Small update to address some issues found by the community.
I'm also planning to write another update probably tomorrow talking about the game's launch.
Thank you to everyone supporting and playing the game!
List of Changes:
The game now has a speedrun.com page: https://www.speedrun.com/Cosmic_Pebble
There is now auto-aim for the bosses when using controller, making it more similar to keyboard and mouse.
Fixed an issue where missile launchers / cannons would sometimes not shoot properly.
Cannon Canyon (lvl9): Tweaked the screen before chapter 4 to be less ambiguous.
Bubble Basin (lvl8): Made a cookie more consistent to get.
The Spire (lvl10): Simplified the second screen of chapter 5.
The Spire (lvl10): Tweaked the end of the first screen of chapter 2 so the intended sequence is harder to skip.
The Spire (lvl10): Last cookie is now correctly shown to be in chapter 6.
Fixed a bug where the final boss intro could be pre-setup to be skipped on an IL run.
🚀 UNIQUE BOOMERANG MECHANIC! Think outside the box to both move your character and aim and throw your boomerang at the same time to interact with the game's varied mechanics. You've never played a platformer quite like this.
🌌 Enjoy a sci-fi story about disability told from a person who's seen it first hand. Never interrupting gameplay, but provoking deep thoughts in-between levels.
🧠 Chase times on online leaderboards with Sophia's intuitive, multi-layered, and skill expressive moveset!
🍪 Collect cookies and cosmetics. Discover secrets. More than 100 tasty collectables are waiting. Use them to upgrade your fashion. But they are not the only secrets on this planet...
🏃♀️ Fight bosses, run for your life. The end of (almost) every level holds a challenge. 3 Bosses to defeat and a lot of deadly traps to avoid.