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Earth of Oryn
Earth of Oryn Developer
Stray Fawn Publishing Publisher
Coming soon Release
Game News Posts: 9
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
July 2024 update

Dear followers, It has been a long time since the last update. I have been very busy focusing on working on the game. I'm sorry for that but here is a big one. Earth of Oryn is doing amazing on Steam (it has been wishlisted almost 100 000 times). It's a great new for the future of the game. Thanks a lot!

Development


Here is a good summary video about how the game looks like at the moment: [previewyoutube=2UPhNsatYg4;full][/previewyoutube] Don't hesitate to comment and like the video on Youtube. It helps a lot with the Youtube algorithm. Thanks!

Screenshots





What has been done since the last update


  • Fixed a lot of behaviours concerning workers deliveries mechanics.
  • Reworked a lot of GUI components and GUI effects.
  • Reworked the tutorial and adding new steps.
  • Added shortcuts.
  • Reworked the build tool.
  • Reworked the dragging tool to build roads and walls and adding VFX and sound.
  • Fixed cursor selection tool.
  • Reworked map navigation behaviour.
  • Fixed building inventories.
  • Fixed resource collection mechanics.
  • Added different OST while playing with different civilizations.
  • Reworked weather VFX.
  • Improved performance on a lot of tools and the game in general.
  • Started adding settings for keys binding.
  • Fixed some bugs with the bug reporting tool.
  • Added archers and their specific mechanics.
  • Reworked whole combat system.
  • Added outline on selectable objects.
  • Added tool to clean vegetation and destroy other buildings.
  • Added a new "Repairer" job for workers.
  • Added some cooldown on citizen task decisions so they don't get stuck in a loop.
  • New game mode "Mission" where you can select a mission and a seed to unlock other ones. All 4 civilizations are now playable.
  • Fixed people dying for no reason.
  • Faster combat AI.
  • Added a mini grid to the existing grid placing system.
  • Reworked the whole technology mechanics and added new ones.
  • Reworked animal behaviour (still early stage).
  • Added new informations to tooltips.
  • Reworked some buggy layouts.
  • Resolved some pathfinding issues.
  • If a job is taking place in building, worker will now go inside in order to work.
  • New culte building, technologies and priest job.
  • Fine tuned ground slope textures for better terrain readability.
  • Units can now have an aura affecting other citizen.
  • New landscaping tool.
  • New dashboard with a lot of different displayed data (lists, charts,...)
  • New manufacture building allowing item transformation.
  • Started working on power building (windmills).
  • Reworked zoning tool.
  • Reworked farming mechanics.
  • Added environment sounds.
  • Fixed miscellaneous other bugs.

And what I'm planning to do next


  • Bug fixing and improving mechanics based on new feedback.
  • Power buildings and their mechanics.
  • Wild life.
  • Adding new content based on existing mechanics.
  • Adding new original missions.
If you need more information and/or want to chat with me and other Oryn players, I invite you to join the Discord server. Best regards, Elivard


[ 2024-08-07 07:22:24 CET ] [ Original post ]

"Earth of Oryn is an indie city-builder/strategy game set in a medieval world filled with story and heart.

Build your kingdom however you see fit. Will you inspire and lead your people with kindness and generosity... or command them with an iron fist and crush dissents beneath your heel?

Starting from nothing, shape your kingdom according to your vision while managing the needs and wants of your people."

Key features

  • Beautiful and vibrant Low Poly art style.

  • Build great cities, mighty castles, bustling towns, and the laws and moral systems to guide them all.

  • Raise and manage armies to protect your kingdom from your enemies in real-time battles.

  • Manage your economy, gather resources, trade with other civilizations, and research new technologies!

  • Run your kingdom how you see fit, creating your own politics, laws, and culture.

  • Discover new creatures, biomes, and civilizations, exploring new untouched lands.

  • Create your own world, tweaking everything to your liking in creative mode.

  • Use prefabricated buildings, or create your own models from the ground up thanks to a detailed building system.

  • Build complex systems to power buildings and moving parts like bridges and elevators.

  • Shape the world to your needs by modifying the terrain's elevation

  • Master the water, using bridges, water mills, and other types of machinery.

