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[img src="https://clan.cloudflare.steamstatic.com/images/43761336/bcfcc9566dc341d03914bdd05c142f4821d3a4f2.png"][/img]
We've got a brand new demo launching today that showcases the first 30 minutes of gameplay you'll experience in the final release of Captain Wayne - Vacation Desperation.
On his morning commute to refill his boat's fuel, the Captain is ambushed by a legion of armed mercenaries. They quickly make themselves known--these are the Killer Whales. NO TIME TO THINK! Go get your boat back, sailor!
It's a quiet night on the docks. Seems like Wayne has dozed off.. eh? A shouting, otherworldly voice? Sounds like he means business. You better listen to him. He's your best chance at surviving the onslaught that's to come.
If you experience any bugs, please report them to our Discord: https://discord.gg/CaptainWayne
Head to the page to Wishlist and play now https://store.steampowered.com/app/2319790/Captain_Wayne__Vacation_Desperation/We've gotten a lot of new eyes on Captain Wayne recently, so it's about time we made an introduction! Wayne is the beating, brawling, sunburnt heart of Vacation Desperation, and hes been with the team in some form since the very start.
[img src="https://clan.cloudflare.steamstatic.com/images/43761336/ef96ee9b0d7707552fdade98d591795e6505f52c.jpg"][/img]
Captain Wayne was born from lead artist Aidan APY216 Patricks colourful and, frankly, slightly scary mind for a tabletop campaign. The idea was to go full stereotypical pirate: loud, gruff, and belligerent; the kind of voice that bellows from a character that has no intention of doing stealth checks because he likes to make his presence known. However, shout in pirate-speak for four hours straight and you won't be speaking for the next four days!
So instead, APY216 leaned into another one of Waynes big inspirations: the classic action hero. The guy that puts on big aviator glasses and walks away from an explosion. Hes cool, smooth, and bass-y but with a hint of that pirate grit when he laughs or gets fired up.
A touch of Duke Nukem? Yeah! But over time, the voice evolved into something more salty. Less Dirty Harry, more Evil Dead. Wayne's got more of that Ash Williams energy: confident, loud when he needs to be, but always dripping with style and guts. [img src="https://clan.cloudflare.steamstatic.com/images/43761336/c8a4b919a753ba6a64f8647776065c7f710c95e6.jpg"][/img]
Over the years, Wayne's design has changed. He's still retained that triangular, broad chested picture of peak physique, but bits and pieces have changed over his campaign. Wayne always had a large, expensive stogie he's a man of fine taste. (If you ever saw him drawn without it, you didn't. You're wrong. It's the Mandela effect). His coat was slightly iterated on. A long coat helps to cascade into a really imposing silhouette, but when shortened, it made his legs stand out and made him quicker to draw (which is really important when you draw him so much!).
The shoulder pauldron was one of those 'functional necessities', but it also worked with Wayne's role as an Engineer. Neither APY216 nor his DM wanted to count and track ammo because that's just not fun. So, they decided Wayne would fill his arm with spent shells and various metal scrap and it would pop out a new 12 gauge! This took a lot of tedium out of the tracking and worked really well with his lore as a Smither and genius engineer.
Eventually, this was also removed because pulling off action poses with a big wad of cast iron on your shoulder didn't feel as dynamic, but also Game Design - giving people infinite ammo would necessitate an entirely different game than what we were trying to make. However, it was cool, and APY216 wants to bring it back... one day.
Now for the arm. Usually, you'll design a character and put the battle damage in afterwards, but before anything else, Wayne was just an arm. The arm came before the chicken in this scenario, and he was designed around that. APY216 thought of it in the shower, watching how an arm bends, then had the thought, What if it bent the opposite way, like a break-action shotgun? What if the barrels were leading out the palms? If an arm can bend a different way, what if the wrist could too? Turn the fingers into barrels and that's a chain gun. (I think APY216 has quite long showers.)
[img src="https://clan.cloudflare.steamstatic.com/images/43761336/0bffbd32aa20c8ff79ededf5c0d1c58b4e112873.png"][/img]
Above is the first image ever made for the idea. Technically, this is the first iteration of Wayne, too - you can see that the arm doesn't even belong to a person. It was Casen, the Studio Director, who pitched the first idea for Wayne
[img src="https://clan.cloudflare.steamstatic.com/images/43761336/a605b4a41a5e28593ef1bf7423d67de51dd082de.png"][/img]
....a vampire hunter.
