TUXDB - LINUX GAMING AGGREGATE
made by: NuSuey
NEWSFEED
GAMES
▪️CROWDFUNDING▪️COMMUNITY DEALS▪️STEAM DECK▪️CALENDAR
tuxdb.com logo
Support tuxDB on Patreon
Currently supported by 11 awesome people!

🌟 Special thanks to our amazing supporters:


✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]

Any feedback for tuxDB? Join us!

Steam ImageSteam ImageSteam ImageSteam ImageSteam Image
The Fate of Baldr
Ananki Game Studio Developer
Ananki Game Studio Publisher
2024-05-22 Release
Game News Posts: 12
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Public Linux Depots:
  • [0 B]
Patch 1.3.0

Cheers!


We have just released Patch 1.3.0, which includes cut-scenes before each level and a few minor bug fixes.

Have a great summer everyone, and remember the summer sale!


The Fate of Baldr will be a part of the Steam summer sale with a nice discount, so be sure to grab your copy! Or, if you already own the game, let your friends know and have them join you for some coop play!


[ 2024-06-26 19:17:29 CET ] [ Original post ]

Patch 1.2.0

Hi Vikings of Midgard! Patch 1.2.0 is live! Thank you for your continued support for The Fate of Baldr. We are really happy that you enjoy playing the game! Leaderboards We now introduce global leaderboards. The rules are simple. There is one leaderboard for each planet. Get the highest total score on a planet, while retrieving the quest item, and you will be the top [strike]dog[/strike] Viking. Only runs done from patch 1.2.0 and onward will be included in the leaderboards. Good luck and may the (uncorrupted) Odin favor you! Full changelog - Patch 1.2.0 - Added global leaderboard for each level - Fixed issues where clients would not see enemy attacks - Fixed collider issues on Helheim - Added a fix that should resolve player teleport/respawn issues


[ 2024-06-20 09:34:51 CET ] [ Original post ]

Patch 1.1.0

Hey all!


First off, thank you so much to all who purchased the game! We sincerely hope you have enjoyed playing! If you have not done so yet, please consider leaving a review. It helps a lot with visibility on Steam.

Bugfixes


We have been hard at work since launch fixing bugs reported by you, as well as a few we've found ourselves :)

Some small additional features


Also, we were really happy to get feedback/tips on some features that needed implementing. The game can now be paused when entering in-game menu (Note that for now this only works in single player). We have also added options to invert X and Y look axis, as well as an option to disable camera shake.

Full changelog - Patch 1.1.0


- The game can be paused (single player only) - Added option to invert X and Y look axis - Added option to disable camera shake - Reduced recoil intensity - Teleport no longer removes buffs from players - Optimized code to reduce lag spikes - Fixed a bug with Gersemi that would cause a client to be disconnected - Mulitiple smaller bugfixes


[ 2024-06-06 13:20:45 CET ] [ Original post ]

The Fate of Baldr is out now!

Launch day has finally arrived!


The Fate of Baldr is now available, with a 10% launch discount in the first week :)

Demo


We've released an open demo with the first two levels, if you're curious to see what the game is about.

Join our Discord


You should join our Discord server to engage directly with the community and Developers. We greatly appreciate any feedback and bug reports!

Please leave a review


If you like the game, please consider leaving a review on Steam! It helps a great deal with visibility and enables more players to discover it!

From the team at Ananki, thank you!


Andr, Kim, Anders, and Asia


[ 2024-05-22 10:04:22 CET ] [ Original post ]

Developer Playthrough [Pre-recorded]

Watch the developers play through the first 3 levels of The Fate of Baldr!


[ 2024-05-21 17:03:20 CET ] [ Original post ]

Release date announcement!

