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We fixed a bug in the game that stopped players from getting steam achievements. When you boot up the game, you should get achievements for everything you've previously earned. We also upgraded to Unity 2022.3
Bugs Fixed: - If an additional player backed out of the character select screen their build icons would become active and stay on screen and their sprite would stay active and the first players sprite would become inactive - Each player besides the first was missing their coin icon - Clicking on "Arcade" before it was unlocked will still play the sound effect as if it was unlocked
Bug Fixes: - Shop wasn't unlocking properly - Scores weren't saving - Progress was requiring gold medals
Features
- Added new coin display
Tweaks:
- Lowered volume for arrows and sword swings
Fixed Bugs:
- Achievements weren't saving correctly
- "I'm All I Need" wasn't possible if a building was made at any point in the playthrough
- Character "Wizz" was rendering too small
Features: - You can now destroy multiple buildings at once. If you hold Lock and Destroy then the D-Pad in the direction of the building you want to get rid of, every building of that type will get destroyed. This is helpful if you want to earn back some resources before the end of the match Tweaks: - Improved automatic bug reporting Bug Fixes: - Tutored achievement wasnt attainable with the video version of Tutorial Island - 40th gallery item wasnt unlockable - You could have a bomb go off infinitely if you removed the building it came from before it blew up - Credits didnt play properly and it wouldn't take you to the Thanks for Playing screen - Blair couldnt attack Vilmos in the final level - Button prompts werent showing up properly
Bug Fixes: - Players were able to place towers within other towers - Minor fixes on the character select screen Performance: - Enemy cache is now cleared at the start and end of levels, speeding the game up when levels are played consecutively, especially with a lot of enemies - Some textures were resized
We added a second costume to the gnome character
Tweaks:
- Cut firework stun in half
Bug Fixes:
- Idle video was locking up the game, so it's been disabled
- Game would sometimes move from the level select to multiplier select without going to the character select screen
Fixed Bugs:
- Couldn't move while attacking
- Items weren't showing up in the shop that should have
- One of the paths in "We Built This City" went unused
- Several enemies had artificially low health
- GameCube controllers weren't working properly
- The character select screen didn't let in more than one player
This creepy lady can seem pretty unassuming, but if someone gets too close to her, theyll find thats not the case at all. While playing as her, you can press the attack button and shell blow up, killing the enemies around you and her in the process. Youll have to save your attacks for when you really need them.
Features:
- Replaced the input system, which should address a wide variety of issues, especially with multiplayer
Tweaks:
- Decreased thunderstorm fog from .5 to .4
- Slowed enemy Endoras attack delay from 1.5 to 3
Bug Fixes:
- Weather wasnt always loading when level started
Your standard enemy and chronie of Vilmos. The very definition of cannon fodder. Although their appearance can vary, their skills do not. They are the only playable character that cannot attack, so play as them if you are up for a challenge
Tweaks:
- The resource icon has been changed to a King Berghor dollar
- Upgrade and Destroy Tower icons have been updated and will now show what button needs to be pressed to do that action
- When attempting to use more resources than you have available, the resource text will turn red and an error sound will play
- Added the characters names under their icons in the character select screen
Fixed Bugs:
- Opening the steam menu while not in gameplay would occasionally soft lock the game
- Pressing the spacebar once, then the mouse twice on the opening screen would soft lock the game
She gave up her life as a maid and used the very tool she cleaned with to fly off into the sunset. Endora found meaning behind Vilmos cause and helps to defeat the defenders of the paper kingdom
Added Features:
- Weather effects can now have audio play along with them
- Achievements, the Gallery and overall progress in the game is denoted by progress text
- Pausing the game now displays the players levels
- Added a title theme
Tweaks:
- Decreased the Big Gnome characters speed from 4 to 2
- Tutorial Island has been replaced with an in-game video
Fixed Bugs:
- The weather select option would occasionally not change the weather
Tweaks:
- Getting a gold in arcade mode will now give you the "solid gold" achievement
- While viewing a gallery item, you can click "Menu" (ESC) or "Attack" (Space) to exit
- Swapped the cost of weather / time effect with the cost for costumes
- Increased enemy werewolfs attack power from 20 to 40
Fixed Bugs:
- Arcade high score didn't match the save score
- Towers weren't attacking during high speed or low frame rate play
- Enemies were occasionally getting stuck at the spawn point
- Players weren't continuing their attacks during high speed or low frame rate play
- When all players were dead, enemies were attacking the place where the last player died, when they should have attacked the statue
- Enemies were getting stuck in stun
- Couldn't move past the "Thanks for Playing" screen
- Deleting your file while using a PS4 controller would disconnect the controller
- Walkabout was missing it's 10th wave
We've added the Big Gnome as an unlockable character. He will be available in the shop after you've beaten the last level in campaign or arcade mode.
- Arcade high score and fastest time are now displayed at the character select screen when selecting arcade - Statue health bar is gold until the statue is hit for the first time, then it will turn silver. This can make it easier to know if you've lost the gold rank for that level or for arcade mode - Fixed bug where Xbox controllers weren't being displayed on the pause screen
We fixed an issue that prevented local multiplayer, specifically with Playstation 4 controllers.
- Added a graphic for the controller layout in the lower left hand corner of the pause screen - Fixed spawn point issues with the level "Friendly Neighborhood" - Fixed texture issues with the werewolf and hot air balloon enemy as well as the character Mec - Fixed a water texture issue with "We Built This City"
We added controller support for Game Cube controllers through a Mayflash adapter.
- Tower range indicator now slants properly on mountain levels - Weather effects are now disabled in the menus - Characters and enemies sped up with other stat tweaks - Enemy waypoints fixed in "Big Spiral" - Flying enemies paper crumple now comes from the correct spot - Notification screen added at start up - In-menu shop is now brightened
We found an issue that soft locked the game while playing Tutorial Island. We fixed that issue and added button icons over the segments that reference a button press.
Fixed an issue that made it more difficult to beat the final level
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