[img src="https://clan.cloudflare.steamstatic.com/images/43761336/c454feb6dc954d70f34f00f0cb4172d523a3fa58.png"][/img]
This is the second iteration of Wayne. Bit of an ugly mug, isnt it? The anger and attitude was taking shape, but he just wasnt there yet, and the rest of his design didnt match the raw energy of the gun-arm. His hat, eyes, and the lack of hair piss us off. But there was this other character, one that we're not allowed to talk about just yet. One of his key traits was having different outfits and identities, and one of those was the Captain. So, that Captain was given hair, and kept the eye shape with sunglasses. At that moment, I shit you not, he started talking. That was the moment he came to life. He looked APY in the eyes and he told him his name he said he wanted to be called Wayne.
That's the moment you know a character design is ready, when you can hear their voice in your mind, when they start to move and speak for themselves and you'll know it when other people tell you the same, that they can see and hear Wayne speaking and moving in his mannerisms and voice, and portray that in quotes that he would say, or draw him in situations he would be in. And while you're here, WISHLIST Captain Wayne, because now, Wayne lives, and he will come for you otherwise.
[img src="https://clan.cloudflare.steamstatic.com/images/43761336/70df616972d060e71f72a4217a90aaa060177403.jpg"][/img]
[dynamiclink href="https://store.steampowered.com/app/2319790/Captain_Wayne__Vacation_Desperation/"][/dynamiclink]
This trailer introduces the steely-eyed detective, Stanly "Steel" Press with his unwavering gazed locked on Captain Wayne as well as some changes to familiar levels, layouts, weapon VFX and some UI changes! You can find more about what this gumshoe has in mind with Detective Stanley "Steel" Press 's latest case file on the main man himself, here!
We also showcased a new work in progress demo, masterfully captured with only the finest 720p shaky handcam footage, complete with background chatter and screen glare! We'll have news regarding the demo soon! We've been overwhelmed with the response from folks new and old And while you're here, WISHLIST THE GAME!!!! [dynamiclink href="https://store.steampowered.com/app/2319790/Captain_Wayne__Vacation_Desperation/"][/dynamiclink]
Ahoy, the latest trailer for Captain Wayne is here. [previewyoutube=nmQLl5auf3o;full][/previewyoutube] Every Hero Needs a Villain! Meet the Bad Guy Looking to End the Carnage in Blood-Drenched Retro Shooter Captain Wayne - Vacation Desperation He might stand for justice... but to Captain Wayne, hes just another target. Watch the all new Mix Summer Game Showcase cinematic trailer now! And while you're here, WISHLIST THE GAME!!!! https://store.steampowered.com/app/2319790/Captain_Wayne__Vacation_Desperation/
Captain Wayne is heading to the MIX Online & Onsite Showcase!
Be among the first to catch a brand new cinematic and villain reveal trailer streaming live on
Youtube
Twitch
June 3rd
Plus, don't miss the exclusive gameplay demo debut, featuring never-before-seen levels at the onsite event!
Haven't wishlisted Captain Wayne yet? JOIN HIS CREW! Wishlist NOW!!!!
https://store.steampowered.com/app/2319790/Captain_Wayne__Vacation_Desperation/
Silver Lining Interactive is very excited to be joining the crew of Ciaran Games!
[previewyoutube=t-y33iCY7WA;full][/previewyoutube]
- But what does this mean? Is Wayne hurt? Will he survive? Will he be turned into a diluted piece of plastic corporate effective piece of merchandise beholden to share holder value and the daily fluctuations of the invisible hand of the market?
NO!
This means that Captain Wayne: Vacation Desperation will be coming to a digital storefront infront of you.
In addition to this, Captain Wayne will be available in the following languages; English (we will have debates and possibly fist fights regarding whether or not this will be American English or English English), French, German, Spanish, Russian, Portuguese - Brazilian, Chinese (simplified) and Japanese.
We have lots more to share and introduce, in the meantime
"This goes hard" - the finance person who sits behind me
In the meantime, you rapscallion
WISHLIST CAPTAIN WAYNE HERE
https://store.steampowered.com/app/2319790/Captain_Wayne__Vacation_Desperation/
IT'S THAT TIME OF YEAR AGAIN...
We've partnered with JobJobLLC to release a limited run of 100 Holiday-themed CAPTAIN WAYNE Stickers!
Get yours today while supplies last to enjoy some festive merch of your favorite CWVD characters!
https://jobjobllc.com/collections/stickers/products/captain-wayne-christmas-2024-sticker-pack
AHOY!!
Join us on Friday, October 11th for an EXCLUSIVE CAPTAIN WAYNE Q&A in our Discord hosted by the devs!
