Part noir, part fantasy, and part buddy comedy, Mirrored Soul takes heavily after the JRPGs of old. The story stars out-of-practice detective Cecel and his mysterious feline sidekick Spot, named for his single, unblinking eye. Traverse dimensions, recruit monsters or shake 'em down for information, take down the armies of the shadowy Mirrorlord -- and maybe do some sleuthing here and there.
- Over 200 monsters to recruit to your party, each with their own unique way to be recruited (22 recruitable in the demo)!
- Challenging, engaging gameplay which requires strategy and teambuilding.
- A "monster fusion" mechanic in which players can combine two of their creatures into a new one which inherits skills from each of their movesets.
- A pretty banging OST.
- Many secrets to find off of the beaten path, from rare monsters to sidequests to bosses. Perhaps there's even something a bit more sinister lying deep within the mirror world...
General:
-Fixed controller often dropping dpad inputs for
  menus and targeting. This was most noticeable on
  Steam Deck.
-Fixed several typos and dialogue formatting issues.
-The battle animation and turn order display options
  are now properly saved between game sessions.
-Set framebuffer allocation to 2D, which may provide
  a miniscule performance improvement.
Battle:
-Fixed a crash related to monsters that change forms
  or tag out mid-battle.
-Escaping and failing to escape battle now plays one
  of a handful of lines instead of always playing a
  single line.
-Fixed failing to escape battle sometimes rearranging
  the turn order UI.
-The acting monster sprite now flashes slightly brighter.
-Fixed an extra direction in Blighter's dialogue.
-Fixed bugged Negotiate dialogue on Ifron and Chromos.
-Birthday Bomb's price has been set to 0; Thrasher will
  no longer request it.
-Fixed Hooblin missing a Fusion Group.
-Turn decision is halted while dialogue is active, which
  should prevent an issue with Chukachoo's recruitment
  dialogue getting stuck onscreen.
-Fixed endgame Aulastor minion being invisible.
-Endgame optional boss's Funeral Bomb now deals 400
  damage instead of 100.
-Fixed dialogue inconsistency in Kashroud's negotiation.
-Buffed HP and defense of Mines boss. Improved its
  movepool at half HP.
-Buffed HP and defense of an optional endgame boss.
Overworld:
-Healing at a save point now removes statuses from
  unsummoned party members.
-Fixed a few missing tree tiles in Shroot Village.
-Fixed a few early-game instances of not playing the
  jingle when acquiring an item.
-Removed a few out-of-bounds items pickups in the first
  forest map past the entrance.
-Fixed forest maze issues with tree shadow layers.
-Slightly adjusted the Mirrorshroom acquisition text to
  make more sense.
-Kukushka encounter will now appear after entering its
  map even if the NPCs are not spoken to.
-Improved performance in the Palace knife spitter rooms.
-Added an extra collision around Cecel that prevents
  moving boxes/switches in the Hills from trapping him.
-Fixed a render order issue with Chapter 5 spike tiles
  causing them to draw floor shadows over Cecel's knees.
-Fixed the levers in one of the Chapter 5 rooms being
  intangible.
-Fixed Obscubicante and Cognazzo spawns not being locked
  to defeating the corresponding miniboss earlier ingame.
-Fixed Captain Jones's overworld sprite not being
  direction-locked.
-Fixed missing map collision instances.
-Fixed error in late-game puzzle where Blue Key
  wouldn't work if it was the last key remaining.
UI:
-Cached skill button and mini-sprite UI elements, which
  should reduce or eliminate stutter on some menus.
-Fixed the skill culler buttons not denoting that a skill
  would consume a percentage of max MP.
-Fixed some minor button neighbor inconsistencies in the
  options menu.
-Pressing the Page Up/Down buttons (L1 & R1 by default
  on controller) will now move the volume controls in the
  options menu by 10 ticks.
-Fixed the monster library not instantly updating the list
  of learnable skills when a monster would learn a new skill
  by levelup. It would only update after reloading a save.
-Fixed items that trigger dialogue, such as Monsterpedia,
  rendering the item menu page change arrow over the
  text box and allowing scrolling the item menu pages
  while the dialogue is active.
-The next/previous page icons on the monster library are
  now colored light gray when focused.
Meta:
-Added Steam cloud save capability. Saves will now be
  carried between devices regardless of platform.
Minimum Setup
- Storage: 1 GB available space
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