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Artificer's Tower
RodentGames Developer
RodentGames Publisher
2024-04-18 Release
Game News Posts: 20
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Public Linux Depots:
  • [0 B]
Hospital Patch!

Good morning/afternoon/evening Thanks to @Fox for pointing out an issue with the Hospital where the mages couldn't climb into the beds. This quick patch should make sure they stop spinning in circles and actually get healing! Thanks! Jason


[ 2024-12-11 06:28:57 CET ] [ Original post ]

Steam Deck - Manufacturary

A quick patch to fix up the Manufacturary on controllers/Steam Deck to select the first craftable item as other rooms. Thanks to @hardtofindname for the feedback report this helped nail it down quickly. If anyone has any troubles don't hesitate to reach out on Discord as well to get fast responses if I'm awake =) Thanks, Jason


[ 2024-11-16 21:27:39 CET ] [ Original post ]

Stability Patch

Hello Artificers! This isn't one of the fun new UI/controller fixes but a stability one! At least I hope so, I can't seem to replicate the troubles out there where the AI just starts misbehaving by not doing what they're supposed to. I have run through the entire codebase to clean up all the little areas I could the last few days to hopefully address the issues! If you have any troubles please send a feedback report in as that should have a log that will help trace these issues. Thanks, Jason


[ 2024-08-11 00:28:09 CET ] [ Original post ]

Not So Simple Crafting

Hello Artificers! Thanks again to @Victor and @Murometz for their continued feedback. I still haven't completed all the points, but I'll keep patchin' to get everything in.

Simple Crafting


With trying to help diagnose some crafting troubles Murometz discovered a rather nasty habit of Simple crafting to flood the rooms with tasks! I managed to see it go from 6 items in the Fabrica to 200 items in under two minutes. Thankfully this has been fixed up for those who still use the Simple crafting system.

Wages & Tuition


This was a silly mistake on my part as I've never tested the Headmaster's + Administration Offices back to back before. It turned out which ever one you opened first grabbed ownership of the Wages or Tuitions tab and never let go making it impossible to tweak these in the tower unless you reloaded the game. With the Steam Deck there was also confusion on being able to edit the Wages + Tuitions as you couldn't even highlight the bars to get the tooltip. To make this more clear I've updated the UI to let you know to upgrade the room to get the feature:

More Fixes:


  • Controller Support - Order panel should no longer reset row selection when the room is active
  • Controller Support - Editing/Adding roles in the Admin Office should work now with L1/R1 selection
Thanks, as always, for all your feedback! Jason


[ 2024-07-28 03:02:46 CET ] [ Original post ]

Small Debug Patch

I've had more reports of mages getting so lazy they won't even use doors! Thanks @Victor for the save game it gave a slight clue but after hours and hours of trying to break the mages they wont' co-operate with me! If anyone runs into this issue with mages just standing around in Dimensional Doors please toss me a save game through feedback! [img url=https://rodentgames.com/share/stuck-doors.png][/img] Thanks again, Jason


[ 2024-07-20 23:02:23 CET ] [ Original post ]

Hotfix Patch! (Tooltips)

In my infinite wisdom to try to make tooltips expand more consistently I instead broke all tooltips that weren't text based... Tooltips should be working as normal again! Thanks! Jason


[ 2024-07-16 14:38:49 CET ] [ Original post ]

Controller and Steam Deck Enhancements

Hello Artificers! Thanks again to an amazing list of issues with Controller/Steam Deck support from @Victor, today's release brings more love for the Steam Deck.

Glossary


Last patch fixed up the Glossary for controllers as it was awkward to control the scrollable pages. It was working, but the movement was choppy, and I may have spent too much time this week making it feel better. But hey, it feels better now at least!

Item Selection


With the controller, it turns out the window wasn't showing any tooltip information when selecting a new item. This made all the recent work on the Trap Room ammo selection a lot less effective on the controller, so thanks again for this note!

Dimensional Door Linking


A miss on my end for controllers/Steam Deck was the ability to link up Dimensional Doors. It worked great to add linked doors, but the removal of those? Yeah, that wasn't working at all! This update will make it so you just select a room that is linked, and it will detach (both for controllers and mouse/keyboard).
Really, I spent too much time on the Glossary fix, and honestly, it's not perfect but much better. I needed to move on, so most of this patch is just little fixes:

More Fixes:


  • Trap Room - Changing ammunition will properly update the tooltip
  • Feedback - Moved around the UI to allow Steam Deck with on-screen keyboard to play nice
  • Radial Menu - Submenus are sticky and won't auto-close if you miss the left-to-right movement
  • Options - Gameplay tab controller navigation has been fixed up
  • Research - Switching from the right page to left page with the controller should remember the category instead of resetting
  • Tooltips - Better resizing when switching from large to small text or vice versa
Thanks, as always, for all your feedback! Jason


[ 2024-07-15 04:11:56 CET ] [ Original post ]

Hotfix Patch! (Tower Repairs)

fix: Intermittent tower lock up due to crafting and repairing competing! Thanks again @Treatid for the quick feedback and bug report! Jason


[ 2024-07-09 03:32:47 CET ] [ Original post ]

Crafting and Controllers

Hello Artificer's!

