




🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
Battle: -Fixed strange targeting behavior and crashes after recruiting a Rattock. Overworld: -Fixed a crash if healing unsummoned party members with an all-heal skill. -Fixed using certain healing skills outside of battle by unsummoned monsters not playing sounds for certain skills, such as Elegy of Energy. -Fixed the wizard in castle town cutting off dialogue early if buying the charm. Reduced charm to $150. -Reduced price of Type Chart to $30. -Fixed possible softlock in the underground base. -Fixed out-of-bounds clip in the desert. -Made Dungeon timers much more lenient and added a save point before a specific timer. The timers are now paused in the pause menu and while learning skills. -Added extra clarification to hint in Dungeon B2 puzzle. UI: -The pause and options menus are now cached on launch, similar to the party menu (among others). This should help with first-time-per-session load times for these menus on some systems (this was notably a problem on Steam Deck). -Fixed certain healing skills, such as Elegy of Energy, showing their battle visuals when used from the pause menu by active party members. -The enemy status panels now update instantly if an enemy is added or removed while they are hidden; they would previously slide into place after reappearing.
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