Hey folks! We've finally decided on a release date for The Fate of Baldr;

Wednesday, May 22nd 2024 12:00 PM CEST


We're hard at work making sure the game is in the best shape possible before we launch. Stay tuned for more updates as we get closer to the release date. We'll be doing a limited discount period right after launch, so be sure to pick it up as soon as it's available! And if you haven't already, hit that Wishlist button! Thank you all for your continued support, and a special thanks to everyone who has and still is participating in the closed beta/demo testing! We've greatly enjoyed watching all the streams you guys uploaded :D For those of you who have not seen them yet, we recommend checking them out on Youtube. FIY, if you're interested in trying the closed beta/demo, you can join our Discord and request a key in the "request-steam-keys" channel.
There is also an ongoing campaign on Lurkit.gg if you have a content creator account. Hope to see you join the ranks of Viking space warriors! Note that at the time of writing the Steam page release date is not updated, we're just waiting for Valve to do their thing. Should be fixed shortly...


[ 2024-04-30 13:22:13 CET ] [ Original post ]

Development update

Hey! This update has been a long time coming! We have just released a new Playtest version on Steam, available to anyone interested. All you have to do is visit our Discord channel to request an access key if you don't already have it! If you choose to try it out, we would greatly appreciate if you also take a small moment to drop some feedback on our feedback-channel on Discord. This will help us improve the game and make sure you get a better experience playing it! Feel free to record and share your gameplay with us, that is always appreciated and can be a very helpful insight into how the game is played!
Take note that the current Playtest is a limited version containing only the first two levels, and a handful of upgrade options. You can think of it as a limited access Demo of the game. Remember to follow and wishlist the game on Steam as well, so you get notified on future updates and when the game is released!

So what have we been doing?


We'd like to let you in on our progress so far, as well as our plans going forward. Below are some of the major features we've implemented since we last posted. Note that not all features are made available in the current Playtest build. We will disclose more info on them a little later though.

Vikingpedia


The Vikingpedia contains lore, stats and general info about the game. It's accessible in the lobby and through the ingame settings menu We now have the following entries:
  • Enemies (new entries unlock when meeting a new enemy)
  • Bosses (new entries unlock when meeting a new boss)
  • Towers (new entries unlock when you acquire new towers)
  • Buffs/Debuffs (available from start)
  • Tips/FAQ (available from start)

Gamepad support


The game now fully supports gamepad controller input, though there may still be a couple kinks that we need to work out.

Input Customization


You can now rebind each input action. Rebinding an existing input will dynamically swap the inputs and provide an info message. Inputs can also be reset to default layout.

Player attack systems


We have overhauled the players melee attack system, using improved hitbox detection, nicer melee trails and generally trying to increase the feeling of power to melee impacts. Each class has a unique melee strong attack that do massive AoE/splash damage, stunning any enemies that are still alive after the impact. These can be unlocked with Firestone through the Mothership upgrade section in the lobby.

Damage types


There are two main damage types; Physical and Arcane. Physical works well against unshielded enemies, but do reduced damage against shielded. Arcane is the opposite, working well against shielded enemies, but does reduced damage to unshielded enemies. This system applies to damage towers and the player weapons. One thing to note is that the player melee weapons do equal damage to both physical and arcane, at the cost of being up close and personal.

Main towers


The main damage towers have gotten an overhaul, both technically and visually. Their targeting has been improved so they prioritize the enemies they work best for. Each tower level now also has a distinct look, an obvious necessity for quickly assessing the battlefield conditions. We've renamed the towers to keep them in line with a common theme. This is the current available loadout:
  • Drake - Turret tower dealing physical damage. It is the first tower available to players. It is a rapid firing, low damage tower that deals physical damage. Quite effective against low-level unshielded enemies.
  • Rooster - Sniper tower dealing physical damage. Takes a long time to shoot, but has a great range and does a lot of damage to unshielded enemies.
  • Boar - Mortar tower dealing physical splash damage. Shoots exploding cannonballs, which can be very effective against large groups of unshielded enemies.
  • Kraken - Projectile launcher dealing arcane damage. Shoots heat-seeking projectiles. Has a pretty low damage, but can be quite effective against shielded enemies.
  • Wolverine - Sniper tower dealing arcane damage. Takes a long time to shoot, but has a great range and does a lot of damage to shielded enemies.
  • Arachnid - Mortar tower dealing arcane splash damage. Shoots exploding energy balls, which can be very effective against large groups of shielded enemies.
Preview examples of the Drake and Rooster tower levels:

Support towers


In addition to the damage towers there are 4 towers that provide passive support, either by debuffing enemies or buffing the players. Each of these are uniquely tied to their own class.
  • Vulnerability tower (Berserker class) - Gives a vulnerability debuff to nearby, increasing the damage given by towers and players.
  • Slow debuff tower (Nidingr class) - Gives a slow debuff to nearby enemies, reducing their movement speed.
  • Healing buff tower (Hird class) - Gives a healing buff to nearby players, restoring some health over time.
  • Energy buff tower (Smidr class) - Gives an energy gain buff to nearby players, increasing the divine energy gained from killing enemies.

Classes and Rank system


You have a choice between 4 unique classes; Berserker, Hird, Nidingr and Smidr. Each class has a distinct look and weapons loadout. Each class will gain a rank point when beating a level that they have not previously beaten. Each rank requires 2 "rank points" to increase to the next rank level, up to a total of 3 rank levels. Each rank point will increase the base stats for the chosen class, e.g. more health, higher damage, higher movement speed etc.. Each rank level will unlock a special ability or a unique tower. For instance, the Berserker class unlocks the following: Rank 1: Vulnerability tower Rank 2: Lower health increases melee attack damage Rank 3: Shotgun Ultimate attack, a barrage of high-energy projectiles knocking down or stunning all enemies in front of the player

Enemy variation


We have added a bunch more variation to the enemy abilities/attacks. Some examples include:
  • Some will start with shield
  • Some will attack towers
  • Some will be flying, which only some towers are able to target
  • Some summon more enemies at their current position
  • Some explode on death
  • Some split into smaller version of themselves on death
  • Some summon totems that buffs other enemies, disable towers, turn towers against the player etc...

Hard/challenge mode


We have added a hard mode that is unlocked after each level is defeated. At the moment it is essentially a harder version of the same level, but we are looking at ways to make it more interesting/challenging. When defeating a level on Hard mode you are rewarded with a Golden Bracelet. This can be traded for a single-use Nuclear missile that will wipe all living enemies of the map.

What is the plan going forward?


Our priority going forward is to finalize and polish enemy and boss behavior/abilities - and making sure each level looks and plays as good as possible. Apart from that we're working on a few other features:
  • More mothership upgrades/ultimate attacks
  • Ingame voice chat
  • Connecting directly to a lobby using an access key


[ 2024-04-04 14:41:45 CET ] [ Original post ]

Lock and load

Hey again! We've finally managed to release a new version of the Steam Demo! There's been quite a few changes since the previous version: Weapons now have ammunition and reloading, meaning players must conserve their bullets to be prepared for the boss fights. Ammunition drops from enemies. Weapon feel has been improved, especially the shotgun should feel a whole lot better now! We've added a separate aim sensitivity slider for weapon aiming, which should make aiming with the sniper a bit more forgivable. Enemies drop a lot more resources, reducing the "grind" of running around mining them. Towers are split into two damage categories, physical and magical: - Physical damage towers, which are weak vs shielded enemies, but strong vs unshielded. - Magical damage towers, which are weak vs unshielded enemies, but strong vs shielded. In addition there is a third tower category of type "Totems". Totems don't do any damage, but they act as tactical support. At the moment there is a totem that slows enemy movement, totems that weaken enemy defenses, and a totem that increase the amount of energy gained from killing enemies. We've also optimized a lot functionality and corrected a bunch of bugs.

Some things we're focusing on next: - Implementing custom input - Proper support for gamepads - Special secondary attacks for weapons - Dodge and shield parry - Ultimate attacks that can be purchased with resources (e.g. missile strike, mass confusion, resupply etc... still working out the details here) - Vikingpedia: an ingame encyclopedia with information about enemies, bosses, towers, resources, lore, recommended tactics etc... As always, we greatly appreciate any feedback and bug reports! You can contact us on the Discord server:


[ 2023-04-18 10:56:37 CET ] [ Original post ]

New worlds

Hey folks! We're still hard at work on the game and making some good progress. Our focus lately has been the level design of the remaining worlds and tweaking the towers and enemies to enhance the game's tactical elements. We now have the basic level design in place for Alvheim, Asgard and Nifelheim. We're also well on the way with Muspelheim and Helheim.