German Translation Fix


After all that great work by @Evixwater, I had a bug with the demo deployment! It's been fixed up and the tutorial should make a little more sense. If anyone notices anything else please let me know!

Janky Controllers


Thanks to some great feedback I've been able to fix up controller support. One thing that should feel better is room selection; the problem was handling long-distance selection and rooms next to each other. Another major fix that was reported was that the Glossary didn't have a way to scroll the right page; it was possible but kind of ugly by moving the selection to the bar. I've updated the Glossary to use the right stick on controllers to allow scrolling properly.

Crafting


While putting in some fixes for the smart crafting, I found crafting a bit slow if the primary set worker wasn't in the room. This has been changed to allow for faster crafting when utilizing multiple mages. It won't impact students in the room as they're not good enough yet to lead tasks. I think I've fixed the issue with the smart crafting piling tasks into one crafting room but I'll need more reports if anyone sees this going crazy!

Other Fixes/Updates:


  • Removed editing room names from controller support for the moment, it's too many buttons doing the same task
  • Editing orders should allow number input more readily
  • Added support for selecting Candidates outside the tower with the controller

Next Up


This week was a flurry of feedback and I didn't get all of it in; next week will be continued efforts and hopefully a new UI to manage assignments en masse! Thanks, as always, for all your feedback! Jason


[ 2024-07-07 00:12:48 CET ] [ Original post ]

Hotfix Patch! (Broken Tower)

fix: Small Private Room intermittenly causing nav mesh issues blocking the tower from functioning correctly! Thanks Artifcer@Treatid for the save games! Jason


[ 2024-07-04 04:10:30 CET ] [ Original post ]

Hotfix Patch! (Admins Folly)

fix: Administration Office will no longer over-over-over-over fill with tasks! Woops fix: Administration Office task increase has been halved fix: More translation repairs fix: Research Mastery achievement has been fixed! Not sure how I ever had it working.. Thanks for all the reports again @PepperEye, @murometz, @Evixwater! Jason


[ 2024-07-01 01:26:59 CET ] [ Original post ]

Hotfix patch!

This quick patch fixes to major annoyances at the moment: - Tower rooms losing pathing causing wandering and disabled rooms - The Administration Office can't keep up with 200 mages! Thanks to @PepperEye, @murometz, and @Evixwater for the quick reporting and support! Jason


[ 2024-06-28 04:49:04 CET ] [ Original post ]

Guten Tag, Artificers!

Hello Artificer's!

German Translation


Exciting news! Thanks to an enormous effort by @Evixwater, who I cannot thank enough, Artificer's Tower has been translated into German! There are over 10k words in this small game, so all thanks to @Evixwater for taking this on.

Notification Autoclear


Mentioned in several patches over the last few months is the idea of notifications automatically clearing when no longer needed. I'm happy to say this has finally started! It's only made it into the missing ingredient notification at the moment, but the pieces are in place to expand it to at least half the notifications where it makes sense.

Assignments


Stare at a problem long enough, and hopefully, a simple solution arrives. That's what I did this week on the mage selection for work assignments. One of the challenges is having multiple stations/classrooms/etc. where a mage might be assigned to both. What I've added as a simple change is a toggle to only view Unassigned mages/students to let you more easily identify who needs a spot.

Other Fixes/Updates:


  • Sort orders for the drink tooltip on the HUD (Thanks @Evixwater!)
  • Rounding errors on the Merchants for buying and selling items
  • Intermittent invincibility for mages wearing training equipment

Next Up


A break! Next week I'll be taking a break and visiting family; but afterward, it's back to the list from all the feedback. Thanks, as always, for all your feedback! Jason


[ 2024-06-22 23:21:21 CET ] [ Original post ]

Twisty Towers

Hello Artificer's!

Twisty Towers


I've been battling a long-standing bug with Artificer's Tower and I really hope today it's solved for good! I thought I had a smart idea to only make one version of the room's "shell" that was a complete mess, and only when two rooms attach should the game delete parts of the room to allow travel. It turns out this can be a little tricky to get right with building rooms on top of each other. It might be hard to tell from this recent screenshot, but the door is closed, causing the mages a heap of trouble. Future towers will hopefully automagically repair any naught doors.

Admins Wanted


Something I completely failed to test in all these years was building multiple Administration Offices in my towers. Without doing that I failed to notice that if you had more than one the work piled up in all the rooms at the same time at the same rate! On top of that you can't work crafting chains if any of them are full of work.. Special thanks to @Evixwater for the feedback as this is fixed up!

