Micro Wars condenses the classic real time strategy formula down into a small, compact form. Build a base, mine some resources, train some units, and then make sure to micro and position them well in short, fast paced battles.
Pick from 13 unique commanders, each with a special twist on gameplay and a unique ability. Maybe, you’ll pick Elias, the mechanic, who can research new units faster and cheaper than his comrades and can call down a healing beam to replenish his depleted forces. Perhaps instead you’ll choose Voltaire, the master tactician, who can leverage the terrain to his advantage and can construct a temporary bunker anywhere on the battlefield. Or, you prefer to rule the skies with Estelle, the flying ace, who’s aircraft carry heavier payloads to their targets and who can call in an airstrike to deal devastating damage in a wide swath across the battlefield. Craft a strategy suited to your specific playstyle and devastate your opponents!
With your commander, further customize your army by choosing 9 units to bring into battle. Will you keep an even mix of early and late game across infantry, vehicles, and air units or will you specialize to execute your strategy? Units follow a rock-paper-scissors model, such as flamethrower units burning enemy infantry to a crisp, but barely able to leave a scratch on tanks. With over 30 units to pick from, there's always a fresh approach to take to crush your opponents!
With a selection of armies ready to take to the battlefield, bring your friends along in online battles with up to 8 players. Maybe you'll team up to climb the ladders in the ranked matchmaking, or jump into a custom game lobby for a wild free-for-all. A builtin map editor and the Steam Workshop lets you explore endless creativity and map mode types if you aren't feeling like matchmaking. Or, perhaps you want to watch your friends and take notes on their strategies with the observer mode and replays?
Maybe you need a break from all that online gaming and you want to work through the campaign following Elias and Voltaire as they fight for the Union against the resurging Dominion forces.
No matter what mode you want to play, take Micro Wars on the go with a touch-friendly interface and an even playing field between mouse/keyboard and touch.
Micro Wars is a passion project with a small development team.
Pick from 13 unique commanders, each with a special twist on gameplay and a unique ability. Maybe, you’ll pick Elias, the mechanic, who can research new units faster and cheaper than his comrades and can call down a healing beam to replenish his depleted forces. Perhaps instead you’ll choose Voltaire, the master tactician, who can leverage the terrain to his advantage and can construct a temporary bunker anywhere on the battlefield. Or, you prefer to rule the skies with Estelle, the flying ace, who’s aircraft carry heavier payloads to their targets and who can call in an airstrike to deal devastating damage in a wide swath across the battlefield. Craft a strategy suited to your specific playstyle and devastate your opponents!
With your commander, further customize your army by choosing 9 units to bring into battle. Will you keep an even mix of early and late game across infantry, vehicles, and air units or will you specialize to execute your strategy? Units follow a rock-paper-scissors model, such as flamethrower units burning enemy infantry to a crisp, but barely able to leave a scratch on tanks. With over 30 units to pick from, there's always a fresh approach to take to crush your opponents!
With a selection of armies ready to take to the battlefield, bring your friends along in online battles with up to 8 players. Maybe you'll team up to climb the ladders in the ranked matchmaking, or jump into a custom game lobby for a wild free-for-all. A builtin map editor and the Steam Workshop lets you explore endless creativity and map mode types if you aren't feeling like matchmaking. Or, perhaps you want to watch your friends and take notes on their strategies with the observer mode and replays?
Maybe you need a break from all that online gaming and you want to work through the campaign following Elias and Voltaire as they fight for the Union against the resurging Dominion forces.
No matter what mode you want to play, take Micro Wars on the go with a touch-friendly interface and an even playing field between mouse/keyboard and touch.
Micro Wars is a passion project with a small development team.
Balance Update + Portuguese/Spanish Localization!
Bug Fixes:
Balance:
Features:
- Text localization for Portuguese and Spanish (Latin America)
- New map preview and map editor icons
- New grass tileset mountains
- New configurable hotkey mappings for panning the camera (default: arrow keys)
Bug Fixes:
- Hotkey remappings to non-alphabetical keys such as the "-"/"=", numeric, and numpad keys now work. Note: some hotkeys mappings that happened to work to non-alphabetical keys previously may be reset with this update (such as the bracket keys) if you were using them; re-assigning the hotkey back will fix it.
- Performance improvements in map editor
Balance:
- Initial resources increased from 140 to 160 minerals
- First building construction time reduced 16 seconds
- Protura harvester health increased 10%
- Repair cost (buildings and harvester) reduced from 90% to 50% of building cost
- All units' additional locked-on range increased from 10% to 50% of the hex
- Stinger, Armadillo, Blazer, Goliath, Buffalo, Stratus, M.A.D. trooper, Devastator, Earthshaker, Engineer turret, Fossa, Hailstorm, Hellbender, Nimbus, Sprite, and Tempest lock-on delay decreased
- Infantry movement speed penalty on forests reduced from 10% to 5%
- Infantry movement speed penalty on rivers reduced from 50% to 40%
- Engineer turret build time decreased from 12s to 9s
- Engineer health increased 10%
- Engineer turret missile damage vs. harvesters doubled from 40 to 80
- Engineer unit description now reflects the turret's DPS and stats as being good against vehicles and air while being bad against but able to target infantry
- Stinger trooper health increased 10%
- Jackal cycle damage vs. infantry decreased 10%
- Sprite damage vs. infantry decreased 8%
- Hellbender cost increased to 45
- Bully cycle health decreased 10%
- Bully cycle damage vs. vehicles decreased 5%
- Bully cycle damage vs. air decreased 15%
- Pronghorn tank health increased 10%
- Buffalo tank attack speed increased 10%
- Riptide transport cost decreased from 35 to 30
- Sunshade patcher cost decreased from 40 to 35
- Blazer trooper attack damage increased 10%
- Officer cost decreased from 50 to 45
- Stratus missile reload time decreased 10%
- Gorgon artillery setup delay decreased by 10%
- Selina Bribery ability now only bribes the target unit for 30s before the unit reverts to the owning player
- Selina Bribery ability cost reduced from 80 to 40
- Marshall Tank Drop ability no longer can be used within 2 range of an enemy building
- Marshall Tank drop ability cost increased from 70 to 80
- Chaeya can no longer construct buildings outside of 'normal' build radius within range 1 of an enemy building.
- Chapman Conscription ability cost reduced from 90 to 70
[ 2024-09-27 05:21:46 CET ] [Original Post]
Minimum Setup
- Processor: Intel I5 or higherMemory: 4 GB RAMNetwork: Broadband Internet connectionStorage: 4 GB available space
- Memory: 4 GB RAMNetwork: Broadband Internet connectionStorage: 4 GB available space
- Storage: 4 GB available space
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