  • Will be available on Steam, for Windows and Mac.

Play across four different civilizations, with hours of campaign content between them.

Core mechanics

Kingdom Builder

  • Use prefabricated buildings or create your own models from scratch thanks to an elaborated building system.

  • Decide what materials to use and how to arrange them to make your building stronger and more durable. Watch them being demolished.

  • Use geared systems to power buildings and/or to create dynamic parts like moving bridges or elevators.

  • Modify the terrain elevation to your needs.

  • Master the water building bridges, water mills and other water based machineries.

  • Build roads and walls.

Management

  • Handle the resource production and crafting lines.

  • Harvest wheat, potatoes, tomatoes and more.

  • Build and organize road and water traffic.

  • Trade when needed.

  • Manage human resources on working sites.

  • Train and organize an army. Configure their outfits and weapons.

  • Do research to unlock new technologies.

  • Create your own religion/cult.

  • Make political decisions.

  • Farm, gather, hunt and fish.

Explore

  • Throughout the campaign, you'll have to explore. Take your people and travel to new lands, discovering new flora and fauna along the way.

  • Keep your people safe from wildlife and enemies as you search for new lands to settle!

  • Experience branching paths, where decisions will shape the outcome of your story (which you'll be able to revisit on subsequent playthroughs).

  • When a campaign is finished you can challenge yourself by increasing the difficulty or by making different decision that will create a new unique story.

Strategy

Defend your kingdom against external and internal threats alike. Natural disasters, wildlife, sickness, riots, crime, bandits, and hostile kingdoms will be just a few of the many threats to your legacy. It's up to you on how you deal with them.

Creative mode

While there will be a deep and rich story mode for those interested in playing through it, you can also dive into creative mode, where you'll be able to tweak the world settings to your liking and build to your heart's content.

The world

Weather and day cycle

The day/night cycle will influence gameplay, as some things can only happen after the sun sets.

Your people will need to rest at night, and those that are pushed to work late hours will work slower.

Weather will both influence the biome you're in, and have a huge impact on your citizen's health and your buildings.

Barne

  • A largely peaceful nation of farmers and merchants.

  • A land filled with rivers and hills with direct access to the sea.

  • The land is filled with powerful religious leaders.

  • A temperate climate year-round, with little difference between winter and summer.

Niluine

  • These lands are divided into two main regions: The highlands, filled with high fir forests and mountainous terrain, and the lowlands, filled with swamps and lakes.

  • These two regions have two separate groups of people living in them, the Linuites of Thârne, and the Lunuites of Luine, which have agreed to a tentative peace between their civilizations.

  • The weather here is consistently rainy, with a brief period of moderate temperatures in the summer, followed by long, brutal winters.

Hambkar

  • The canyon of Hambkar is a dry, dusty land filled with stone and large deposits of metal.

  • Rivers teeming with fish are the veins in which the Hambkil settle near, as there's little to no access to water anywhere else.

  • The people of Hambkar export most of Oryn's high-quality steel and metal goods.

Brandford

  • Four kings rule over the land of Brandford, allied to one another since the lands were first settled.

  • Brandfordians produce high-quality gems and stoneworks which they trade away for other goods. They farm hearty crops and raise goats which thrive in the mountainous terrain.

  • They're excellent architects and have used the fortify the mountains around their land to protect from outside threats, and harnessed their rivers to power their buildings.

  • The weather is generally cold and snowy during the winter, but more mild during the spring and summer months.

Earth of Oryn is a vast world with extraordinarily diverse biomes and civilizations. Adaptation to different environments is paramount to survival.

Earth of Oryn will release with four main civilizations, but this will be expanded over the game's life cycle depending on Kickstarter funding and sales.

The game takes place between 300 and 500 in the second age when most of the civilizations have established themselves.


MINIMAL SETUP
  • Memory: 8 GB RAMStorage: 2 GB available space
  • Storage: 2 GB available space
RECOMMENDED SETUP
  • Memory: 16 GB RAMStorage: 2 GB available space
  • Storage: 2 GB available space

GAMEBILLET

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8.85$ (11%)
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GAMERSGATE

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MacGamestore

[ 1844 ]

1.99$ (80%)
1.99$ (89%)
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