Tower Updates We're doing a bit of reconfiguring of the Towers, mainly making sure that each tower has a proper place in the tactical gameplay. We've now split the main towers into two categories: physical damage and arcane damage. We're doing intensive testing and will provide more information on this soon! We've added "support" Totems that can apply effects to enemies and players within range (for instance apply slow debuff, reduce damage resistance etc...).
Enemies will then have various abilities and attacks that can be countered using a tactical combination of towers and totems. We have a bunch of stuff in the works, so make sure you Wishlist the game on Steam and join our Discord to get information about the progress!
Feedback There has been quite a few people uploading playthroughs of The Fate of Baldr Demo on Youtube, which is supercool! It gives us a unique look into how people are experiencing the game, as well as what works and - perhaps more importantly - doesn't. We've also gotten a lot of very useful feedback on discord, huge thanks to all who did this! We're continuously considering all of the feedback given and are making changes wherever we believe it makes sense. We're aiming to release an updated version of the Steam Demo sometime in the near future. We'll be making announcements on all relevant media to let you know.


[ 2023-03-10 09:48:59 CET ] [ Original post ]

Under Construction

Hey again! Last week we did two streams on Steam Next Fest and we had a lot of fun showing off the game! We got a lot of useful feedback from people testing the Demo :D This week our primary focus is finishing the basic technical elements of each world (paths, tower positions, spawn points, hazards etc...). We're also considering the feedback and planning future updates. These are some of the main mechanics we'll deal with:

  • Improving enemy behaviour
  • Improving tower structure to enchance the tactical gameplay
  • Adding more positions to place towers
  • Making resource gathering more interesting
  • Improving player weapon handling
  • Adding special attacks/ultimate abilities
  • Eliminating unnecessary complexity
More updates will follow!


[ 2023-02-14 14:59:21 CET ] [ Original post ]

LIVE The Fate of Baldr - Steam Next Fest Livestream

Welcome gamers to our livestream! We're excited to have you join us as we unveil the demo of our upcoming game, The Fate of Baldr. This is your chance to get an exclusive first look at the gameplay and features of the game. We hope you enjoy playing it as much as we enjoyed creating it. Let's get started! [previewyoutube=7uG-kLluE08;full][/previewyoutube] [previewyoutube=Ms8pAuWGh6I;full][/previewyoutube]


[ 2023-01-31 09:35:40 CET ] [ Original post ]

LIVE The Fate of Baldr - Steam Next Fest Livestream

Welcome gamers to our livestream! We're excited to have you join us as we unveil the demo of our upcoming game, The Fate of Baldr. This is your chance to get an exclusive first look at the gameplay and features of the game. We hope you enjoy playing it as much as we enjoyed creating it. Let's get started! [previewyoutube=7uG-kLluE08;full][/previewyoutube] [previewyoutube=Ms8pAuWGh6I;full][/previewyoutube]


[ 2023-01-31 09:29:12 CET ] [ Original post ]

Join our community, meet the team and get exclusive demo access on Discord:


Play alone or in multiplayer coop and rise through the ranks as a Viking space warrior in this action tower defense game.

FIGHT


The fight will bring you to all the Nine worlds known from Norse mythology.
Strategically place your defenses and bring your true aim to save Baldr's soul and prevent the doom of Ragnarök!

CHOOSE YOUR CLASS


Choose between four Viking classes, each with their own arsenal of powerful weaponry!

IMPROVE YOUR DEFENSE


Towers are essential to your survival, place them strategically to secure your victory!

KEY FEATURES

  • Ensure the safety of your Viking ship by repelling waves of creatures and gods inspired by Norse mythology.
  • Optimize your defense strategy by placing a wide range of towers in key locations.
  • Engage the enemies with both melee and ranged weapons.
  • Gather resources to upgrade your ship, towers, weapons and equipment.
  • Experience the thrill of battle as a single player or team up with others in online cooperative play, with the choice of four distinct and unique class options.

