Slap-It Together! is a silly, first-person slapper (yes, slapper) where you must fight off waves of enemies to escape a gameshow. Plants vs Zombies meets Left 4 Dead in this fun, physics sandbox. Play in singleplayer or with up to 4 friends in online co-op!
SOLVE PUZZLES
Get your brain churning (the zombies love it!) and figure out the various brain-teasers to progress through the various levels at your disposal.
SURVIVE THE HORDES
These brain-dead buffoons will stop at nothing to entertain the audience, even if it means making a fool out of you. Stop them!
ESCAPE THE SHOW!
You have been kidnapped and forced to participate in this zany spectacle, but don't let that dampen your spirits!
The Slap-It Games are sure to make someone smile...
Will you play along with Dr. Rio Rascal's maniacal game and hope for the best, or will you put your foot down and give the audience a show they'll never forget?
The choice is yours, but choose wisely, or you might end up as the punchline of the next joke.
Hello everyone,
Welcome to the FIRST devlog for the game.
In these, I will be walking you through what changes we've made since the previous post (aiming to do one of these monthly).
New Zombies
You may have noticed in the cover image a small tease of the new zombie model we've implemented... Take a look at the work-in-progress shots here!
Head shot

Body shot
Comparison (before/after respectively):

With these new zombies, we've also changed their animations. Enoch is currently working on more clothing options for them before moving onto a secret new model (stay tuned!).
Introducing Traps!
Now that we had new zombies, we needed more ways to defeat them!Mines can be placed down and they're primed after half a second. After that... well, just watch your enemies fly away!

Obviously the model is less than ideal and the user feedback is very very minimal but we're hoping to sort this when we finish traps off next month!
Code Refactoring
I know, I know, 'boring' stuff steambored but for those of you interested in a tech-y behind the scenes...[expand]
Alongside all the fun and juicy stuff, we've also reworked some of the networking code-base. While it doesn't inherently affect performance, it will allow us to test the game with more ease as developers.
Previously, our Network Manager (what handles the multiplayer functionality) used Steamworks (Steam API) in a hard-coded manner. This meant that it'd make porting to other platforms a lot harder in future as we progressed development (i.e. Itch.io, Epic Games, or even consoles). These new changes allow us to support any platform provided we have the Transport required for it (provided by Mirror , the open-source multiplayer networking solution we use).
We've also made some alterations for implementing new types of pickups. This was increasingly important with the introduction of traps and healthkits (found in airdrops). This new method will provide the infrastructure for future items we may develop.
[/expand]
Thanks for reading!
https://store.steampowered.com/app/1520590/SlapIt_Together/Join our Playtesting Party: https://www.headtiltgames.com/playtest
Support us on social media!Discord (15 more people to reach 100 members!!) Twitter @HeadTiltGames Facebook @HeadTiltGames Website
Minimum Setup
- OS: Ubuntu 20.04
- Processor: i5 Processor (or AMD equivalent)Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: 8GB RAM
- Storage: 3 GB available space
Recommended Setup
- Storage: 3 GB available space
[ 6098 ]
[ 1886 ]
[ 4275 ]