Achievements


Not a major issue but one that has annoyed me since I put achievements in is that they weren't showing up in Steam when you received them. This patch fixes that issue, it was a small thing but one more thing off my mind.

Other Fixes/Updates:


  • Optimizations for AI pathing
  • Resizing of parts of the UI to work correctly for other languages
  • Fix for the research book not showing title in other languages

Next Up


Back to the quality of life changes that I intended for this patch, that tower door bug really got me. Thanks, as always, for all your feedback! Jason


[ 2024-06-16 01:58:37 CET ] [ Original post ]

Jun 05 - Quick Fix!

fix: Disabled order row recipe tooltip while editing an order to prevent fighting with tooltips. Thanks @HedgeHedge for the report!


[ 2024-06-05 18:36:44 CET ] [ Original post ]

Jun 02 - Hotfix!

fix: Promotion icon over mages will no longer crush computers! Thanks @Ultima!


[ 2024-06-02 19:47:39 CET ] [ Original post ]

Order Up!

Hello Artificer's! This week has been a challenging week. Lets dive into the latest changes!

Update Active Orders


I've heard your requests for the ability to edit orders, especially auto-orders, and I'm excited to announce that this feature is now live! Previously, you had to delete and re-add orders to make changes, but with the new UI, you can easily edit them. While it's a small UI change, adding controller support proved to be more challenging than expected, but it's working smoothly now.

Mass Equip Highlights


Another popular request has been the ability to see at a glance if items are liked or hated directly from the Mage Item window. I've added background coloring to each item so you can quickly identify what you might want to upgrade. Please note that food and drink preferences are slightly delayed as they are based on the last consumed item. However, with auto-equipping the best food/drink, this shouldn't be an issue.

Quick Promotions


Focusing on promoting a mage to a specific skill can be tedious, so I've implemented a simple UI tweak to streamline the process. Special thanks to @Luneli for the feedback!

Other Fixes/Updates:


  • Mage Job window sorting now considers both skill and attribute when sorting jobs - Thanks @Seros Senric!
  • Fixed the experience display for Archmages - Thanks @tyege!
  • New Promotion icon will now show correctly when loading a game
  • Room description now displays the primary skill and attribute
  • Trap Priority tooltip updated to clarify it only affects Administration task priority
  • Fixed controller accessibility issue when the game is paused and the mouse is used

Next Up


I'm focusing on more quality of life improvements, with a priority on getting notifications to auto-clear. Some of these will be tricky, but I'm committed to enhancing your experience! Thanks, as always, for all your feedback! Jason


[ 2024-06-02 15:40:11 CET ] [ Original post ]

May 29 - Hotfix!

Thanks to @Luneli for identifying a game-breaking bug that could have been causing others trouble out there! fix: Mages that can and want to fight but have no weapon can intermittently break the AI when the tower is under attack


[ 2024-05-30 00:58:33 CET ] [ Original post ]

Promotions Revamped and New Tips Added!

Hello Artificer's! This week has been a busy one with lots of improvements and fixes. Lets dive into the latest changes!

Promotions


A lot of focus has been put into making the promotion system smoother and more rewarding. One major fix is that promoting Scholars to Mages will no longer reset their skills to 0. Additionally, promoting students in a skill from a previous promotion will now properly display the new max potential. Candidates with no skills will also display an empty skill screen correctly. Another significant update is that Mages and Students will no longer lose experience during promotion and can save experience for multiple promotions (except Student to Mage). This ensures that all the hard work put into training doesnt go to waste. To make things easier, there's now a new icon over Mages/Students who are ready for promotion. No more missing who's due for a step up!

Tips


To help everyone get the most out of the game, several new tips have been added: Demigod Mages: Learn the advantages when a mage reaches this high status. Administration Office Overload: Understand the implications and how to manage it effectively. Advanced Skills: Get insights on how to unlock and utilize advanced skills. Productivity: Discover how to boost productivity in various rooms. Council Room: Learn about the benefits of having a Council Room and how it impacts your operations. These tips aim to provide better guidance and enhance the overall gameplay experience.

More Fixes


  • Students piling up just outside the tower, didn't get the 6ft distance memo
  • Students can now participate in Combat Training from day one!
  • Tooltip for the new Craft Chain gameplay setting
  • Students appeared to not gain skills has been fixed
  • Mage/Student AI should avoid all rooms attached to Trap Rooms or Shield rooms in or out of combat
  • Classroom description showing a -1 need - shouldn't show one at all
  • Private Study always provides a better bonus for researching than the Library
  • Fleeing mages are a lot smarter and will stop trying to fight after fleeing for 30m
A special thanks to @tyege for all the feedback this last week!