MINIMAL SETUP
  • OS: Any up to date version
  • Processor: 2.6 GHz Quad Core or similarMemory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: GeForce GTX 950 or Radeon HD 7970Network: Broadband Internet connection
  • Storage: 10 GB available space
RECOMMENDED SETUP
  • OS: Any up to date version
  • Processor: 2.6 GHz Quad Core or similarMemory: 16 GB RAM
  • Memory: 16 GB RAM
  • Graphics: GeForce GTX 1060 or Radeon RX 580Network: Broadband Internet connection
  • Storage: 10 GB available space

GAMEBILLET

[ 6446 ]

16.79$ (16%)
7.44$ (17%)
5.03$ (16%)
20.72$ (17%)
41.47$ (17%)
4.95$ (17%)
8.78$ (12%)
5.03$ (16%)
33.17$ (17%)
24.87$ (17%)
24.87$ (17%)
16.57$ (17%)
49.77$ (17%)
25.19$ (16%)
5.78$ (17%)
8.39$ (16%)
5.03$ (16%)
17.75$ (11%)
16.57$ (17%)
16.57$ (17%)
17.75$ (11%)
4.95$ (17%)
16.79$ (16%)
16.79$ (16%)
17.75$ (11%)
26.53$ (17%)
20.72$ (-4%)
13.34$ (11%)
20.72$ (17%)
24.87$ (17%)
GAMERSGATE

[ 1486 ]

1.13$ (96%)
2.55$ (91%)
2.25$ (89%)
0.85$ (91%)
1.58$ (95%)
4.25$ (79%)
1.84$ (91%)
6.0$ (80%)
1.5$ (70%)
0.77$ (74%)
0.51$ (91%)
2.76$ (82%)
5.25$ (65%)
8.49$ (58%)
0.85$ (83%)
15.74$ (48%)
0.26$ (91%)
4.25$ (91%)
4.25$ (75%)
0.6$ (91%)
0.68$ (91%)
0.51$ (83%)
3.4$ (91%)
0.85$ (91%)
17.99$ (40%)
0.56$ (81%)
6.8$ (66%)
15.0$ (70%)
1.0$ (80%)
3.4$ (91%)
MacGamestore

[ 1844 ]

5.99$ (85%)
38.99$ (13%)
1.49$ (85%)
2.98$ (80%)
4.99$ (50%)
1.49$ (94%)
1.99$ (87%)
1.19$ (76%)
1.99$ (60%)
2.48$ (75%)
29.99$ (40%)
1.99$ (85%)
25.99$ (13%)
1.19$ (94%)
13.96$ (30%)
1.59$ (68%)
2.49$ (75%)
1.09$ (84%)
1.99$ (82%)
1.19$ (40%)
1.19$ (88%)
8.99$ (10%)
1.99$ (80%)
7.99$ (80%)
21.99$ (27%)
1.99$ (87%)
15.99$ (20%)
6.24$ (75%)
1.69$ (83%)
65.99$ (6%)

FANATICAL BUNDLES

Time left:

356259 days, 22 hours, 1 minutes


Time left:

356259 days, 22 hours, 1 minutes


Time left:

9 days, 5 hours, 1 minutes


Time left:

31 days, 5 hours, 1 minutes


Time left:

13 days, 5 hours, 1 minutes


Time left:

14 days, 5 hours, 1 minutes


Time left:

36 days, 5 hours, 1 minutes


Time left:

16 days, 5 hours, 1 minutes


Time left:

17 days, 5 hours, 1 minutes


Time left:

20 days, 5 hours, 1 minutes


Time left:

22 days, 5 hours, 1 minutes


Time left:

24 days, 5 hours, 1 minutes


Time left:

49 days, 5 hours, 1 minutes


Time left:

30 days, 5 hours, 1 minutes


HUMBLE BUNDLES

Time left:

1 days, 23 hours, 1 minutes


Time left:

2 days, 23 hours, 1 minutes


Time left:

3 days, 16 hours, 1 minutes


Time left:

18 days, 1 hours, 1 minutes

by buying games/dlcs from affiliate links you are supporting tuxDB
🔴 LIVE