Part noir, part fantasy, and part buddy comedy, Mirrored Soul takes heavily after the JRPGs of old. The story stars out-of-practice detective Cecel and his mysterious feline sidekick Spot, named for his single, unblinking eye. Traverse dimensions, recruit monsters or shake 'em down for information, take down the armies of the shadowy Mirrorlord -- and maybe do some sleuthing here and there.
- Over 200 monsters to recruit to your party, each with their own unique way to be recruited (22 recruitable in the demo)!
- Challenging, engaging gameplay which requires strategy and teambuilding.
- A "monster fusion" mechanic in which players can combine two of their creatures into a new one which inherits skills from each of their movesets.
- A pretty banging OST.
- Many secrets to find off of the beaten path, from rare monsters to sidequests to bosses. Perhaps there's even something a bit more sinister lying deep within the mirror world...
Balance:
-Fixed Purple Locket not being equippable.
Battle:
-Fixed missing frames in Salavador's sprite.
-Fixed bugs with Felirae's dialogue.
Overworld:
-Updated Old Castle tiles to prevent misleading players.
-Fixed possible out-of-bounds clip in Sun Kingdom.
UI:
-Recruiting an enemy now leaves the space where its
status box used to be open, similar to if it is KOed.
-Fixed inconsistencies between enemy status boxes and
sprite positions in rare instances where enemies are
tagging in/out in battles with 5+ enemies.
-Added the ability to rearrange monster skills from
the party menu.
-Fixed Cecel's box in the party turn order overlay
shifting to the top after the first action if he
negotiated this turn. It now stays in place.
-Fixed a typo in the monster library menu.
Meta:
-Fixed inflated filesize. Thanks for sticking with us while we fixed this!
Minimum Setup
- Storage: 1 GB available space
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