2PM PST/5PM EST. DONT BE LATE!!
https://discord.com/invite/TRjSkYM
[previewyoutube=9tkGPyIri1M;full][/previewyoutube] Join us for a small showcase of Levels 2 & 3 of Captain Wayne - Vacation Desperation. PROUDLY SHOWCASED IN THE INDIE FPS SUMMER SHOWCASE! WISHLIST NOW ON STEAM! The captain will be waiting for you.. http://captain-wayne.com/ FAST-PACED BRUTAL CARTOONY SHOOTER!!! STARS CAPTAIN WAYNE, A SAILOR WITH A SHOTGUN FOR AN ARM!!! FEATURES HUGE LEVELS WITH A FOCUS ON EXPLORATION!!! GO FOR GOLD IN ENDLESS MODE!!! TWITTER: https://twitter.com/ciaran_games DISCORD: https://discord.gg/TRjSkYM OUR SITE: https://www.ciaran-games.com/
Changelog: -Made bullet tracers appear when shooting at the sky. -Fixed the bug with interactive items getting accidentally removed in cases where the player would try to pick up an item while holding another one. -Restored ambience in Wishing Hell. -Tweaked internal leftovers with incorrect visibility flags.
NEW YEARS REVOLUTION!! A BRAND NEW Captain Wayne - Vacation Desperation DEMO is OUT NOW! NEW ENDLESS MODE MAP: Hellfire Coldfront THREE NEW WEAPONS! FASTER AND TIGHTER GAMEPLAY! LOADS OF NEW PIZZAZZ! Have any bugs you want to report? Join our discord! https://discord.com/invite/TRjSkYM
1.1 changelog: -Fixed the issue with the special waves that involve special EARL death messages not properly triggering in Emivita due to an extra EARL located in the camera room. Now EARK is there. -Fixed the issue with the Wayne's Keys menu not pointing at the correct Kick and Last Weapon keybinds. -Added menu dim by default to address menu readability issues. -Made the game start in fullscreen by default. -Made the HUD not stretch out vertically by default (it was adjusting to the aspect ratio.) -Made OpenGL the default hardware renderer backend. -Updated Automap colors. -Made Boom Brew's physical radius and height smaller, hopefully fixing the issue with dynamites being stuck in ceilings. -Fixed the issue with Boom Brew triggering an explosion twice at once when exploding on a non direct impact. -Added unique win messages for the endless maps. -Fixed the issue with some of the enemies not initializing their deaths properly, which lead to their corpses being blockable. -Fixed the issue with Sunken Smasher in Beached Beluga Blues not noticing you right away when blasting through the door on his first encounter. -Added Miscellaneous tab. -Added a warning prompt to the Engine Options option. -Updated the menu visually. -Fixed the issue with the projectiles breaking the endless mode map endings. -Polished up some of the endings. -Fixed the issue with dynamite spawning blood decals (what the hell). -Updated old crosshairs and added new ones. -Moved some settings from visual options to game options.
Witness an elaborately hand-drawn, action-packed epic inspired by the FPS greats!
Make use of the many devastating weapons in Wayne’s arsenal and achieve maximum destruction!
Explore dangerous locales through 8 humongous areas all across Orca Isle!
HALF GAME, HALF CARTOON! Delight in the Captain’s depth-defying tale in CAMPAIGN MODE as you view tons of animated cutscenes exploring his adventure.
Experience a high-octane soundtrack that emphasizes AGGRESSION and CHAOS!
Go for the gold in our ENDLESS MODE–how long can you survive the onslaught?
The hot pink-wearing, fish-chomping, cigar-huffing Captain Wayne refuses to let anything stand between him and his gory conquest to rob and humiliate every rich asshole around the globe.
After losing his arm in a terrible encounter with the legendary Vampire Whale, Wayne replaced it with his trusty shotgun, The Captain's Ol' Reliable, and sailed with it across the seven-and-a-half seas in his vessel, the S.S. Salty.
When an unexpected run-in with a group of evil mercenaries leaves him marooned on Orca Isle with his ship stolen, Wayne starts doing what he does best: annihilating everyone responsible.
Equipped with a double barreled shotgun for an arm, countless explosives, and a bad attitude, you’ll have to go toe-to-toe with The Killer Whales, the most ruthless mercenaries in all the seven-and-a-half seas.
DO YOU HAVE WHAT IT TAKES TO EMBODY THE CAPTAIN? Let’s find out.
Those Killer Whales bastards aren’t gonna slaughter themselves! It’s time to rob the rich to feed the badass.
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