Wheel_World/
You are Kat, a young cyclist with one mission: save Wheel World from total collapse. Explore a stunning open world filled with impressive vistas, hidden secrets, and races that will test your skills. Customize your bike with an endless array of parts, from sleek speedsters to off-road beasts—there's no limit to how you can ride.
Wheel World is packed with things to do:
Race and Dominate: Take on elite cycling teams and quirky rivals in high-stakes races where every second counts.
Upgrade Your Ride: Scour the world for rare parts to build the ultimate bike, perfectly tailored to your style.
Carry Out Your Destiny: Recover your stolen Legendary parts to ultimately perform The Great Shift ritual and save the world.
All of this is backed by an original soundtrack from Italians Do It Better, pumping energy into every race and moments of breathtaking semi-open world exploration.
It's time to pedal your way to glory, save the spirits of Wheel World, and keep the universe on track. Hop on, ride fast, and don't look back.
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