War Matchmaking Changes
We've heard your recent questions regarding the matchmaking logic we shared here in 2022.
After further investigation, we noticed we made some mistakes when implementing it, which we will be fixing shortly.
Alongside these bug fixes, we will be using the average of main players Starbase level only instead of the average Starbase level of all planets.
For most alliances this has almost no effect, but for those at the top, they can see up to a 2x increase in possible opponents.
We have considered these changes thoroughly and even asked some community members about them, and everyone seems to agree it's good!
These changes will be coming Saturday, 3 May 2025 14:00 (UTC+2 timezone)!
We will make an updated post with the update in dev-blog with the details, for those who want them.
Thanks to Patric for guiding me with all of this
Quoicoucube VI
Thanks to PoLisz' support, we are sending out a Kamikaze themed cube for everyone to open.
The cube will be sent out in just a moment!
Drop rates:
50% 80 marine + 80 flamethrower + 80 bazooka + 80 kamikaze
19% 32 menders + 64 wasp
8% 2 gold refills
6% 10 binding material + 20 engine
5% 10 ravager pack
5% 16 binding materials + 32 engine + 24 boulder rock
4% 20 smasher squad
2% horror pack
1% doom pack
Solaris II
Thanks to Floridant's support, he is sending out his second cube for everyone to open.
We will be sending out this cube Saturday evening somewhere, a few hours after the update!
The droprates are similar to Solaris, his first cube.
Each cube in-game has an equal chance to drop, this includes some of the other Unreal cubes!
The change is that the Refinery cubes have been decreased in drop rate, so the others have a higher chance.
[ 2025-05-01 11:42:11 CET ] [ Original post ]