Part noir, part fantasy, and part buddy comedy, Mirrored Soul takes heavily after the JRPGs of old. The story stars out-of-practice detective Cecel and his mysterious feline sidekick Spot, named for his single, unblinking eye. Traverse dimensions, recruit monsters or shake 'em down for information, take down the armies of the shadowy Mirrorlord -- and maybe do some sleuthing here and there.
- Over 200 monsters to recruit to your party, each with their own unique way to be recruited (22 recruitable in the demo)!
- Challenging, engaging gameplay which requires strategy and teambuilding.
- A "monster fusion" mechanic in which players can combine two of their creatures into a new one which inherits skills from each of their movesets.
- A pretty banging OST.
- Many secrets to find off of the beaten path, from rare monsters to sidequests to bosses. Perhaps there's even something a bit more sinister lying deep within the mirror world...
Battle:
-Fixed strange targeting behavior and crashes after
recruiting a Rattock.
Overworld:
-Fixed a crash if healing unsummoned party members with
an all-heal skill.
-Fixed using certain healing skills outside of battle by
unsummoned monsters not playing sounds for certain
skills, such as Elegy of Energy.
-Fixed the wizard in castle town cutting off dialogue
early if buying the charm. Reduced charm to $150.
-Reduced price of Type Chart to $30.
-Fixed possible softlock in the underground base.
-Fixed out-of-bounds clip in the desert.
-Made Dungeon timers much more lenient and added a
save point before a specific timer. The timers are now
paused in the pause menu and while learning skills.
-Added extra clarification to hint in Dungeon B2 puzzle.
UI:
-The pause and options menus are now cached on launch,
similar to the party menu (among others). This should
help with first-time-per-session load times for
these menus on some systems (this was notably a
problem on Steam Deck).
-Fixed certain healing skills, such as Elegy of Energy,
showing their battle visuals when used from the
pause menu by active party members.
-The enemy status panels now update instantly if an
enemy is added or removed while they are hidden; they
would previously slide into place after reappearing.
Minimum Setup
- Storage: 1 GB available space
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