Next Up


Looking ahead, more UI tweaks are on the way to help you understand the different skills in more depth. Stay tuned for these upcoming improvements! Thanks as always for all the feedback! Jason


[ 2024-05-26 04:51:32 CET ] [ Original post ]

Smart Crafting + UI Tweaks

Hello Artificer's! This build was a challenging one to test in order to get the crafting fixes in. I might not get a release out next week as I'm visiting family; but I'm a workaholic so I might sneak some time in!

Smarter Crafting


A highly requested change has been to make the crafting system smarter when dealing with chaining ingredients, auto-ordering, and multiple in the same room. I'm happy to say I think I have it in a much better place! This new "smart" chain crafting is behind a new gameplay option that will default as Smart. This rethinks how the chained ingredients will be added to the tower. It will take into account the current quantity on hand, ordered, to be consumed, and auto-generated tasks. It will only fill stocks where items are missing instead of blasting your rooms with tasks! With this update two more changes for crafting that will be helpful. Firstly, mages will try to stay in their current room when crafting a similar type. For example, if you have two Fabricas the mages won't start bouncing back and forth but stick to one room. Next is the idea of blocking chain ingredients from showing up in specific rooms. As you can see below there is a new option in the crafting window to block these tasks from showing up. This will allow more control for higher tier rooms from getting spammed.

Moving Rooms


A small change with big impact is the ability to demolish upgraded rooms and get the ingredients back! This allows you to easily move your rooms around without worrying. Essence will be the only "tax" for this move! I've also made a tweak to the upgrade tooltip to show what values are changing:

Options


Since the first playtests the Daily Report has split players, some people hate it, and some people love it. I've tweaked it before with an option to stop the game from auto-pausing but it wasn't enough. This update adds the ability to completely disable it from automatically appearing:

More Fixes


  • Speed update of the Private Study was not displaying
  • War Chamber -> Not showing the correct days wasn't reloading after boss
  • Some effect types are not showing an icon correctly
  • Repairing rooms with tasks was hiding the health and taking too long looking like they were broken
  • New notification if mages are wielding Training Staves while fighting
  • Students are suicidal and keep running into combat - hopefully fixed for good!
  • Shield room to shield room - mages won't move when in combat
  • Disable Room - Trap Rooms will still fire munitions
A special thanks this week to @stretch, @Chopper Dave, @anja, and @Devath. Thanks as always for all the feedback! Jason


[ 2024-05-12 05:59:15 CET ] [ Original post ]

Artificer’s Tower is a cozy colony sim resource management game that features base-building, tower defense systems, and powerful enemies to defeat. You are tasked with building and defending an out-of-this-world tower that would make even Merlin himself proud! Keep your mages happy and your tower safe by building up your tower, gathering resources and crafting everything you might need. Build your tower however you like and unleash your inner architect wizard. It's like Hogwarts, but with more explosions (and less sorting hat drama).



Are you ready to let your architectural creativity run wild? Build the wizard tower of your wildest dreams - whether that's a snowman-shaped tower, or something even more bizarre. The possibilities are endless and the only limit is your imagination (and, you know, boxy rooms). So go ahead, unleash your inner wizard-architect, and design the tower you've always wanted!




Are you tired of dealing with unhappy, unproductive wizards? Keep your tower running like a well-oiled magical machine by managing your mages like the boss that you are, and train the next generation of powerful wizards! Pay generous wages, fulfill their needs, and teach them the ways of the wizard – watching as they grow from low-potential, bumbling novices to masterful artificers before your eyes!





What started as simple recipes will quickly become complex crafting chains as your ambitions grow and your mages advance. You'll want to invest research into administration so you can spend less time micromanaging to turn your essence into gold.



Are you tired of pesky monsters waltzing into your wizard tower uninvited? Want to keep your tower safe and secure? Fill your entrance with traps, and watch as the monsters drop like flies. Experiment with different types of traps – or even summon bosses you’ve defeated to help defend your tower – to find the perfect build for your tower's security.

Features:

  • Defend Your Base: Fill the entrance of your tower with traps and watch as the monsters trying to take down your tower drop like flies.
  • Manage Your Mages: Keep your tower running like a well-oiled magical machine by managing your mages. Pay them generous wages, fulfill their needs and keep them happy.
  • Summon Powerful Bosses: Challenge the biggest bad guys in their area and their lackeys. Show off your tower’s strength by defeating these foes and taking home all the bragging rights.
  • Train and Practice: Train your next generation of powerful wizards! Watch as they grow from low-potential, bumbling novices to full-fledged artificers.
  • Flex Your Alchemy Skills: Start with simple recipes and watch as your expertise grows and you can start making even more advanced items. Invest research into administration so you can spend less time micromanaging your mages.


MINIMAL SETUP
  • Processor: Intel Core i3-4020YMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: Intel HD Graphics 4200
  • Storage: 1 GB available space

GAMEBILLET

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MacGamestore

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